#include "YACSlibEngineExport.hxx"
#include "PlayGround.hxx"
+#include "PointVisitor.hxx"
#include "AutoRefCnt.hxx"
#include <map>
void getWeightRegardingDPL(ComplexWeight *weight);
void partitionRegardingDPL(const PartDefinition *pd, std::map<ComposedNode *, YACS::BASES::AutoRefCnt<PartDefinition> >& zeMap) const;
AbstractPoint *getUniqueAndReleaseIt() const;
+ void accept(PointVisitor *pv);
private:
BagPoint *_bp;
};