return aWnd;
}
+XGUI_ViewWindow* XGUI_Viewer::activeViewWindow() const
+{
+ return dynamic_cast<XGUI_ViewWindow*>(myActiveView->widget());
+}
void XGUI_Viewer::getSelectedObjects(AIS_ListOfInteractive& theList)
{
XGUI_ViewPort* aViewPort = theWindow->viewPort();
Handle(V3d_View) aView3d = aViewPort->getView();
- if ( !aView3d.IsNull() )
+ if ( !aView3d.IsNull() ) {
myAISContext->MoveTo(theEvent->x(), theEvent->y(), aView3d);
+ mouseMoved(theEvent->pos());
+ }
}
/*!
{
myAISContext->Select();
- emit selectionChanged();
+ emit mouseReleased(theEvent->pos());
}