#include "XGUI_MainWindow.h"
#include "XGUI_ViewWindow.h"
#include "XGUI_ViewPort.h"
+#include "XGUI_Preferences.h"
+
+#include <SUIT_ResourceMgr.h>
#include <QMdiArea>
#include <QMdiSubWindow>
#include <QApplication>
+#include <QMouseEvent>
+#include <QMenu>
#include <V3d_View.hxx>
#include <Prs3d_LineAspect.hxx>
#include <V3d_View.hxx>
#include <Visual3d_View.hxx>
+#include <AIS_ListOfInteractive.hxx>
+#include <AIS_ListIteratorOfListOfInteractive.hxx>
+#include <AIS_Shape.hxx>
#ifdef WIN32
#include <WNT_Window.hxx>
*/
QString XGUI_Viewer::backgroundData(QStringList& gradList, QIntList& idList, QIntList& txtList)
{
- gradList << tr("Horizontal gradient") << tr("Vertical gradient")
- << tr("First diagonal gradient") << tr("Second diagonal gradient")
- << tr("First corner gradient") << tr("Second corner gradient")
- << tr("Third corner gradient") << tr("Fourth corner gradient");
+ gradList << tr("Horizontal gradient") << tr("Vertical gradient") << tr("First diagonal gradient")
+ << tr("Second diagonal gradient") << tr("First corner gradient")
+ << tr("Second corner gradient") << tr("Third corner gradient")
+ << tr("Fourth corner gradient");
idList << XGUI::HorizontalGradient << XGUI::VerticalGradient << XGUI::Diagonal1Gradient
- << XGUI::Diagonal2Gradient << XGUI::Corner1Gradient << XGUI::Corner2Gradient
- << XGUI::Corner3Gradient << XGUI::Corner4Gradient;
+ << XGUI::Diagonal2Gradient << XGUI::Corner1Gradient << XGUI::Corner2Gradient
+ << XGUI::Corner3Gradient << XGUI::Corner4Gradient;
#ifdef OCC_ENABLE_TEXTURED_BACKGROUND
txtList << XGUI::CenterTexture << XGUI::TileTexture << XGUI::StretchTexture;
#endif
}
XGUI_Viewer::XGUI_Viewer(XGUI_MainWindow* theParent, bool DisplayTrihedron)
- : QObject(theParent),
- myMainWindow(theParent),
- myPreselectionEnabled(true),
- mySelectionEnabled(true),
- myMultiSelectionEnabled(true),
- myIsRelative(true),
- myInteractionStyle(XGUI::STANDARD),
- myTrihedronSize(100),
- myActiveView(0)
+ : QObject(theParent),
+ myMainWindow(theParent),
+ myPreselectionEnabled(true),
+ mySelectionEnabled(true),
+ myMultiSelectionEnabled(true),
+ myIsRelative(true),
+ myInteractionStyle(XGUI::STANDARD),
+ myTrihedronSize(100),
+ myActiveView(0),
+ myWndIdCount(0)
{
if (!isInitialized) {
isInitialized = true;
XGUI_Viewer::myStateMap[XGUI::KEY_FREE][XGUI::ROTATE] = Qt::NoModifier;
XGUI_Viewer::myButtonMap[XGUI::KEY_FREE][XGUI::ROTATE] = Qt::LeftButton;
- XGUI_Viewer::myStateMap[XGUI::KEY_FREE][XGUI::FIT_AREA] = Qt::NoModifier; // unused
- XGUI_Viewer::myButtonMap[XGUI::KEY_FREE][XGUI::FIT_AREA] = Qt::NoButton; // unused
+ XGUI_Viewer::myStateMap[XGUI::KEY_FREE][XGUI::FIT_AREA] = Qt::NoModifier; // unused
+ XGUI_Viewer::myButtonMap[XGUI::KEY_FREE][XGUI::FIT_AREA] = Qt::NoButton; // unused
}
// init CasCade viewers
//myZoomingStyle = 0;
QMdiArea* aMDI = myMainWindow->mdiArea();
- connect(aMDI, SIGNAL(subWindowActivated(QMdiSubWindow*)), this, SLOT(onWindowActivated(QMdiSubWindow*)));
+ connect(aMDI, SIGNAL(subWindowActivated(QMdiSubWindow*)), this,
+ SLOT(onWindowActivated(QMdiSubWindow*)));
}
//initView( vw );
// set default background for view window
//vw->setBackground( background(0) ); // 0 means MAIN_VIEW (other views are not yet created here)
- //// connect signal from viewport
- //connect(view->viewPort(), SIGNAL(vpClosed()), this, SLOT(onViewClosed()));
- //connect(view->viewPort(), SIGNAL(vpMapped()), this, SLOT(onViewMapped()));
- if (myViews.size() == 0)
- setTrihedronShown(true);
+ // connect signal from viewport
+ //connect(view->viewPort(), SIGNAL(vpClosed()), this, SLOT(onViewClosed()));
+ //connect(view->viewPort(), SIGNAL(vpMapped()), this, SLOT(onViewMapped()));
+ if (myViews.size() == 0)
+ setTrihedronShown(true);
- view->setBackground(XGUI_ViewBackground(XGUI::VerticalGradient, Qt::white, QColor(Qt::blue).lighter()));
- //view->setBackground(XGUI_ViewBackground(Qt::black));
+ Qtx::BackgroundData aBk = XGUI_Preferences::resourceMgr()->backgroundValue("Viewer",
+ "background");
+ view->setBackground(aBk);
+ view->updateEnabledDrawMode();
QMdiArea* aMDI = myMainWindow->mdiArea();
QMdiSubWindow* aWnd = aMDI->addSubWindow(view, Qt::FramelessWindowHint);
- addView(aWnd);
+ addView(aWnd);
aWnd->setGeometry(0, 0, aMDI->width() / 2, aMDI->height() / 2);
aWnd->show();
+ aWnd->setWindowTitle(QString("Viewer #%1").arg(++myWndIdCount));
+ emit viewCreated(view);
return aWnd;
}
+void XGUI_Viewer::updateFromResources()
+{
+ Qtx::BackgroundData aBk = XGUI_Preferences::resourceMgr()->backgroundValue("Viewer",
+ "background");
+ foreach (QMdiSubWindow* aWnd, myViews)
+ {
+ XGUI_ViewWindow* aView = dynamic_cast<XGUI_ViewWindow*>(aWnd->widget());
+ if (aView)
+ aView->setBackground(aBk);
+ }
+}
+
+XGUI_ViewWindow* XGUI_Viewer::activeViewWindow() const
+{
+ if (myActiveView)
+ return dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+ return 0;
+}
+
+void XGUI_Viewer::getSelectedObjects(AIS_ListOfInteractive& theList)
+{
+ theList.Clear();
+ for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected())
+ theList.Append(myAISContext->SelectedInteractive());
+}
+
+void XGUI_Viewer::getSelectedShapes(NCollection_List<TopoDS_Shape>& theList)
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+
+ for (ic->InitSelected(); ic->MoreSelected(); ic->NextSelected()) {
+ TopoDS_Shape aShape = ic->SelectedShape();
+ if (!aShape.IsNull())
+ theList.Append(aShape);
+ }
+}
+
+void XGUI_Viewer::setObjectsSelected(const AIS_ListOfInteractive& theList)
+{
+ AIS_ListIteratorOfListOfInteractive aIt;
+ for (aIt.Initialize(theList); aIt.More(); aIt.Next())
+ myAISContext->AddOrRemoveSelected(aIt.Value(), false);
+ myAISContext->UpdateCurrentViewer();
+}
+
/*! Sets hot button
*\param theOper - hot operation
*\param theState - adding state to state map operations.
if (aMaxSide < Precision::Confusion())
return false;
- static float EPS = (float)5.0E-3;
+ static float EPS = (float) 5.0E-3;
theSize = trihedron()->Size();
//theNewSize = aMaxSide*aSizeInPercents / 100.0;
void XGUI_Viewer::onViewClosed(QMdiSubWindow* theView)
{
- if ( !theView )
- return;
-
- emit deleteView( static_cast<XGUI_ViewWindow*>(theView->widget()) );
- removeView( theView );
-
- // if this is last view
- if (myViews.size() == 0) {
- Standard_Integer aViewsNb = 0;
- for ( myV3dViewer->InitActiveViews(); myV3dViewer->MoreActiveViews(); myV3dViewer->NextActiveViews())
- ++aViewsNb;
- if ( aViewsNb < 2 ) {
- //clean up presentations before last view is closed
- myAISContext->RemoveAll(Standard_False);
- }
+ if (!theView)
+ return;
+
+ emit deleteView(static_cast<XGUI_ViewWindow*>(theView->widget()));
+ removeView(theView);
+
+ // if this is last view
+ if (myViews.size() == 0) {
+ Standard_Integer aViewsNb = 0;
+ for (myV3dViewer->InitActiveViews(); myV3dViewer->MoreActiveViews();
+ myV3dViewer->NextActiveViews())
+ ++aViewsNb;
+ if (aViewsNb < 2) {
+ //clean up presentations before last view is closed
+ myAISContext->RemoveAll(Standard_False);
}
+ }
}
/*!Remove view window \a theView from view manager.
*And close the last view, if it has \a theView.
-*/
-void XGUI_Viewer::removeView( QMdiSubWindow* theView )
+ */
+void XGUI_Viewer::removeView(QMdiSubWindow* theView)
{
- XGUI_ViewWindow* aWindow = static_cast<XGUI_ViewWindow*>(theView->widget());
-
- aWindow->disconnect( this );
- myViews.removeAt( myViews.indexOf( theView ) );
- if ( myActiveView == theView )
- myActiveView = 0;
- if ( myViews.size() == 0 )
- emit lastViewClosed();
-}
+ XGUI_ViewWindow* aWindow = static_cast<XGUI_ViewWindow*>(theView->widget());
+ aWindow->disconnect(this);
+ myViews.removeAt(myViews.indexOf(theView));
+ if (myActiveView == theView)
+ myActiveView = 0;
+ if (myViews.size() == 0)
+ emit lastViewClosed();
+}
/*void XGUI_Viewer::onViewMapped()
-{
- setTrihedronShown(true);
-}*/
-
+ {
+ setTrihedronShown(true);
+ }*/
void XGUI_Viewer::addView(QMdiSubWindow* theView)
{
- XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(theView->widget());
+ XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(theView->widget());
- connect(aWindow, SIGNAL(closed(QMdiSubWindow*)),
- this, SLOT(onViewClosed(QMdiSubWindow*)));
+ connect(aWindow, SIGNAL(closed(QMdiSubWindow*)), this, SLOT(onViewClosed(QMdiSubWindow*)));
- connect(aWindow, SIGNAL(tryClosing(XGUI_ViewWindow*)),
- this, SIGNAL(tryCloseView(XGUI_ViewWindow*)));
+ connect(aWindow, SIGNAL(tryClosing(XGUI_ViewWindow*)), this,
+ SIGNAL(tryCloseView(XGUI_ViewWindow*)));
- connect(aWindow, SIGNAL(mousePressed(XGUI_ViewWindow*, QMouseEvent*)),
- this, SIGNAL(mousePress(XGUI_ViewWindow*, QMouseEvent*)));
+ connect(aWindow, SIGNAL(mousePressed(XGUI_ViewWindow*, QMouseEvent*)), this,
+ SLOT(onMousePressed(XGUI_ViewWindow*, QMouseEvent*)));
- connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
- this, SIGNAL(mouseRelease(XGUI_ViewWindow*, QMouseEvent*)));
+ connect(aWindow, SIGNAL(mouseDoubleClicked(XGUI_ViewWindow*, QMouseEvent*)), this,
+ SIGNAL(mouseDoubleClick(XGUI_ViewWindow*, QMouseEvent*)));
- connect(aWindow, SIGNAL(mouseDoubleClicked(XGUI_ViewWindow*, QMouseEvent*)),
- this, SIGNAL(mouseDoubleClick(XGUI_ViewWindow*, QMouseEvent*)));
+ connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)), this,
+ SIGNAL(mouseMove(XGUI_ViewWindow*, QMouseEvent*)));
- connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)),
- this, SIGNAL(mouseMove(XGUI_ViewWindow*, QMouseEvent*)));
+ connect(aWindow, SIGNAL(keyPressed(XGUI_ViewWindow*, QKeyEvent*)), this,
+ SIGNAL(keyPress(XGUI_ViewWindow*, QKeyEvent*)));
- connect(aWindow, SIGNAL(keyPressed(XGUI_ViewWindow*, QKeyEvent*)),
- this, SIGNAL(keyPress(XGUI_ViewWindow*, QKeyEvent*)));
+ connect(aWindow, SIGNAL(keyReleased(XGUI_ViewWindow*, QKeyEvent*)), this,
+ SLOT(onKeyRelease(XGUI_ViewWindow*, QKeyEvent*)));
- connect(aWindow, SIGNAL(keyReleased(XGUI_ViewWindow*, QKeyEvent*)),
- this, SIGNAL(keyRelease(XGUI_ViewWindow*, QKeyEvent*)));
+ //connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
+ // this, SLOT (onContextMenuRequested( QContextMenuEvent* )));
+ connect(aWindow, SIGNAL(contextMenuRequested(QContextMenuEvent*)), this,
+ SIGNAL(contextMenuRequested(QContextMenuEvent*)));
-// connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
-// this, SLOT (onContextMenuRequested( QContextMenuEvent* )));
+ connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)), this,
+ SLOT(onMouseMove(XGUI_ViewWindow*, QMouseEvent*)));
- myViews.append(theView);
+ connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)), this,
+ SLOT(onMouseReleased(XGUI_ViewWindow*, QMouseEvent*)));
+
+ myViews.append(theView);
}
/*!
- Emit activated for view \a view.
-*/
+ Emit activated for view \a view.
+ */
void XGUI_Viewer::onWindowActivated(QMdiSubWindow* view)
{
- if (view && (view != myActiveView)) {
+ if (view && (view != myActiveView) && (!view->isMinimized())) {
myActiveView = view;
- ((XGUI_ViewWindow*)myActiveView->widget())->windowActivated();
+ ((XGUI_ViewWindow*) myActiveView->widget())->windowActivated();
QList<QMdiSubWindow*>::iterator aIt;
for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
if ((*aIt) != myActiveView) {
- ((XGUI_ViewWindow*)(*aIt)->widget())->windowDeactivated();
+ ((XGUI_ViewWindow*) (*aIt)->widget())->windowDeactivated();
}
}
}
}
-
void XGUI_Viewer::onWindowMinimized(QMdiSubWindow* theWnd)
{
if (myActiveView == theWnd) {
}
}
}
+
+/*!
+ SLOT: called on mouse button press, stores current mouse position as start point for transformations
+ */
+void XGUI_Viewer::onMousePressed(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ myStartPnt.setX(theEvent->x());
+ myStartPnt.setY(theEvent->y());
+ emit mousePress(theWindow, theEvent);
+}
+
+/*!
+ SLOT: called on mouse move, processes hilighting
+ */
+void XGUI_Viewer::onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ myCurPnt.setX(theEvent->x());
+ myCurPnt.setY(theEvent->y());
+ if (!mySelectionEnabled)
+ return;
+
+ Handle(V3d_View) aView3d = theWindow->viewPort()->getView();
+ if (!aView3d.IsNull()) {
+ myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+ if (myAISContext->HasDetected())
+ theWindow->viewPort()->setFocus(Qt::MouseFocusReason);
+ }
+}
+
+/*!
+ SLOT: called on mouse button release, finishes selection
+ */
+void XGUI_Viewer::onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ if (!mySelectionEnabled || theEvent->button() != Qt::LeftButton) {
+ emit mouseRelease(theWindow, theEvent);
+ return;
+ }
+
+ myEndPnt.setX(theEvent->x());
+ myEndPnt.setY(theEvent->y());
+ bool aHasShift = (theEvent->modifiers() & Qt::ShiftModifier);
+
+ //if (!aHasShift)
+ // emit deselection();
+
+ if (myStartPnt == myEndPnt) {
+ // the MoveTo is necessary for the second click in the same point. Otherwise the selection is lost.
+ //Handle(V3d_View) aView3d = theWindow->viewPort()->getView();
+ //if (!aView3d.IsNull()) {
+ // myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+ //}
+ if (aHasShift && myMultiSelectionEnabled)
+ myAISContext->ShiftSelect();
+ else
+ myAISContext->Select();
+ } else {
+ if (aHasShift && myMultiSelectionEnabled)
+ myAISContext->ShiftSelect(myStartPnt.x(), myStartPnt.y(), myEndPnt.x(), myEndPnt.y(),
+ theWindow->viewPort()->getView(), false);
+ else
+ myAISContext->Select(myStartPnt.x(), myStartPnt.y(), myEndPnt.x(), myEndPnt.y(),
+ theWindow->viewPort()->getView(), false);
+
+ int Nb = myAISContext->NbSelected();
+ if (Nb > 1 && !myMultiSelectionEnabled) {
+ myAISContext->InitSelected();
+ Handle( SelectMgr_EntityOwner ) anOwner = myAISContext->SelectedOwner();
+ if (!anOwner.IsNull()) {
+ myAISContext->ClearSelected( Standard_False);
+ myAISContext->AddOrRemoveSelected(anOwner, Standard_False);
+ }
+ }
+
+ myAISContext->UpdateCurrentViewer();
+ }
+ emit mouseRelease(theWindow, theEvent);
+ emit selectionChanged();
+}
+
+//******************************************************
+void XGUI_Viewer::setMultiSelectionEnabled(bool toEnable)
+{
+ myMultiSelectionEnabled = toEnable;
+ updateViewsDrawMode();
+}
+
+//******************************************************
+void XGUI_Viewer::setSelectionEnabled(bool toEnable)
+{
+ mySelectionEnabled = toEnable;
+ updateViewsDrawMode();
+}
+
+//******************************************************
+void XGUI_Viewer::updateViewsDrawMode() const
+{
+ foreach(QMdiSubWindow* aWnd, myViews)
+ {
+ XGUI_ViewWindow* aView = static_cast<XGUI_ViewWindow*>(aWnd->widget());
+ aView->updateEnabledDrawMode();
+ }
+}
+
+//******************************************************
+void XGUI_Viewer::onKeyRelease(XGUI_ViewWindow* theView, QKeyEvent* theKey)
+{
+ Handle(V3d_View) aView = theView->viewPort()->getView();
+ bool noModifiers = (theKey->modifiers() == Qt::NoModifier);
+ if ((theKey->key() == Qt::Key_N) && noModifiers) {
+ myAISContext->HilightNextDetected(aView);
+ } else if ((theKey->key() == Qt::Key_P) && noModifiers) {
+ myAISContext->HilightPreviousDetected(aView);
+ } else {
+ emit keyRelease(theView, theKey);
+ }
+}
+
+//******************************************************
+//void XGUI_Viewer::onContextMenuRequested(QContextMenuEvent* theEvent)
+//{
+// XGUI_ViewWindow* aWnd = dynamic_cast<XGUI_ViewWindow*>(sender());
+// if (!aWnd) return;
+//
+// QMenu aMenu;
+//
+// // Include Viewer actions
+// if (myActions.size() > 0) {
+// aMenu.addActions(myActions);
+// aMenu.addSeparator();
+// }
+// if (aWnd->actions().size() > 0) {
+// aMenu.addActions(aWnd->actions());
+// aMenu.addSeparator();
+// }
+//
+// QMdiArea* aMDI = myMainWindow->mdiArea();
+// if (aMenu.actions().size() > 0) {
+// QMenu* aSubMenu = aMenu.addMenu(tr("Windows"));
+// aSubMenu->addActions(aMDI->actions());
+// } else {
+// aMenu.addActions(aMDI->actions());
+// }
+// aMenu.exec(theEvent->globalPos());
+//}