#ifndef XGUI_Viewer_H
#define XGUI_Viewer_H
+#include "XGUI.h"
#include "XGUI_Constants.h"
#include <QObject>
#include <QMap>
+#include <QList>
#include <V3d_Viewer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Trihedron.hxx>
+#include <NCollection_List.hxx>
+#include <TopoDS_Shape.hxx>
+
+#include <QPoint>
class XGUI_MainWindow;
class QMdiSubWindow;
-
-class XGUI_Viewer: public QObject
+class XGUI_ViewWindow;
+class QMouseEvent;
+class QKeyEvent;
+
+class AIS_ListOfInteractive;
+
+/**\class XGUI_Viewer
+ * \ingroup GUI
+ * \brief Represents a 3d viewer. The viewer manages 3d scene and a set of view windows
+ * when each of view window is a one point of view on this scene.
+ */
+class XGUI_EXPORT XGUI_Viewer: public QObject
{
Q_OBJECT
public:
XGUI_Viewer(XGUI_MainWindow* theParent, bool DisplayTrihedron = true);
~XGUI_Viewer();
+ //! Creates a new view window
QMdiSubWindow* createView(V3d_TypeOfView theType = V3d_ORTHOGRAPHIC);
+ //! Return pointer on a main window - parent of the Viewer
XGUI_MainWindow* mainWindow() const
{
return myMainWindow;
}
+ //! Returns OCCT object which manages 3d scene
Handle(V3d_Viewer) v3dViewer() const
{
return myV3dViewer;
}
+ //! Returns OCCT object which manages displaying and selection in 3d scene
Handle(AIS_InteractiveContext) AISContext() const
{
return myAISContext;
}
+ //! Returns an active view window or NULL
+ XGUI_ViewWindow* activeViewWindow() const;
+
+ /// Return objects selected in 3D viewer
+ /// \param theList - list to be filled with selected objects
+ void getSelectedObjects(AIS_ListOfInteractive& theList);
+
+ /// Return shapes selected in 3D viewer
+ /// \param theList - list to be filled with selected shapes
+ void getSelectedShapes(NCollection_List<TopoDS_Shape>& theList);
+
+ /// Selects objects in 3D viewer. Other selected objects are left as selected
+ /// \param theList - list objects to be selected
+ void setObjectsSelected(const AIS_ListOfInteractive& theList);
+
+ /// Select the object in 3D viewer.
+ /// \param theIO - list objects to be selected
+ void setSelected(const Handle(AIS_InteractiveObject)& theIO) { myAISContext->SetSelected(theIO); }
+
+ //! Trihedron 3d object shown in the viewer
Handle(AIS_Trihedron) trihedron() const
{
return myTrihedron;
}
+ //! On/Off visibility of the trihedron object
void toggleTrihedron();
+
+ //! Returns true if trihedron is visible
bool isTrihedronVisible() const;
- void setTrihedronShown(const bool on);
+
+ //! Returns true if trihedron is visible
+ void setTrihedronShown(bool on);
+
+ //! Returns trihedron size
double trihedronSize() const;
+
+ //! Sets trihedron size
void setTrihedronSize(const double sz, bool isRelative);
+
bool trihedronRelative() const
{
return myIsRelative;
}
+ //! Update trihedron
void updateTrihedron();
+
+ //! Compute trihedron size dependent on 3d scene size
bool computeTrihedronSize(double& theNewSize, double& theSize);
static void setHotButton(XGUI::InteractionStyle theInteractionStyle, XGUI::HotOperation theOper,
static void getHotButton(XGUI::InteractionStyle theInteractionStyle, XGUI::HotOperation theOper,
Qt::KeyboardModifiers& theState, Qt::MouseButtons& theButton);
+ //! Sets the view projection
+ /// \param theX the X projection value
+ /// \param theY the Y projection value
+ /// \param theZ the Z projection value
+ void setViewProjection(double theX, double theY, double theZ);
+
typedef QMap<XGUI::HotOperation, Qt::KeyboardModifiers> StatesMap;
typedef QMap<XGUI::HotOperation, Qt::MouseButtons> ButtonsMap;
static InteractionStyle2StatesMap myStateMap;
static InteractionStyle2ButtonsMap myButtonMap;
+signals:
+ void lastViewClosed();
+ void tryCloseView(XGUI_ViewWindow* theWindow);
+ void deleteView(XGUI_ViewWindow* theWindow);
+ void viewCreated(XGUI_ViewWindow* theWindow);
+ void mousePress(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void mouseRelease(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void mouseDoubleClick(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void mouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void keyPress(XGUI_ViewWindow* theWindow, QKeyEvent* theEvent);
+ void keyRelease(XGUI_ViewWindow* theWindow, QKeyEvent* theEvent);
+ void activated(XGUI_ViewWindow* theWindow);
+ void selectionChanged();
+ void mouseReleased(QPoint thePoint);
+ void mouseMoved(QPoint thePoint);
+
+public slots:
+ void onWindowMinimized(QMdiSubWindow*);
+ void onWindowActivated(QMdiSubWindow*);
+
private slots:
- void onViewClosed();
- void onViewMapped();
+ void onViewClosed(QMdiSubWindow*);
+ void onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+ void onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent);
+
+private:
+ void addView(QMdiSubWindow* theView);
+
+ /*! Removes the View from internal Views list.*/
+ void removeView(QMdiSubWindow* theView);
private:
XGUI_MainWindow* myMainWindow;
- Handle(V3d_Viewer) myV3dViewer;Handle(AIS_Trihedron) myTrihedron;Handle(AIS_InteractiveContext) myAISContext;
+ Handle(V3d_Viewer) myV3dViewer;
+ Handle(AIS_Trihedron) myTrihedron;
+ Handle(AIS_InteractiveContext) myAISContext;
XGUI::InteractionStyle myInteractionStyle;
bool myIsRelative;
double myTrihedronSize;
+
+ QList<QMdiSubWindow*> myViews;
+
+ QMdiSubWindow* myActiveView;
};
#endif