#include <QMdiArea>
#include <QMdiSubWindow>
+#include <QApplication>
#include <V3d_View.hxx>
#include <Prs3d_LineAspect.hxx>
#include <V3d_View.hxx>
#include <Visual3d_View.hxx>
+#include <AIS_ListOfInteractive.hxx>
+#include <AIS_ListIteratorOfListOfInteractive.hxx>
+#include <AIS_Shape.hxx>
+
+#include <QMouseEvent>
#ifdef WIN32
#include <WNT_Window.hxx>
*/
QString XGUI_Viewer::backgroundData(QStringList& gradList, QIntList& idList, QIntList& txtList)
{
- gradList << tr("GT_HORIZONTALGRADIENT") << tr("GT_VERTICALGRADIENT")
- << tr("GT_FIRSTDIAGONALGRADIENT") << tr("GT_SECONDDIAGONALGRADIENT")
- << tr("GT_FIRSTCORNERGRADIENT") << tr("GT_SECONDCORNERGRADIENT")
- << tr("GT_THIRDCORNERGRADIENT") << tr("GT_FORTHCORNERGRADIENT");
+ gradList << tr("Horizontal gradient") << tr("Vertical gradient")
+ << tr("First diagonal gradient") << tr("Second diagonal gradient")
+ << tr("First corner gradient") << tr("Second corner gradient")
+ << tr("Third corner gradient") << tr("Fourth corner gradient");
idList << XGUI::HorizontalGradient << XGUI::VerticalGradient << XGUI::Diagonal1Gradient
<< XGUI::Diagonal2Gradient << XGUI::Corner1Gradient << XGUI::Corner2Gradient
<< XGUI::Corner3Gradient << XGUI::Corner4Gradient;
#ifdef OCC_ENABLE_TEXTURED_BACKGROUND
txtList << XGUI::CenterTexture << XGUI::TileTexture << XGUI::StretchTexture;
#endif
- return tr("BG_IMAGE_FILES");
+ return tr("Image files (*.bmp *.gif *.pix *.xwd *.rgb *.rs)");
}
XGUI_Viewer::XGUI_Viewer(XGUI_MainWindow* theParent, bool DisplayTrihedron)
- : QObject(theParent), myMainWindow(theParent), myPreselectionEnabled(true), mySelectionEnabled(
- true), myMultiSelectionEnabled(true), myIsRelative(true), myInteractionStyle(
- XGUI::STANDARD), myTrihedronSize(100)
+ : QObject(theParent),
+ myMainWindow(theParent),
+ myPreselectionEnabled(true),
+ mySelectionEnabled(true),
+ myMultiSelectionEnabled(true),
+ myIsRelative(true),
+ myInteractionStyle(XGUI::STANDARD),
+ myTrihedronSize(100),
+ myActiveView(0)
{
if (!isInitialized) {
isInitialized = true;
}
// set zooming style to standard
//myZoomingStyle = 0;
+
+ QMdiArea* aMDI = myMainWindow->mdiArea();
+ connect(aMDI, SIGNAL(subWindowActivated(QMdiSubWindow*)), this, SLOT(onWindowActivated(QMdiSubWindow*)));
+
}
XGUI_Viewer::~XGUI_Viewer(void)
// set default background for view window
//vw->setBackground( background(0) ); // 0 means MAIN_VIEW (other views are not yet created here)
//// connect signal from viewport
- connect(view->viewPort(), SIGNAL(vpClosed()), this, SLOT(onViewClosed()));
- connect(view->viewPort(), SIGNAL(vpMapped()), this, SLOT(onViewMapped()));
+ //connect(view->viewPort(), SIGNAL(vpClosed()), this, SLOT(onViewClosed()));
+ //connect(view->viewPort(), SIGNAL(vpMapped()), this, SLOT(onViewMapped()));
+ if (myViews.size() == 0)
+ setTrihedronShown(true);
- view->setBackground(XGUI_ViewBackground(XGUI::VerticalGradient, Qt::green, Qt::blue));
+ view->setBackground(XGUI_ViewBackground(XGUI::VerticalGradient, Qt::white, QColor(Qt::blue).lighter()));
+ //view->setBackground(XGUI_ViewBackground(Qt::black));
QMdiArea* aMDI = myMainWindow->mdiArea();
QMdiSubWindow* aWnd = aMDI->addSubWindow(view, Qt::FramelessWindowHint);
+ addView(aWnd);
aWnd->setGeometry(0, 0, aMDI->width() / 2, aMDI->height() / 2);
aWnd->show();
return aWnd;
}
+XGUI_ViewWindow* XGUI_Viewer::activeViewWindow() const
+{
+ return dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+}
+
+void XGUI_Viewer::getSelectedObjects(AIS_ListOfInteractive& theList)
+{
+ theList.Clear();
+ for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected())
+ theList.Append(myAISContext->SelectedInteractive());
+}
+
+void XGUI_Viewer::getSelectedShapes(NCollection_List<TopoDS_Shape>& theList)
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+
+ for (ic->InitSelected(); ic->MoreSelected(); ic->NextSelected()) {
+ TopoDS_Shape aShape = ic->SelectedShape();
+ if (!aShape.IsNull())
+ theList.Append(aShape);
+ }
+}
+
+void XGUI_Viewer::setObjectsSelected(const AIS_ListOfInteractive& theList)
+{
+ AIS_ListIteratorOfListOfInteractive aIt;
+ for (aIt.Initialize(theList); aIt.More(); aIt.Next())
+ myAISContext->AddOrRemoveSelected(aIt.Value(), false);
+ myAISContext->UpdateCurrentViewer();
+}
+
/*! Sets hot button
*\param theOper - hot operation
*\param theState - adding state to state map operations.
theButton = myButtonMap[theInteractionStyle][theOper];
}
+void XGUI_Viewer::setViewProjection(double theX, double theY, double theZ)
+{
+ XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+ if (aWindow) {
+ Handle(V3d_View) aView3d = aWindow->viewPort()->getView();
+ if ( !aView3d.IsNull() )
+ aView3d->SetProj(theX, theY, theZ);
+ aWindow->viewPort()->fitAll();
+ }
+}
+
/*!
Changes visibility of trihedron to opposite
*/
\param on - new state
*/
-void XGUI_Viewer::setTrihedronShown(const bool on)
+void XGUI_Viewer::setTrihedronShown(bool on)
{
if (myTrihedron.IsNull())
return;
if (aMaxSide < Precision::Confusion())
return false;
- static float EPS = 5.0E-3;
+ static float EPS = (float)5.0E-3;
theSize = trihedron()->Size();
//theNewSize = aMaxSide*aSizeInPercents / 100.0;
return fabs(theNewSize - theSize) > theSize * EPS || fabs(theNewSize - theSize) > theNewSize * EPS;
}
-void XGUI_Viewer::onViewClosed()
+void XGUI_Viewer::onViewClosed(QMdiSubWindow* theView)
{
- Standard_Integer aViewsNb = 0;
- for(myV3dViewer->InitActiveViews(); myV3dViewer->MoreActiveViews();
- myV3dViewer->NextActiveViews())
- ++aViewsNb;
- if (aViewsNb < 2) {
- //clean up presentations before last view is closed
- myAISContext->RemoveAll(Standard_False);
- }
+ if ( !theView )
+ return;
+
+ emit deleteView( static_cast<XGUI_ViewWindow*>(theView->widget()) );
+ removeView( theView );
+
+ // if this is last view
+ if (myViews.size() == 0) {
+ Standard_Integer aViewsNb = 0;
+ for ( myV3dViewer->InitActiveViews(); myV3dViewer->MoreActiveViews(); myV3dViewer->NextActiveViews())
+ ++aViewsNb;
+ if ( aViewsNb < 2 ) {
+ //clean up presentations before last view is closed
+ myAISContext->RemoveAll(Standard_False);
+ }
+ }
+}
+
+/*!Remove view window \a theView from view manager.
+ *And close the last view, if it has \a theView.
+*/
+void XGUI_Viewer::removeView( QMdiSubWindow* theView )
+{
+ XGUI_ViewWindow* aWindow = static_cast<XGUI_ViewWindow*>(theView->widget());
+
+ aWindow->disconnect( this );
+ myViews.removeAt( myViews.indexOf( theView ) );
+ if ( myActiveView == theView )
+ myActiveView = 0;
+ if ( myViews.size() == 0 )
+ emit lastViewClosed();
}
-void XGUI_Viewer::onViewMapped()
+
+/*void XGUI_Viewer::onViewMapped()
{
setTrihedronShown(true);
+}*/
+
+
+void XGUI_Viewer::addView(QMdiSubWindow* theView)
+{
+ XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(theView->widget());
+
+ connect(aWindow, SIGNAL(closed(QMdiSubWindow*)),
+ this, SLOT(onViewClosed(QMdiSubWindow*)));
+
+ connect(aWindow, SIGNAL(tryClosing(XGUI_ViewWindow*)),
+ this, SIGNAL(tryCloseView(XGUI_ViewWindow*)));
+
+ connect(aWindow, SIGNAL(mousePressed(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMousePressed(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SIGNAL(mouseRelease(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(mouseDoubleClicked(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SIGNAL(mouseDoubleClick(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SIGNAL(mouseMove(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(keyPressed(XGUI_ViewWindow*, QKeyEvent*)),
+ this, SIGNAL(keyPress(XGUI_ViewWindow*, QKeyEvent*)));
+
+ connect(aWindow, SIGNAL(keyReleased(XGUI_ViewWindow*, QKeyEvent*)),
+ this, SIGNAL(keyRelease(XGUI_ViewWindow*, QKeyEvent*)));
+
+// connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
+// this, SLOT (onContextMenuRequested( QContextMenuEvent* )));
+
+ connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseMove(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseReleased(XGUI_ViewWindow*, QMouseEvent*)));
+
+ myViews.append(theView);
+}
+
+/*!
+ Emit activated for view \a view.
+*/
+void XGUI_Viewer::onWindowActivated(QMdiSubWindow* view)
+{
+ if (view && (view != myActiveView) && (!view->isMinimized())) {
+ myActiveView = view;
+ ((XGUI_ViewWindow*)myActiveView->widget())->windowActivated();
+ QList<QMdiSubWindow*>::iterator aIt;
+ for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+ if ((*aIt) != myActiveView) {
+ ((XGUI_ViewWindow*)(*aIt)->widget())->windowDeactivated();
+ }
+ }
+ }
}
+
+void XGUI_Viewer::onWindowMinimized(QMdiSubWindow* theWnd)
+{
+ if (myActiveView == theWnd) {
+ myActiveView = 0;
+ QList<QMdiSubWindow*>::iterator aIt;
+ for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+ if (!(*aIt)->widget()->isMinimized()) {
+ (*aIt)->raise();
+ onWindowActivated(*aIt);
+ break;
+ }
+ }
+ }
+}
+
+/*!
+ SLOT: called on mouse move, processes hilighting
+*/
+void XGUI_Viewer::onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ XGUI_ViewPort* aViewPort = theWindow->viewPort();
+ Handle(V3d_View) aView3d = aViewPort->getView();
+
+ if ( !aView3d.IsNull() ) {
+ myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+ mouseMoved(theEvent->pos());
+ }
+}
+
+/*!
+ SLOT: called on mouse button release, finishes selection
+*/
+void XGUI_Viewer::onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ myAISContext->Select();
+
+ emit mouseReleased(theEvent->pos());
+}