std::string blocname = tryname.str();
//put one by one the child nodes of Proc node into a new Bloc node
- std::map<std::string, std::pair<QPointF, QPointF>> aMapOfNodePosition;
+ std::map< std::string, std::pair<QPointF, QPointF> > aMapOfNodePosition;
SceneItem *item = 0;
SceneNodeItem *inode = 0;
SubjectNode * snode = 0;