-#ifndef WIN32
-# ifndef GLX_GLXEXT_LEGACY
-# define GLX_GLXEXT_LEGACY
-# endif
-# include <GL/glx.h>
-# include <dlfcn.h>
-#else
-# include <windows.h>
-# include <wingdi.h>
-#endif
#include "XGUI_ViewPort.h"
#include "XGUI_ViewWindow.h"
#include "XGUI_Viewer.h"
#include "XGUI_Constants.h"
-#include <QGuiApplication>
#include <QPaintEvent>
#include <QPainter>
#include <QFileInfo>
+#include <QApplication>
#include <V3d_OrthographicView.hxx>
#include <V3d_PerspectiveView.hxx>
#include <Visual3d_View.hxx>
+#include <Graphic3d_GraphicDriver.hxx>
#ifdef WIN32
#include <WNT_Window.hxx>
static int sy = 0;
static Standard_Boolean zRotation = Standard_False;
+
/*!
Create native view window for CasCade view [ static ]
*/
return viewWindow;
}
-class OpenGLUtils_FrameBuffer
-{
-public:
- OpenGLUtils_FrameBuffer();
- ~OpenGLUtils_FrameBuffer();
-
- bool init(const GLsizei&, const GLsizei&);
- void release();
-
- void bind();
- void unbind();
-
-private:
- GLuint textureId;
- GLuint fboId;
- GLuint rboId;
-};
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GL_FRAMEBUFFER_EXT
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#endif
-
-#ifndef GL_RENDERBUFFER_EXT
-#define GL_RENDERBUFFER_EXT 0x8D41
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT0_EXT
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#endif
-
-#ifndef GL_DEPTH_ATTACHMENT_EXT
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#endif
-
-#ifndef GL_FRAMEBUFFER_COMPLETE_EXT
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#endif
-
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
-
-static PFNGLGENFRAMEBUFFERSEXTPROC vglGenFramebuffersEXT = NULL;
-static PFNGLBINDFRAMEBUFFEREXTPROC vglBindFramebufferEXT = NULL;
-static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC vglFramebufferTexture2DEXT = NULL;
-static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC vglCheckFramebufferStatusEXT = NULL;
-static PFNGLDELETEFRAMEBUFFERSEXTPROC vglDeleteFramebuffersEXT = NULL;
-static PFNGLGENRENDERBUFFERSEXTPROC vglGenRenderbuffersEXT = NULL;
-static PFNGLBINDRENDERBUFFEREXTPROC vglBindRenderbufferEXT = NULL;
-static PFNGLRENDERBUFFERSTORAGEEXTPROC vglRenderbufferStorageEXT = NULL;
-static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC vglFramebufferRenderbufferEXT = NULL;
-static PFNGLDELETERENDERBUFFERSEXTPROC vglDeleteRenderbuffersEXT = NULL;
-
-#ifndef WIN32
-#define GL_GetProcAddress( x ) glXGetProcAddressARB( (const GLubyte*)x )
-#else
-#define GL_GetProcAddress( x ) wglGetProcAddress( (const LPCSTR)x )
-#endif
-
-bool InitializeEXT()
-{
- vglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GL_GetProcAddress("glGenFramebuffersEXT");
- vglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GL_GetProcAddress("glBindFramebufferEXT");
- vglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GL_GetProcAddress(
- "glFramebufferTexture2DEXT");
- vglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GL_GetProcAddress(
- "glCheckFramebufferStatusEXT");
- vglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GL_GetProcAddress(
- "glDeleteFramebuffersEXT");
- vglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GL_GetProcAddress(
- "glGenRenderbuffersEXT");
- vglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GL_GetProcAddress(
- "glBindRenderbufferEXT");
- vglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GL_GetProcAddress(
- "glRenderbufferStorageEXT");
- vglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GL_GetProcAddress(
- "glFramebufferRenderbufferEXT");
- vglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GL_GetProcAddress(
- "glDeleteRenderbuffersEXT");
-
- bool ok = vglGenFramebuffersEXT && vglBindFramebufferEXT && vglFramebufferTexture2DEXT
- && vglCheckFramebufferStatusEXT && vglDeleteFramebuffersEXT && vglGenRenderbuffersEXT
- && vglBindRenderbufferEXT && vglRenderbufferStorageEXT && vglFramebufferRenderbufferEXT
- && vglDeleteRenderbuffersEXT;
-
- return ok;
-}
-
-static bool IsEXTInitialized = InitializeEXT();
-
-OpenGLUtils_FrameBuffer::OpenGLUtils_FrameBuffer()
- : textureId(0), fboId(0), rboId(0)
-{
-}
-
-OpenGLUtils_FrameBuffer::~OpenGLUtils_FrameBuffer()
-{
- release();
-}
-
-bool OpenGLUtils_FrameBuffer::init(const GLsizei& xSize, const GLsizei& ySize)
-{
- char* ext = (char*) glGetString(GL_EXTENSIONS);
- if (!IsEXTInitialized || strstr(ext, "GL_EXT_framebuffer_object") == NULL) {
- qDebug( "Initializing OpenGL FrameBuffer extension failed");
- return false;
- }
-
- // create a texture object
- glEnable (GL_TEXTURE_2D);
- glGenTextures(1, &textureId);
- glBindTexture(GL_TEXTURE_2D, textureId);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, xSize, ySize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- // create a renderbuffer object to store depth info
- vglGenRenderbuffersEXT(1, &rboId);
- vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rboId);
- vglRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, xSize, ySize);
- vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0);
-
- // create a framebuffer object
- vglGenFramebuffersEXT(1, &fboId);
- vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId);
-
- // attach the texture to FBO color attachment point
- vglFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,
- textureId, 0);
-
- // attach the renderbuffer to depth attachment point
- vglFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- rboId);
-
- // check FBO status
- GLenum status = vglCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT);
-
- // Unbind FBO
- vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0);
-
- return status == GL_FRAMEBUFFER_COMPLETE_EXT;
-}
-
-void OpenGLUtils_FrameBuffer::release()
-{
- if (!IsEXTInitialized)
- return;
-
- glDeleteTextures(1, &textureId);
- textureId = 0;
-
- vglDeleteFramebuffersEXT(1, &fboId);
- fboId = 0;
-
- vglDeleteRenderbuffersEXT(1, &rboId);
- rboId = 0;
-}
-
-void OpenGLUtils_FrameBuffer::bind()
-{
- if (!IsEXTInitialized)
- return;
-
- vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId);
-}
-
-void OpenGLUtils_FrameBuffer::unbind()
-{
- if (!IsEXTInitialized)
- return;
-
- vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0);
-}
//************************************************************************
//************************************************************************
//************************************************************************
-XGUI_ViewPort::XGUI_ViewPort(XGUI_ViewWindow* theParent, const Handle(V3d_Viewer)& theViewer,
+XGUI_ViewPort::XGUI_ViewPort(XGUI_ViewWindow* theParent,
+ const Handle(V3d_Viewer)& theViewer,
V3d_TypeOfView theType)
- : QWidget(theParent), myPaintersRedrawing(false), myScale(1.0), myIsAdvancedZoomingEnabled(
- false)
+ : QWidget(theParent),
+ myPaintersRedrawing(false),
+ myScale(1.0),
+ myIsAdvancedZoomingEnabled(false),
+ myBgImgHeight(0),
+ myBgImgWidth(0)
{
setMouseTracking(true);
setBackgroundRole(QPalette::NoRole);
setFocusPolicy(Qt::StrongFocus);
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(false);
if (theType == V3d_ORTHOGRAPHIC) {
myOrthoView = new V3d_OrthographicView(theViewer);
myActiveView = myPerspView;
}
myActiveView->SetSurfaceDetail(V3d_TEX_ALL);
-
- //setBackground( Qtx::BackgroundData( Qt::black ) ); // set default background
}
//***********************************************
if (!mapped(theView)) {
theView->SetWindow(myWindow);
- if (theView != activeView())
- theView->View()->Deactivate();
+ //if (theView != activeView())
+ //theView->View()->Deactivate();
}
/* create static trihedron (16551: EDF PAL 501) */
mapView( activeView() );
#endif
if (!myWindow.IsNull()) {
- //QGuiApplication::sync();
+ QApplication::syncX();
QRect rc = theEvent->rect();
//if ( !myPaintersRedrawing ) {
//activeView()->Redraw();
}
//***********************************************
-void XGUI_ViewPort::resizeEvent(QResizeEvent*)
+void XGUI_ViewPort::resizeEvent(QResizeEvent* theEvent)
{
#ifdef WIN32
/* Win32 : map before first show to avoid flicker */
if (!mapped(activeView()))
mapView(activeView());
#endif
- //QGuiApplication::sync();
- if (!activeView().IsNull())
+ QApplication::syncX();
+ if (!activeView().IsNull()) {
activeView()->MustBeResized();
+ }
+ emit resized();
}
//***********************************************
aWidth = theRect.width();
aHeight = theRect.height();
}
- //QApplication::syncX();
-
- OpenGLUtils_FrameBuffer aFrameBuffer;
- if (aFrameBuffer.init(aWidth, aHeight)) {
- QImage anImage(aWidth, aHeight, QImage::Format_RGB32);
-
- glPushAttrib (GL_VIEWPORT_BIT);
- glViewport(0, 0, aWidth, aHeight);
- aFrameBuffer.bind();
-
- // draw scene
- if (toUpdate) {
- if (theRect.isNull())
- view->Redraw();
- else
- view->Redraw(theRect.x(), theRect.y(), theRect.width(), theRect.height());
- }
- aFrameBuffer.unbind();
- glPopAttrib();
-
- aFrameBuffer.bind();
- if (theRect.isNull())
- glReadPixels(0, 0, aWidth, aHeight, GL_RGBA, GL_UNSIGNED_BYTE, anImage.bits());
- else
- glReadPixels(theRect.x(), theRect.y(), aWidth, aHeight, GL_RGBA, GL_UNSIGNED_BYTE,
- anImage.bits());
- aFrameBuffer.unbind();
+ QApplication::syncX();
- anImage = anImage.rgbSwapped();
- anImage = anImage.mirrored();
- return anImage;
- }
- // if frame buffers are unsupported, use old functionality
unsigned char* data = new unsigned char[aWidth * aHeight * 4];
QPoint p;
emit vpChangeBackground(myBackground);
}
}
+
+void XGUI_ViewPort::fitAll(bool theKeepScale, bool theWithZ, bool theUpd)
+{
+ if ( activeView().IsNull() )
+ return;
+
+ if ( theKeepScale )
+ myScale = activeView()->Scale();
+
+ Standard_Real aMargin = 0.01;
+ activeView()->FitAll( aMargin, theWithZ, theUpd );
+ activeView()->SetZSize(0.);
+ emit vpTransformed( );
+}
+
+void XGUI_ViewPort::syncronizeWith( const XGUI_ViewPort* ref )
+{
+ Handle(V3d_View) refView = ref->getView();
+ Handle(V3d_View) tgtView = getView();
+
+ /* The following params are copied:
+ - view type( ortho/persp )
+ - position of view point
+ - orientation of high point
+ - position of the eye
+ - projection vector
+ - view center ( 2D )
+ - view twist
+ - view scale
+ */
+
+ /* we'll update after setting all params */
+ tgtView->SetImmediateUpdate( Standard_False );
+
+ /* perspective */
+ if ( refView->Type() == V3d_PERSPECTIVE )
+ tgtView->SetFocale( refView->Focale() );
+
+ /* copy params */
+ Standard_Real x, y, z;
+ refView->At( x, y, z ); tgtView->SetAt( x, y, z );
+ refView->Up( x, y, z ); tgtView->SetUp( x, y, z );
+ refView->Eye( x, y, z ); tgtView->SetEye( x, y, z );
+ refView->Proj( x, y, z ); tgtView->SetProj( x, y, z );
+ refView->Center( x, y ); tgtView->SetCenter( x, y );
+ tgtView->SetScale( refView->Scale() );
+ tgtView->SetTwist( refView->Twist() );
+
+ /* update */
+ tgtView->Update();
+ tgtView->SetImmediateUpdate( Standard_True );
+}