#include <V3d_Viewer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Trihedron.hxx>
+#include <NCollection_List.hxx>
+#include <TopoDS_Shape.hxx>
+
+#include <QPoint>
class XGUI_MainWindow;
class QMdiSubWindow;
return myAISContext;
}
- //! Activate local selection
- //! \param theAIS the list of objects
- //! \param theMode the selection mode
- //! \param isUpdateViewer the state wether the viewer should be updated immediatelly
- void setLocalSelection(const AIS_ListOfInteractive& theAISObjects, const int theMode,
- const bool isUpdateViewer);
- //! Deactivate local selection
- //! \param isUpdateViewer the state wether the viewer should be updated immediatelly
- void setGlobalSelection(const bool isUpdateViewer);
+ //! Returns an active view window or NULL
+ XGUI_ViewWindow* activeViewWindow() const;
+
+ /// Return objects selected in 3D viewer
+ /// \param theList - list to be filled with selected objects
+ void getSelectedObjects(AIS_ListOfInteractive& theList);
+
+ /// Return shapes selected in 3D viewer
+ /// \param theList - list to be filled with selected shapes
+ void getSelectedShapes(NCollection_List<TopoDS_Shape>& theList);
+
+ /// Selects objects in 3D viewer. Other selected objects are left as selected
+ /// \param theList - list objects to be selected
+ void setObjectsSelected(const AIS_ListOfInteractive& theList);
+
+ /// Returns true if selection in the viewer is enabled
+ bool isSelectionEnabled() const { return mySelectionEnabled; }
+
+ /// Enable or disable selectioon in the viewer
+ // \param toEnable - true or false (enable or disable selection)
+ void setSelectionEnabled(bool toEnable) { mySelectionEnabled = toEnable; }
+
+ /// Select the object in 3D viewer.
+ /// \param theIO - list objects to be selected
+ void setSelected(const Handle(AIS_InteractiveObject)& theIO) { myAISContext->SetSelected(theIO); }
//! Trihedron 3d object shown in the viewer
Handle(AIS_Trihedron) trihedron() const
static void getHotButton(XGUI::InteractionStyle theInteractionStyle, XGUI::HotOperation theOper,
Qt::KeyboardModifiers& theState, Qt::MouseButtons& theButton);
+ //! Sets the view projection
+ /// \param theX the X projection value
+ /// \param theY the Y projection value
+ /// \param theZ the Z projection value
+ void setViewProjection(double theX, double theY, double theZ);
+
typedef QMap<XGUI::HotOperation, Qt::KeyboardModifiers> StatesMap;
typedef QMap<XGUI::HotOperation, Qt::MouseButtons> ButtonsMap;
void onViewClosed(QMdiSubWindow*);
void onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
void onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void onMousePressed(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
private:
void addView(QMdiSubWindow* theView);
private:
XGUI_MainWindow* myMainWindow;
- Handle(V3d_Viewer) myV3dViewer;Handle(AIS_Trihedron) myTrihedron;Handle(AIS_InteractiveContext) myAISContext;
+ Handle(V3d_Viewer) myV3dViewer;
+ Handle(AIS_Trihedron) myTrihedron;
+ Handle(AIS_InteractiveContext) myAISContext;
XGUI::InteractionStyle myInteractionStyle;
QList<QMdiSubWindow*> myViews;
QMdiSubWindow* myActiveView;
+
+ /// Points used for selection management
+ QPoint myStartPnt, myEndPnt, myCurPnt;
};
#endif