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Simple fix for 40160 [CEA] No name in SHAPER
[modules/shaper.git] / src / XGUI / XGUI_Selection.cpp
index acfa828b2aabe717fa8ca1203070dda7781af181..7a80eb0a9c8bcf3b5017ac250aa91fe19333591d 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2014-2019  CEA/DEN, EDF R&D
+// Copyright (C) 2014-2024  CEA, EDF
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 
 #include <set>
 
+#ifdef WIN32
+#pragma warning(disable : 4456) // for nested foreach
+#endif
+
 #define DEBUG_DELIVERY
 
 XGUI_Selection::XGUI_Selection(XGUI_Workshop* theWorkshop)
@@ -358,7 +362,6 @@ QList<ModuleBase_ViewerPrsPtr> XGUI_Selection::getHighlighted() const
     return aPresentations;
 
   QList<size_t> aSelectedIds; // Remember of selected address in order to avoid duplicates
-  XGUI_Displayer* aDisplayer = myWorkshop->displayer();
   for (aContext->InitDetected(); aContext->MoreDetected(); aContext->NextDetected()) {
     Handle(SelectMgr_EntityOwner) anOwner = aContext->DetectedOwner();
     if (!anOwner.IsNull()) {
@@ -447,13 +450,12 @@ void XGUI_Selection::entityOwners(const Handle(AIS_InteractiveObject)& theObject
 
     Handle(SelectMgr_Selection) aSelection = theObject->Selection(aMode);
     NCollection_Vector<Handle(SelectMgr_SensitiveEntity)> anEntities = aSelection->Entities();
-    for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anIt(anEntities);
-        anIt.More();
-        anIt.Next()) {
-      Handle(SelectMgr_SensitiveEntity) anEntity = anIt.Value();
+    for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator anEntIt(anEntities);
+         anEntIt.More(); anEntIt.Next()) {
+      Handle(SelectMgr_SensitiveEntity) anEntity = anEntIt.Value();
       if (anEntity.IsNull())
         continue;
-       Handle(SelectMgr_EntityOwner) anOwner = anEntity->BaseSensitive()->OwnerId();
+      Handle(SelectMgr_EntityOwner) anOwner = anEntity->BaseSensitive()->OwnerId();
       if (!anOwner.IsNull())
         theOwners.Add(anOwner);
     }