Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (!aContext.IsNull()) {
+ /// previous selection should be cleared, else there will be decomposition of selections:
+ /// as AddOrRemoveSelected inverts current selection
+ aContext->ClearSelected(false);
+
for (Standard_Integer i = 1, n = theSelectedOwners.Extent(); i <= n; i++) {
Handle(SelectMgr_EntityOwner) anOwner = theSelectedOwners(i);
if (aSelectedOwners.FindIndex(anOwner) > 0)
}
}
-//**************************************************************
-void XGUI_SelectionMgr::updateSelectedOwners(bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if (aContext.IsNull())
- return;
-
- const SelectMgr_ListOfFilter& aFilters = aContext->Filters();
-
- SelectMgr_IndexedMapOfOwner anOwnersToDeselect;
-
- SelectMgr_ListIteratorOfListOfFilter anIt(aFilters);
- for (; anIt.More(); anIt.Next()) {
- Handle(SelectMgr_Filter) aFilter = anIt.Value();
- for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected()) {
- Handle(SelectMgr_EntityOwner) anOwner = aContext->SelectedOwner();
- if (!aFilter->IsOk(anOwner))
- anOwnersToDeselect.Add(aContext->SelectedOwner());
- }
- }
-
- setSelectedOwners(anOwnersToDeselect, false);
-
- if (isUpdateViewer)
- aContext->UpdateCurrentViewer();
-}
-
//**************************************************************
void XGUI_SelectionMgr::onObjectBrowserSelection()
{