#include "XGUI.h"
#include <ModuleBase_IViewer.h>
-class XGUI_Workshop;
-class AppElements_ViewWindow;
+#include <AIS_Trihedron.hxx>
+
+#ifndef HAVE_SALOME
+ #include <AppElements_ViewWindow.h>
+#endif
+class XGUI_Workshop;
/**
* \ingroup GUI
* Proxy class which repersents or AppElements_Viewer or Salome Viewer
/// \param theParent a parent object
XGUI_ViewerProxy(XGUI_Workshop* theParent);
+ /// Connects some signals to the viewer from the module connector
+ void connectViewProxy();
+
//! Returns AIS_InteractiveContext from current OCCViewer
virtual Handle(AIS_InteractiveContext) AISContext() const;
+ //! Trihedron 3d object shown in the viewer
+ virtual Handle(AIS_Trihedron) trihedron() const;
+
//! Retrurns V3d_Vioewer from current viewer
virtual Handle(V3d_Viewer) v3dViewer() const;
//! Returns Vsd_View object from currently active view window
virtual Handle(V3d_View) activeView() const;
+ virtual QWidget* activeViewPort() const;
+
//! Enable or disable selection in the viewer
virtual void enableSelection(bool isEnabled);
//! Returns true if multiselection is enabled
virtual bool isMultiSelectionEnabled() const;
+ //! Enable or disable draw mode in the viewer
+ virtual bool enableDrawMode(bool isEnabled);
+
//! Sets the view projection
/// \param theX the X projection value
/// \param theY the Y projection value
/// \param theZ the Z projection value
- virtual void setViewProjection(double theX, double theY, double theZ);
+ /// \param theTwist the twist angle in radians
+ virtual void setViewProjection( double theX, double theY, double theZ,
+ double theTwist );
//! Sets the view fitted all
virtual void fitAll();
/// Remove selection filter from the viewer
virtual void removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+ /// Returns true if the selection filter is set to the viewer
+ /// \param theFilter a selection filter
+ virtual bool hasSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+
/// Remove all selection filters from the viewer
virtual void clearSelectionFilters();
/// by mouse drugging. If this is impossible thet it has to return False.
virtual bool canDragByMouse() const;
+ // Fit all along Z (perpendicular to display)
+ virtual void Zfitall();
+
signals:
/// Emits by mouse entering the view port
void enterViewPort();
/// Emits by mouse leaving of the view port
void leaveViewPort();
+ /// Signal emited on selection changed
+ void trihedronVisibilityChanged(bool theState);
+
protected:
/// processes the application signals to catch the mouse leaving state of the main window
/// \param theObject
bool eventFilter(QObject *theObject, QEvent *theEvent);
private slots:
+ void onViewCreated(ModuleBase_IViewWindow* theWnd);
+
+#ifndef HAVE_SALOME
void onTryCloseView(AppElements_ViewWindow*);
void onDeleteView(AppElements_ViewWindow*);
- void onViewCreated(ModuleBase_IViewWindow* theWnd);
void onViewCreated(AppElements_ViewWindow*);
void onActivated(AppElements_ViewWindow*);
void onKeyPress(AppElements_ViewWindow*, QKeyEvent*);
void onKeyRelease(AppElements_ViewWindow*, QKeyEvent*);
+ void onViewTransformed(AppElements_ViewWindow::OperationType);
+#endif
+
private:
XGUI_Workshop* myWorkshop;
};