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Issue #6 Extended processing of nested actions.
[modules/shaper.git] / src / XGUI / XGUI_Viewer.cpp
index 6d207e991b56425e08d9a8e3bca975d39d2f6586..23560ca86031d369571e2dcf5d864eb5a43d675e 100644 (file)
@@ -5,6 +5,7 @@
 
 #include <QMdiArea>
 #include <QMdiSubWindow>
+#include <QApplication>
 
 #include <V3d_View.hxx>
 
 #include <Prs3d_LineAspect.hxx>
 #include <V3d_View.hxx>
 #include <Visual3d_View.hxx>
+#include <AIS_ListOfInteractive.hxx>
+#include <AIS_ListIteratorOfListOfInteractive.hxx>
+#include <AIS_Shape.hxx>
+
+#include <QMouseEvent>
 
 #ifdef WIN32
 #include <WNT_Window.hxx>
@@ -184,6 +190,37 @@ QMdiSubWindow* XGUI_Viewer::createView(V3d_TypeOfView theType)
   return aWnd;
 }
 
+XGUI_ViewWindow* XGUI_Viewer::activeViewWindow() const
+{
+  return dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+}
+
+void XGUI_Viewer::getSelectedObjects(AIS_ListOfInteractive& theList)
+{
+  theList.Clear();
+  for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected())
+    theList.Append(myAISContext->SelectedInteractive());
+}
+
+void XGUI_Viewer::getSelectedShapes(NCollection_List<TopoDS_Shape>& theList)
+{
+  Handle(AIS_InteractiveContext) ic = AISContext();
+
+  for (ic->InitSelected(); ic->MoreSelected(); ic->NextSelected()) {
+    TopoDS_Shape aShape = ic->SelectedShape();
+    if (!aShape.IsNull())
+      theList.Append(aShape);
+  }
+}
+
+void XGUI_Viewer::setObjectsSelected(const AIS_ListOfInteractive& theList)
+{
+  AIS_ListIteratorOfListOfInteractive aIt;
+  for (aIt.Initialize(theList); aIt.More(); aIt.Next())
+    myAISContext->AddOrRemoveSelected(aIt.Value(), false);
+  myAISContext->UpdateCurrentViewer();
+}
+
 /*! Sets hot button
  *\param theOper - hot operation
  *\param theState - adding state to state map operations.
@@ -210,6 +247,17 @@ void XGUI_Viewer::getHotButton(XGUI::InteractionStyle theInteractionStyle,
   theButton = myButtonMap[theInteractionStyle][theOper];
 }
 
+void XGUI_Viewer::setViewProjection(double theX, double theY, double theZ)
+{
+  XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+  if (aWindow) {
+    Handle(V3d_View) aView3d = aWindow->viewPort()->getView();
+    if ( !aView3d.IsNull() ) 
+      aView3d->SetProj(theX, theY, theZ);
+    aWindow->viewPort()->fitAll();
+  }
+}
+
 /*!
  Changes visibility of trihedron to opposite
  */
@@ -388,7 +436,7 @@ void XGUI_Viewer::addView(QMdiSubWindow* theView)
             this,    SIGNAL(tryCloseView(XGUI_ViewWindow*)));
 
     connect(aWindow, SIGNAL(mousePressed(XGUI_ViewWindow*, QMouseEvent*)),
-            this,    SIGNAL(mousePress(XGUI_ViewWindow*, QMouseEvent*)));
+            this,    SLOT(onMousePressed(XGUI_ViewWindow*, QMouseEvent*)));
 
     connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
             this,    SIGNAL(mouseRelease(XGUI_ViewWindow*, QMouseEvent*)));
@@ -408,6 +456,12 @@ void XGUI_Viewer::addView(QMdiSubWindow* theView)
 //    connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
 //            this,    SLOT  (onContextMenuRequested( QContextMenuEvent* )));
 
+    connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)),
+            this, SLOT(onMouseMove(XGUI_ViewWindow*, QMouseEvent*)));
+
+    connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
+            this, SLOT(onMouseReleased(XGUI_ViewWindow*, QMouseEvent*)));
+
     myViews.append(theView);
 }
 
@@ -416,12 +470,54 @@ void XGUI_Viewer::addView(QMdiSubWindow* theView)
 */
 void XGUI_Viewer::onWindowActivated(QMdiSubWindow* view)
 {
-  if (view && (view != myActiveView)) {
+  if (view && (view != myActiveView) && (!view->isMinimized())) {
     myActiveView = view;
     ((XGUI_ViewWindow*)myActiveView->widget())->windowActivated();
     QList<QMdiSubWindow*>::iterator aIt;
-    for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt)
-      if ((*aIt) != myActiveView)
+    for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+      if ((*aIt) != myActiveView) {
         ((XGUI_ViewWindow*)(*aIt)->widget())->windowDeactivated();
+      }
+    }
+  }
+}
+
+
+void XGUI_Viewer::onWindowMinimized(QMdiSubWindow* theWnd)
+{
+  if (myActiveView == theWnd) {
+    myActiveView = 0;
+    QList<QMdiSubWindow*>::iterator aIt;
+    for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+      if (!(*aIt)->widget()->isMinimized()) {
+        (*aIt)->raise();
+        onWindowActivated(*aIt);
+        break;
+      }
+    }
+  }
+}
+
+/*!
+  SLOT: called on mouse move, processes hilighting
+*/
+void XGUI_Viewer::onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+  XGUI_ViewPort* aViewPort = theWindow->viewPort();
+  Handle(V3d_View) aView3d = aViewPort->getView();
+
+  if ( !aView3d.IsNull() ) {
+    myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+    mouseMoved(theEvent->pos());
   }
 }
+
+/*!
+  SLOT: called on mouse button release, finishes selection
+*/
+void XGUI_Viewer::onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+  myAISContext->Select();
+
+  emit mouseReleased(theEvent->pos());
+}