}
}
-void XGUI_ViewerProxy::setViewProjection(double theX, double theY, double theZ)
+void XGUI_ViewerProxy::setViewProjection(double theX, double theY, double theZ, double theTwist)
{
Handle(V3d_View) aView3d = activeView();
if (!aView3d.IsNull()) {
aView3d->SetProj(theX, theY, theZ);
+ aView3d->SetTwist( theTwist );
aView3d->FitAll(0.01, true);
aView3d->SetZSize(0.);
}