#include <QMdiArea>
#include <QMdiSubWindow>
+#include <QApplication>
#include <V3d_View.hxx>
#include <Prs3d_LineAspect.hxx>
#include <V3d_View.hxx>
#include <Visual3d_View.hxx>
+#include <AIS_ListOfInteractive.hxx>
+#include <AIS_ListIteratorOfListOfInteractive.hxx>
+#include <AIS_Shape.hxx>
+
+#include <QMouseEvent>
#ifdef WIN32
#include <WNT_Window.hxx>
*/
QString XGUI_Viewer::backgroundData(QStringList& gradList, QIntList& idList, QIntList& txtList)
{
- gradList << tr("GT_HORIZONTALGRADIENT") << tr("GT_VERTICALGRADIENT")
- << tr("GT_FIRSTDIAGONALGRADIENT") << tr("GT_SECONDDIAGONALGRADIENT")
- << tr("GT_FIRSTCORNERGRADIENT") << tr("GT_SECONDCORNERGRADIENT")
- << tr("GT_THIRDCORNERGRADIENT") << tr("GT_FORTHCORNERGRADIENT");
+ gradList << tr("Horizontal gradient") << tr("Vertical gradient")
+ << tr("First diagonal gradient") << tr("Second diagonal gradient")
+ << tr("First corner gradient") << tr("Second corner gradient")
+ << tr("Third corner gradient") << tr("Fourth corner gradient");
idList << XGUI::HorizontalGradient << XGUI::VerticalGradient << XGUI::Diagonal1Gradient
<< XGUI::Diagonal2Gradient << XGUI::Corner1Gradient << XGUI::Corner2Gradient
<< XGUI::Corner3Gradient << XGUI::Corner4Gradient;
#ifdef OCC_ENABLE_TEXTURED_BACKGROUND
txtList << XGUI::CenterTexture << XGUI::TileTexture << XGUI::StretchTexture;
#endif
- return tr("BG_IMAGE_FILES");
+ return tr("Image files (*.bmp *.gif *.pix *.xwd *.rgb *.rs)");
}
XGUI_Viewer::XGUI_Viewer(XGUI_MainWindow* theParent, bool DisplayTrihedron)
}
// set zooming style to standard
//myZoomingStyle = 0;
+
+ QMdiArea* aMDI = myMainWindow->mdiArea();
+ connect(aMDI, SIGNAL(subWindowActivated(QMdiSubWindow*)), this, SLOT(onWindowActivated(QMdiSubWindow*)));
+
}
XGUI_Viewer::~XGUI_Viewer(void)
if (myViews.size() == 0)
setTrihedronShown(true);
- view->setBackground(XGUI_ViewBackground(XGUI::VerticalGradient, Qt::green, Qt::blue));
+ view->setBackground(XGUI_ViewBackground(XGUI::VerticalGradient, Qt::white, QColor(Qt::blue).lighter()));
+ //view->setBackground(XGUI_ViewBackground(Qt::black));
QMdiArea* aMDI = myMainWindow->mdiArea();
QMdiSubWindow* aWnd = aMDI->addSubWindow(view, Qt::FramelessWindowHint);
return aWnd;
}
+XGUI_ViewWindow* XGUI_Viewer::activeViewWindow() const
+{
+ return dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+}
+
+void XGUI_Viewer::getSelectedObjects(AIS_ListOfInteractive& theList)
+{
+ theList.Clear();
+ for (myAISContext->InitSelected(); myAISContext->MoreSelected(); myAISContext->NextSelected())
+ theList.Append(myAISContext->SelectedInteractive());
+}
+
+void XGUI_Viewer::getSelectedShapes(NCollection_List<TopoDS_Shape>& theList)
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+
+ for (ic->InitSelected(); ic->MoreSelected(); ic->NextSelected()) {
+ TopoDS_Shape aShape = ic->SelectedShape();
+ if (!aShape.IsNull())
+ theList.Append(aShape);
+ }
+}
+
+void XGUI_Viewer::setObjectsSelected(const AIS_ListOfInteractive& theList)
+{
+ AIS_ListIteratorOfListOfInteractive aIt;
+ for (aIt.Initialize(theList); aIt.More(); aIt.Next())
+ myAISContext->AddOrRemoveSelected(aIt.Value(), false);
+ myAISContext->UpdateCurrentViewer();
+}
+
/*! Sets hot button
*\param theOper - hot operation
*\param theState - adding state to state map operations.
theButton = myButtonMap[theInteractionStyle][theOper];
}
+void XGUI_Viewer::setViewProjection(double theX, double theY, double theZ)
+{
+ XGUI_ViewWindow* aWindow = dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+ if (aWindow) {
+ Handle(V3d_View) aView3d = aWindow->viewPort()->getView();
+ if ( !aView3d.IsNull() )
+ aView3d->SetProj(theX, theY, theZ);
+ aWindow->viewPort()->fitAll();
+ }
+}
+
/*!
Changes visibility of trihedron to opposite
*/
\param on - new state
*/
-void XGUI_Viewer::setTrihedronShown(const bool on)
+void XGUI_Viewer::setTrihedronShown(bool on)
{
if (myTrihedron.IsNull())
return;
if (aMaxSide < Precision::Confusion())
return false;
- static float EPS = 5.0E-3;
+ static float EPS = (float)5.0E-3;
theSize = trihedron()->Size();
//theNewSize = aMaxSide*aSizeInPercents / 100.0;
connect(aWindow, SIGNAL(keyReleased(XGUI_ViewWindow*, QKeyEvent*)),
this, SIGNAL(keyRelease(XGUI_ViewWindow*, QKeyEvent*)));
- connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
- this, SLOT (onContextMenuRequested( QContextMenuEvent* )));
+// connect(aWindow, SIGNAL(contextMenuRequested( QContextMenuEvent* )),
+// this, SLOT (onContextMenuRequested( QContextMenuEvent* )));
+
+ connect(aWindow, SIGNAL(mouseMoving(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseMove(XGUI_ViewWindow*, QMouseEvent*)));
+
+ connect(aWindow, SIGNAL(mouseReleased(XGUI_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseReleased(XGUI_ViewWindow*, QMouseEvent*)));
myViews.append(theView);
}
*/
void XGUI_Viewer::onWindowActivated(QMdiSubWindow* view)
{
+ if (view && (view != myActiveView) && (!view->isMinimized())) {
myActiveView = view;
+ ((XGUI_ViewWindow*)myActiveView->widget())->windowActivated();
+ QList<QMdiSubWindow*>::iterator aIt;
+ for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+ if ((*aIt) != myActiveView) {
+ ((XGUI_ViewWindow*)(*aIt)->widget())->windowDeactivated();
+ }
+ }
+ }
+}
+
+
+void XGUI_Viewer::onWindowMinimized(QMdiSubWindow* theWnd)
+{
+ if (myActiveView == theWnd) {
+ myActiveView = 0;
+ QList<QMdiSubWindow*>::iterator aIt;
+ for (aIt = myViews.begin(); aIt != myViews.end(); ++aIt) {
+ if (!(*aIt)->widget()->isMinimized()) {
+ (*aIt)->raise();
+ onWindowActivated(*aIt);
+ break;
+ }
+ }
+ }
+}
+
+/*!
+ SLOT: called on mouse move, processes hilighting
+*/
+void XGUI_Viewer::onMouseMove(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ XGUI_ViewPort* aViewPort = theWindow->viewPort();
+ Handle(V3d_View) aView3d = aViewPort->getView();
+
+ if ( !aView3d.IsNull() ) {
+ myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+ mouseMoved(theEvent->pos());
+ }
+}
+
+/*!
+ SLOT: called on mouse button release, finishes selection
+*/
+void XGUI_Viewer::onMouseReleased(XGUI_ViewWindow* theWindow, QMouseEvent* theEvent)
+{
+ myAISContext->Select();
+
+ emit mouseReleased(theEvent->pos());
}