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Disable undo on active operation (to prevent crash on undo the sketch creation)
[modules/shaper.git] / src / XGUI / XGUI_Workshop.cpp
index cf38bd9e6975d4ebf6d9fc40e00eb9444c011a60..c7a98185b9d71246dce94c5d101a9e77e0bae25b 100644 (file)
@@ -119,9 +119,11 @@ XGUI_Workshop::XGUI_Workshop(XGUI_SalomeConnector* theConnector)
   connect(myOperationMgr, SIGNAL(operationStopped(ModuleBase_Operation*)),
           SLOT(onOperationStopped(ModuleBase_Operation*)));
   connect(myMainWindow, SIGNAL(exitKeySequence()), SLOT(onExit()));
-  connect(myOperationMgr, SIGNAL(operationStarted()), myActionsMgr, SLOT(update()));
-  connect(myOperationMgr, SIGNAL(operationStopped(ModuleBase_Operation*)), myActionsMgr,
-          SLOT(update()));
+  // TODO(sbh): It seems that application works properly without update on operationStarted
+  connect(myOperationMgr, SIGNAL(operationStarted(ModuleBase_Operation*)),
+          myActionsMgr,   SLOT(update()));
+  connect(myOperationMgr, SIGNAL(operationStopped(ModuleBase_Operation*)),
+          myActionsMgr,   SLOT(update()));
   connect(this, SIGNAL(errorOccurred(const QString&)), myErrorDlg, SLOT(addError(const QString&)));
 }
 
@@ -929,8 +931,7 @@ void XGUI_Workshop::updateCommandStatus()
   }
   SessionPtr aMgr = ModelAPI_Session::get();
   if (aMgr->hasModuleDocument()) {
-    QAction* aUndoCmd;
-    QAction* aRedoCmd;
+    QAction *aUndoCmd, *aRedoCmd;
     foreach(QAction* aCmd, aCommands) {
       QString aId = aCmd->data().toString();
       if (aId == "UNDO_CMD")
@@ -941,8 +942,8 @@ void XGUI_Workshop::updateCommandStatus()
         // Enable all commands
         aCmd->setEnabled(true);
     }
-    aUndoCmd->setEnabled(aMgr->canUndo());
-    aRedoCmd->setEnabled(aMgr->canRedo());
+    aUndoCmd->setEnabled(aMgr->canUndo() && !aMgr->isOperation());
+    aRedoCmd->setEnabled(aMgr->canRedo() && !aMgr->isOperation());
   } else {
     foreach(QAction* aCmd, aCommands) {
       QString aId = aCmd->data().toString();