aAis->SetZLayer(Graphic3d_ZLayerId_Top); //Graphic3d_ZLayerId_Topmost
aDeflection = Config_PropManager::real("Visualization", "construction_deflection");
aAis->Attributes()->SetDeviationCoefficient(aDeflection);
+ aAis->Attributes()->SetIsoOnPlane(false);
myHighlights.Append(aAis);
aContext->Display(aAis, false);
aContext->Deactivate(aAis);
aAis->SetZLayer(Graphic3d_ZLayerId_Top); //Graphic3d_ZLayerId_Topmost
aDeflection = Config_PropManager::real("Visualization", "body_deflection");
aAis->Attributes()->SetDeviationCoefficient(aDeflection);
+ aAis->Attributes()->SetIsoOnPlane(false);
myHighlights.Append(aAis);
aContext->Display(aAis, false);
aContext->Deactivate(aAis);