+// Copyright (C) 2014-20xx CEA/DEN, EDF R&D -->
+
#ifndef XGUI_VIEWERPROXY_H
#define XGUI_VIEWERPROXY_H
#include "XGUI.h"
-#include "XGUI_SalomeViewer.h"
+#include <ModuleBase_IViewer.h>
+#include <AppElements_ViewWindow.h>
class XGUI_Workshop;
-class XGUI_ViewWindow;
-
/**
-* Proxy class which repersents or XGUI_Viewer or Salome Viewer
-* dependently on current launching environment.
-* It is reccomennded to use this class in operation for accessing to viewer
-* functionality instead of direct access to a viewer
-*/
-class XGUI_EXPORT XGUI_ViewerProxy: public XGUI_SalomeViewer
+ * \ingroup GUI
+ * Proxy class which repersents or AppElements_Viewer or Salome Viewer
+ * dependently on current launching environment.
+ * It is reccomennded to use this class in operation for accessing to viewer
+ * functionality instead of direct access to a viewer
+ */
+class XGUI_EXPORT XGUI_ViewerProxy : public ModuleBase_IViewer
{
- Q_OBJECT
-public:
+Q_OBJECT
+ public:
+ /// Constructor
+ /// \param theParent a parent object
XGUI_ViewerProxy(XGUI_Workshop* theParent);
//! Returns AIS_InteractiveContext from current OCCViewer
//! Returns Vsd_View object from currently active view window
virtual Handle(V3d_View) activeView() const;
+ //! Enable or disable selection in the viewer
+ virtual void enableSelection(bool isEnabled);
+
+ //! Returns true if selection is enabled
+ virtual bool isSelectionEnabled() const;
+
+ //! Enable or disable multiselection in the viewer
+ virtual void enableMultiselection(bool isEnable);
+
+ //! Returns true if multiselection is enabled
+ virtual bool isMultiSelectionEnabled() const;
+
//! Sets the view projection
/// \param theX the X projection value
/// \param theY the Y projection value
/// \param theZ the Z projection value
- void setViewProjection(double theX, double theY, double theZ);
+ virtual void setViewProjection(double theX, double theY, double theZ);
+
+ //! Sets the view fitted all
+ virtual void fitAll();
/// Connects to a viewer according to current environment
void connectToViewer();
+ /// Add selection filter to the viewer
+ virtual void addSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+
+ /// Remove selection filter from the viewer
+ virtual void removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+
+ /// Remove all selection filters from the viewer
+ virtual void clearSelectionFilters();
+
+ /// Update current viewer
+ virtual void update();
+
+ /// Method returns True if the viewer can process editing objects
+ /// by mouse drugging. If this is impossible thet it has to return False.
+ virtual bool canDragByMouse() const;
+
+signals:
+ /// Emits by mouse entering the view port
+ void enterViewPort();
+
+ /// Emits by mouse leaving of the view port
+ void leaveViewPort();
+
+protected:
+ /// processes the application signals to catch the mouse leaving state of the main window
+ /// \param theObject
+ /// \param theEvent
+ bool eventFilter(QObject *theObject, QEvent *theEvent);
+
private slots:
- void onMousePress(XGUI_ViewWindow*, QMouseEvent*);
- void onMouseRelease(XGUI_ViewWindow*, QMouseEvent*);
- void onMouseDoubleClick(XGUI_ViewWindow*, QMouseEvent*);
- void onMouseMove(XGUI_ViewWindow*, QMouseEvent*);
- void onKeyPress(XGUI_ViewWindow*, QKeyEvent*);
- void onKeyRelease(XGUI_ViewWindow*, QKeyEvent*);
-
-private:
+ void onTryCloseView(AppElements_ViewWindow*);
+ void onDeleteView(AppElements_ViewWindow*);
+ void onViewCreated(ModuleBase_IViewWindow* theWnd);
+ void onViewCreated(AppElements_ViewWindow*);
+ void onActivated(AppElements_ViewWindow*);
+
+ void onMousePress(AppElements_ViewWindow*, QMouseEvent*);
+ void onMouseRelease(AppElements_ViewWindow*, QMouseEvent*);
+ void onMouseDoubleClick(AppElements_ViewWindow*, QMouseEvent*);
+ void onMouseMove(AppElements_ViewWindow*, QMouseEvent*);
+
+ void onKeyPress(AppElements_ViewWindow*, QKeyEvent*);
+ void onKeyRelease(AppElements_ViewWindow*, QKeyEvent*);
+
+ void onViewTransformed(AppElements_ViewWindow::OperationType);
+
+ private:
XGUI_Workshop* myWorkshop;
};
-#endif
\ No newline at end of file
+#endif