-
#include "XGUI_ViewPort.h"
#include "XGUI_ViewWindow.h"
#include "XGUI_Viewer.h"
static int sy = 0;
static Standard_Boolean zRotation = Standard_False;
-
/*!
Create native view window for CasCade view [ static ]
*/
return viewWindow;
}
-
//************************************************************************
//************************************************************************
//************************************************************************
-XGUI_ViewPort::XGUI_ViewPort(XGUI_ViewWindow* theParent,
- const Handle(V3d_Viewer)& theViewer,
+XGUI_ViewPort::XGUI_ViewPort(XGUI_ViewWindow* theParent, const Handle(V3d_Viewer)& theViewer,
V3d_TypeOfView theType)
: QWidget(theParent),
myPaintersRedrawing(false),
if (!mapped(theView)) {
theView->SetWindow(myWindow);
//if (theView != activeView())
- //theView->View()->Deactivate();
+ //theView->View()->Deactivate();
}
/* create static trihedron (16551: EDF PAL 501) */
// single-colored).
// In OCCT 6.5.3 all above mentioned problems are fixed; so, above comment should be removed as soon
// as SALOME is migrated to OCCT 6.5.3. The same concerns #ifdef statements in the below code
- switch(myBackground.mode()) {
- case XGUI::ColorBackground: {
- QColor c = myBackground.color();
- if (c.isValid()) {
- // Unset texture should be done here
- // ...
- Quantity_Color qCol(c.red() / 255., c.green() / 255., c.blue() / 255., Quantity_TOC_RGB);
- activeView()->SetBgGradientStyle(Aspect_GFM_NONE); // cancel gradient background
- activeView()->SetBgImageStyle(Aspect_FM_NONE); // cancel texture background
- // then change background color
- activeView()->SetBackgroundColor(qCol);
- // update viewer
- activeView()->Update();
+ switch (myBackground.mode()) {
+ case Qtx::ColorBackground: {
+ QColor c = myBackground.color();
+ if (c.isValid()) {
+ // Unset texture should be done here
+ // ...
+ Quantity_Color qCol(c.red() / 255., c.green() / 255., c.blue() / 255., Quantity_TOC_RGB);
+ activeView()->SetBgGradientStyle(Aspect_GFM_NONE); // cancel gradient background
+ activeView()->SetBgImageStyle(Aspect_FM_NONE); // cancel texture background
+ // then change background color
+ activeView()->SetBackgroundColor(qCol);
+ // update viewer
+ activeView()->Update();
+ }
+ break;
}
- break;
- }
- case XGUI::SimpleGradientBackground: {
- QColor c1, c2;
- int type = myBackground.gradient(c1, c2);
- if (c1.isValid() && type >= XGUI::HorizontalGradient && type <= XGUI::LastGradient) {
- // Unset texture should be done here
- // ...
- // Get colors and set-up gradiented background
- if (!c2.isValid())
- c2 = c1;
- Quantity_Color qCol1(c1.red() / 255., c1.green() / 255., c1.blue() / 255., Quantity_TOC_RGB);
- Quantity_Color qCol2(c2.red() / 255., c2.green() / 255., c2.blue() / 255., Quantity_TOC_RGB);
- activeView()->SetBgImageStyle(Aspect_FM_NONE); // cancel texture background
- switch(type) {
- case XGUI::HorizontalGradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_HOR,
- Standard_True);
- break;
- case XGUI::VerticalGradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_VER,
- Standard_True);
- break;
- case XGUI::Diagonal1Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_DIAG1,
- Standard_True);
- break;
- case XGUI::Diagonal2Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_DIAG2,
- Standard_True);
- break;
- case XGUI::Corner1Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER1,
- Standard_True);
- break;
- case XGUI::Corner2Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER2,
- Standard_True);
- break;
- case XGUI::Corner3Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER3,
- Standard_True);
- break;
- case XGUI::Corner4Gradient:
- activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER4,
- Standard_True);
- break;
- default:
- break;
+ case Qtx::SimpleGradientBackground: {
+ QColor c1, c2;
+ int type = myBackground.gradient(c1, c2);
+ if (c1.isValid() && type >= XGUI::HorizontalGradient && type <= XGUI::LastGradient) {
+ // Unset texture should be done here
+ // ...
+ // Get colors and set-up gradiented background
+ if (!c2.isValid())
+ c2 = c1;
+ Quantity_Color qCol1(c1.red() / 255., c1.green() / 255., c1.blue() / 255.,
+ Quantity_TOC_RGB);
+ Quantity_Color qCol2(c2.red() / 255., c2.green() / 255., c2.blue() / 255.,
+ Quantity_TOC_RGB);
+ activeView()->SetBgImageStyle(Aspect_FM_NONE); // cancel texture background
+ switch (type) {
+ case XGUI::HorizontalGradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_HOR,
+ Standard_True);
+ break;
+ case XGUI::VerticalGradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_VER,
+ Standard_True);
+ break;
+ case XGUI::Diagonal1Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_DIAG1,
+ Standard_True);
+ break;
+ case XGUI::Diagonal2Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_DIAG2,
+ Standard_True);
+ break;
+ case XGUI::Corner1Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER1,
+ Standard_True);
+ break;
+ case XGUI::Corner2Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER2,
+ Standard_True);
+ break;
+ case XGUI::Corner3Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER3,
+ Standard_True);
+ break;
+ case XGUI::Corner4Gradient:
+ activeView()->SetBgGradientColors(qCol1, qCol2, Aspect_GFM_CORNER4,
+ Standard_True);
+ break;
+ default:
+ break;
+ }
}
+ break;
}
- break;
- }
- case XGUI::CustomGradientBackground:
- // NOT IMPLEMENTED YET
- break;
- default:
- break;
+ case Qtx::CustomGradientBackground:
+ // NOT IMPLEMENTED YET
+ break;
+ default:
+ break;
}
// VSR: In OCCT before v6.5.3 below code can't be used because of very ugly bug - it has been impossible to
// clear the background texture image as soon as it was once set to the viewer.
QFileInfo fi(fileName);
if (!fileName.isEmpty() && fi.exists()) {
// set texture image: file name and fill mode
- switch(textureMode) {
- case XGUI::CenterTexture:
- activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
- Aspect_FM_CENTERED);
- break;
- case XGUI::TileTexture:
- activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
- Aspect_FM_TILED);
- break;
- case XGUI::StretchTexture:
- activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
- Aspect_FM_STRETCH);
- break;
- default:
- break;
+ switch (textureMode) {
+ case XGUI::CenterTexture:
+ activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
+ Aspect_FM_CENTERED);
+ break;
+ case XGUI::TileTexture:
+ activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
+ Aspect_FM_TILED);
+ break;
+ case XGUI::StretchTexture:
+ activeView()->SetBackgroundImage(fi.absoluteFilePath().toLatin1().constData(),
+ Aspect_FM_STRETCH);
+ break;
+ default:
+ break;
}
activeView()->Update();
}
}
//***********************************************
-QImage XGUI_ViewPort::dumpView(QRect theRect, bool toUpdate)
+QImage XGUI_ViewPort::dumpView(unsigned char*& theData, QRect theRect, bool toUpdate)
{
Handle(V3d_View) view = getView();
if (view.IsNull())
}
QApplication::syncX();
- unsigned char* data = new unsigned char[aWidth * aHeight * 4];
+ theData = new unsigned char[aWidth * aHeight * 4];
QPoint p;
if (theRect.isNull()) {
view->Redraw(theRect.x(), theRect.y(), theRect.width(), theRect.height());
p = theRect.topLeft();
}
- glReadPixels(p.x(), p.y(), aWidth, aHeight, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glReadPixels(p.x(), p.y(), aWidth, aHeight, GL_RGBA, GL_UNSIGNED_BYTE, theData);
- QImage anImage(data, aWidth, aHeight, QImage::Format_ARGB32);
+ QImage anImage(theData, aWidth, aHeight, QImage::Format_ARGB32);
anImage = anImage.mirrored();
anImage = anImage.rgbSwapped();
return anImage;
const gp_Pnt& theSelectedPoint)
{
if (!activeView().IsNull()) {
- switch(theRotationPointType) {
- case XGUI::GRAVITY:
- activeView()->StartRotation(x, y, 0.45);
- break;
- case XGUI::SELECTED:
- sx = x;
- sy = y;
-
- double X, Y;
- activeView()->Size(X, Y);
- rx = Standard_Real(activeView()->Convert(X));
- ry = Standard_Real(activeView()->Convert(Y));
-
- activeView()->Rotate(0., 0., 0., theSelectedPoint.X(), theSelectedPoint.Y(),
- theSelectedPoint.Z(),
- Standard_True);
-
- Quantity_Ratio zRotationThreshold;
- zRotation = Standard_False;
- zRotationThreshold = 0.45;
- if (zRotationThreshold > 0.) {
- Standard_Real dx = Abs(sx - rx / 2.);
- Standard_Real dy = Abs(sy - ry / 2.);
- Standard_Real dd = zRotationThreshold * (rx + ry) / 2.;
- if (dx > dd || dy > dd)
- zRotation = Standard_True;
- }
- break;
- default:
- break;
+ switch (theRotationPointType) {
+ case XGUI::GRAVITY:
+ activeView()->StartRotation(x, y, 0.45);
+ break;
+ case XGUI::SELECTED:
+ sx = x;
+ sy = y;
+
+ double X, Y;
+ activeView()->Size(X, Y);
+ rx = Standard_Real(activeView()->Convert(X));
+ ry = Standard_Real(activeView()->Convert(Y));
+
+ activeView()->Rotate(0., 0., 0., theSelectedPoint.X(), theSelectedPoint.Y(),
+ theSelectedPoint.Z(),
+ Standard_True);
+
+ Quantity_Ratio zRotationThreshold;
+ zRotation = Standard_False;
+ zRotationThreshold = 0.45;
+ if (zRotationThreshold > 0.) {
+ Standard_Real dx = Abs(sx - rx / 2.);
+ Standard_Real dy = Abs(sy - ry / 2.);
+ Standard_Real dd = zRotationThreshold * (rx + ry) / 2.;
+ if (dx > dd || dy > dd)
+ zRotation = Standard_True;
+ }
+ break;
+ default:
+ break;
}
activeView()->DepthFitAll();
}
void XGUI_ViewPort::rotate(int x, int y, int theRotationPointType, const gp_Pnt& theSelectedPoint)
{
if (!activeView().IsNull()) {
- switch(theRotationPointType) {
- case XGUI::GRAVITY:
- activeView()->Rotation(x, y);
- break;
- case XGUI::SELECTED:
- double dx, dy, dz;
- if (zRotation) {
- dz = atan2(Standard_Real(x) - rx / 2., ry / 2. - Standard_Real(y))
- - atan2(sx - rx / 2., ry / 2. - sy);
- dx = dy = 0.;
- } else {
- dx = (Standard_Real(x) - sx) * M_PI / rx;
- dy = (sy - Standard_Real(y)) * M_PI / ry;
- dz = 0.;
- }
-
- activeView()->Rotate(dx, dy, dz, theSelectedPoint.X(), theSelectedPoint.Y(),
- theSelectedPoint.Z(),
- Standard_False);
- break;
- default:
- break;
+ switch (theRotationPointType) {
+ case XGUI::GRAVITY:
+ activeView()->Rotation(x, y);
+ break;
+ case XGUI::SELECTED:
+ double dx, dy, dz;
+ if (zRotation) {
+ dz = atan2(Standard_Real(x) - rx / 2., ry / 2. - Standard_Real(y))
+ - atan2(sx - rx / 2., ry / 2. - sy);
+ dx = dy = 0.;
+ } else {
+ dx = (Standard_Real(x) - sx) * M_PI / rx;
+ dy = (sy - Standard_Real(y)) * M_PI / ry;
+ dz = 0.;
+ }
+
+ activeView()->Rotate(dx, dy, dz, theSelectedPoint.X(), theSelectedPoint.Y(),
+ theSelectedPoint.Z(),
+ Standard_False);
+ break;
+ default:
+ break;
}
emit vpTransformed();
}
/*!
Sets the background data
*/
-void XGUI_ViewPort::setBackground(const XGUI_ViewBackground& bgData)
+void XGUI_ViewPort::setBackground(const Qtx::BackgroundData& bgData)
{
if (bgData.isValid()) {
myBackground = bgData;
void XGUI_ViewPort::fitAll(bool theKeepScale, bool theWithZ, bool theUpd)
{
- if ( activeView().IsNull() )
+ if (activeView().IsNull())
return;
- if ( theKeepScale )
+ if (theKeepScale)
myScale = activeView()->Scale();
Standard_Real aMargin = 0.01;
- activeView()->FitAll( aMargin, theWithZ, theUpd );
+ activeView()->FitAll(aMargin, theWithZ, theUpd);
activeView()->SetZSize(0.);
- emit vpTransformed( );
+ emit vpTransformed();
}
-void XGUI_ViewPort::syncronizeWith( const XGUI_ViewPort* ref )
+void XGUI_ViewPort::syncronizeWith(const XGUI_ViewPort* ref)
{
Handle(V3d_View) refView = ref->getView();
Handle(V3d_View) tgtView = getView();
/* The following params are copied:
- - view type( ortho/persp )
- - position of view point
- - orientation of high point
- - position of the eye
- - projection vector
- - view center ( 2D )
- - view twist
- - view scale
- */
+ - view type( ortho/persp )
+ - position of view point
+ - orientation of high point
+ - position of the eye
+ - projection vector
+ - view center ( 2D )
+ - view twist
+ - view scale
+ */
/* we'll update after setting all params */
- tgtView->SetImmediateUpdate( Standard_False );
+ tgtView->SetImmediateUpdate( Standard_False);
/* perspective */
- if ( refView->Type() == V3d_PERSPECTIVE )
- tgtView->SetFocale( refView->Focale() );
+ if (refView->Type() == V3d_PERSPECTIVE)
+ tgtView->SetFocale(refView->Focale());
/* copy params */
Standard_Real x, y, z;
- refView->At( x, y, z ); tgtView->SetAt( x, y, z );
- refView->Up( x, y, z ); tgtView->SetUp( x, y, z );
- refView->Eye( x, y, z ); tgtView->SetEye( x, y, z );
- refView->Proj( x, y, z ); tgtView->SetProj( x, y, z );
- refView->Center( x, y ); tgtView->SetCenter( x, y );
- tgtView->SetScale( refView->Scale() );
- tgtView->SetTwist( refView->Twist() );
+ refView->At(x, y, z);
+ tgtView->SetAt(x, y, z);
+ refView->Up(x, y, z);
+ tgtView->SetUp(x, y, z);
+ refView->Eye(x, y, z);
+ tgtView->SetEye(x, y, z);
+ refView->Proj(x, y, z);
+ tgtView->SetProj(x, y, z);
+ refView->Center(x, y);
+ tgtView->SetCenter(x, y);
+ tgtView->SetScale(refView->Scale());
+ tgtView->SetTwist(refView->Twist());
/* update */
tgtView->Update();
- tgtView->SetImmediateUpdate( Standard_True );
+ tgtView->SetImmediateUpdate( Standard_True);
}