/// It depends on the modes, in which the object is activated in the context
/// \param theObject an object
/// \param theOwners a map of entity owners
- void entityOwners(const Handle_AIS_InteractiveObject& theObject,
+ void entityOwners(const Handle(AIS_InteractiveObject)& theObject,
SelectMgr_IndexedMapOfOwner& theOwners) const;
/// Return the IO from the viewer presentation.