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Optimized algo for PlayGround
[modules/yacs.git] / src / engine / SetOfPoints.hxx
index d670ff692dc0c697f5335ad7a0e6398a3fc7cfc8..bc29934b0d56dbc94af04bbcb9c9113394237854 100644 (file)
@@ -47,7 +47,7 @@ namespace YACS
       AbstractPoint *findPointWithNode(Node *node);
       const std::list<AbstractPoint *>& getListOfPoints() const;
       int getMaxLevelOfParallelism() const;
-      double getWeightRegardingDPL() const;
+      void getWeightRegardingDPL(ComplexWeight *weight);
       void partitionRegardingDPL(const PartDefinition *pd, std::map<ComposedNode *, YACS::BASES::AutoRefCnt<PartDefinition> >& zeMap) const;
       AbstractPoint *getUniqueAndReleaseIt() const;
     private: