{
return myShape;
}
+
+bool XGUI_ViewerPrs::operator==(const XGUI_ViewerPrs& thePrs)
+{
+ bool aFeature = (myFeature.get() == thePrs.feature().get());
+ bool aOwner = (myOwner.Access() == thePrs.owner().Access());
+ bool aShape = myShape.IsEqual(thePrs.shape());
+ return aFeature && aOwner && aShape;
+}