#ifndef XGUI_Viewer_H
#define XGUI_Viewer_H
+#include "XGUI.h"
#include "XGUI_Constants.h"
#include <QObject>
#include <V3d_Viewer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Trihedron.hxx>
+#include <NCollection_List.hxx>
+#include <TopoDS_Shape.hxx>
+
+#include <QPoint>
class XGUI_MainWindow;
class QMdiSubWindow;
class QMouseEvent;
class QKeyEvent;
+class AIS_ListOfInteractive;
+
/**\class XGUI_Viewer
* \ingroup GUI
* \brief Represents a 3d viewer. The viewer manages 3d scene and a set of view windows
* when each of view window is a one point of view on this scene.
*/
-class XGUI_Viewer: public QObject
+class XGUI_EXPORT XGUI_Viewer: public QObject
{
Q_OBJECT
public:
return myAISContext;
}
+ //! Returns an active view window or NULL
+ XGUI_ViewWindow* activeViewWindow() const;
+
+ /// Return objects selected in 3D viewer
+ /// \param theList - list to be filled with selected objects
+ void getSelectedObjects(AIS_ListOfInteractive& theList);
+
+ /// Return shapes selected in 3D viewer
+ /// \param theList - list to be filled with selected shapes
+ void getSelectedShapes(NCollection_List<TopoDS_Shape>& theList);
+
+ /// Selects objects in 3D viewer. Other selected objects are left as selected
+ /// \param theList - list objects to be selected
+ void setObjectsSelected(const AIS_ListOfInteractive& theList);
+
+ /// Returns true if selection in the viewer is enabled
+ bool isSelectionEnabled() const { return mySelectionEnabled; }
+
+ /// Enable or disable selectioon in the viewer
+ // \param toEnable - true or false (enable or disable selection)
+ void setSelectionEnabled(bool toEnable) { mySelectionEnabled = toEnable; }
+
+ /// Select the object in 3D viewer.
+ /// \param theIO - list objects to be selected
+ void setSelected(const Handle(AIS_InteractiveObject)& theIO) { myAISContext->SetSelected(theIO); }
+
//! Trihedron 3d object shown in the viewer
Handle(AIS_Trihedron) trihedron() const
{
static void getHotButton(XGUI::InteractionStyle theInteractionStyle, XGUI::HotOperation theOper,
Qt::KeyboardModifiers& theState, Qt::MouseButtons& theButton);
+ //! Sets the view projection
+ /// \param theX the X projection value
+ /// \param theY the Y projection value
+ /// \param theZ the Z projection value
+ void setViewProjection(double theX, double theY, double theZ);
+
typedef QMap<XGUI::HotOperation, Qt::KeyboardModifiers> StatesMap;
typedef QMap<XGUI::HotOperation, Qt::MouseButtons> ButtonsMap;
void keyPress(XGUI_ViewWindow* theWindow, QKeyEvent* theEvent);
void keyRelease(XGUI_ViewWindow* theWindow, QKeyEvent* theEvent);
void activated(XGUI_ViewWindow* theWindow);
+ void selectionChanged();
+
+public slots:
+ void onWindowMinimized(QMdiSubWindow*);
+ void onWindowActivated(QMdiSubWindow*);
private slots:
void onViewClosed(QMdiSubWindow*);
- //void onViewMapped();
- void onWindowActivated(QMdiSubWindow*);
+ void onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void onMousePressed(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
private:
void addView(QMdiSubWindow* theView);
private:
XGUI_MainWindow* myMainWindow;
- Handle(V3d_Viewer) myV3dViewer;Handle(AIS_Trihedron) myTrihedron;Handle(AIS_InteractiveContext) myAISContext;
+ Handle(V3d_Viewer) myV3dViewer;
+ Handle(AIS_Trihedron) myTrihedron;
+ Handle(AIS_InteractiveContext) myAISContext;
XGUI::InteractionStyle myInteractionStyle;
double myTrihedronSize;
- QList<QMdiSubWindow*> myViews;
+ QList<QMdiSubWindow*> myViews;
+
+ QMdiSubWindow* myActiveView;
- QMdiSubWindow* myActiveView;
+ /// Points used for selection management
+ QPoint myStartPnt, myEndPnt, myCurPnt;
};
#endif