disp->dispatch(this,event);
}
+//! emit notification to all observers registered with the dispatcher
+/*!
+ * The dispatcher is unique and can be obtained by getDispatcher()
+ */
+void Node::sendEvent2(const std::string& event, void *something)
+{
+ Dispatcher* disp=Dispatcher::getDispatcher();
+ disp->dispatch2(this,event,something);
+}
+
/*!
* For use only when loading a previously saved execution
*/