#include <iostream>
#endif
+//#define DEBUG_TAB_WIDGETS
+
XGUI_PropertyPanel::XGUI_PropertyPanel(QWidget* theParent, XGUI_OperationMgr* theMgr)
: ModuleBase_IPropertyPanel(theParent),
myActiveWidget(NULL),
connect(aWidget, SIGNAL(focusInWidget(ModuleBase_ModelWidget*)),
this, SLOT(activateWidget(ModuleBase_ModelWidget*)));
connect(aWidget, SIGNAL(focusOutWidget(ModuleBase_ModelWidget*)),
- this, SLOT(activateNextWidget(ModuleBase_ModelWidget*)));
+ this, SLOT(onActivateNextWidget(ModuleBase_ModelWidget*)));
connect(aWidget, SIGNAL(keyReleased(QKeyEvent*)),
this, SIGNAL(keyReleased(QKeyEvent*)));
+ connect(aWidget, SIGNAL(enterClicked()),
+ this, SIGNAL(enterClicked()));
+
}
}
}
void XGUI_PropertyPanel::activateNextWidget(ModuleBase_ModelWidget* theWidget)
+{
+ // it is possible that the property panel widgets have not been visualized
+ // (e.g. on start operation), so it is strictly important to do not check visualized state
+ activateNextWidget(theWidget, false);
+}
+
+void XGUI_PropertyPanel::onActivateNextWidget(ModuleBase_ModelWidget* theWidget)
+{
+ // this slot happens when some widget lost focus, the next widget which accepts the focus
+ // should be shown, so the second parameter is true
+ // it is important for features where in cases the same attributes are used, isCase for this
+ // attribute returns true, however it can be placed in hidden stack widget(extrusion: elements,
+ // sketch multi rotation -> single/full point)
+ // it is important to check the widget visibility to do not check of the next widget visible
+ // state if the current is not shown. (example: sketch circle re-entrant operation after mouse
+ // release in the viewer, next, radius, widget should be activated but the first is not visualized)
+ bool isVisible = theWidget->isVisible();
+ activateNextWidget(theWidget, isVisible);
+}
+
+
+void XGUI_PropertyPanel::activateNextWidget(ModuleBase_ModelWidget* theWidget,
+ const bool isCheckVisibility)
{
// TO CHECK: Editing operation does not have automatical activation of widgets
if (isEditingMode()) {
QList<ModuleBase_ModelWidget*>::const_iterator anIt = myWidgets.begin(), aLast = myWidgets.end();
bool isFoundWidget = false;
- activateWindow();
+ ModuleBase_Tools::activateWindow(this, "XGUI_PropertyPanel::activateNextWidget()");
for (; anIt != aLast; anIt++) {
ModuleBase_ModelWidget* aCurrentWidget = *anIt;
if (isFoundWidget || !theWidget) {
if (!aValidators->isCase(aCurrentWidget->feature(), aCurrentWidget->attributeID()))
continue; // this attribute is not participated in the current case
+ if (isCheckVisibility && !aCurrentWidget->isInternal()) {
+ if (!aCurrentWidget->isVisible())
+ continue;
+ }
+ if (!aCurrentWidget->isObligatory())
+ continue; // not obligatory widgets are not activated automatically
if (aCurrentWidget->focusTo()) {
return;
}
isFoundWidget = isFoundWidget || (*anIt) == theWidget;
}
+ // set focus to Ok/Cancel button in Property panel if there are no more active widgets
+ // it should be performed before activateWidget(NULL) because it emits some signals which
+ // can be processed by moudule for example as to activate another widget with setting focus
+ QWidget* aNewFocusWidget = 0;
+ QToolButton* anOkBtn = findChild<QToolButton*>(PROP_PANEL_OK);
+ if (anOkBtn->isEnabled())
+ aNewFocusWidget = anOkBtn;
+ else {
+ QToolButton* aCancelBtn = findChild<QToolButton*>(PROP_PANEL_CANCEL);
+ if (aCancelBtn->isEnabled())
+ aNewFocusWidget = aCancelBtn;
+ }
+ if (aNewFocusWidget)
+ aNewFocusWidget->setFocus(Qt::TabFocusReason);
+
activateWidget(NULL);
}
+void findDirectChildren(QWidget* theParent, QList<QWidget*>& theWidgets, const bool theDebug)
+{
+ QList<QWidget*> aWidgets;
+
+ if (theParent) {
+ QLayout* aLayout = theParent->layout();
+ if (aLayout) {
+ for (int i = 0, aCount = aLayout->count(); i < aCount; i++) {
+ QLayoutItem* anItem = aLayout->itemAt(i);
+ QWidget* aWidget = anItem ? anItem->widget() : 0;
+ if (aWidget) {
+ if (aWidget->isVisible()) {
+ if (aWidget->focusPolicy() != Qt::NoFocus)
+ theWidgets.append(aWidget);
+ findDirectChildren(aWidget, theWidgets, false);
+ }
+ }
+ else if (anItem->layout()) {
+ QLayout* aLayout = anItem->layout();
+ for (int i = 0, aCount = aLayout->count(); i < aCount; i++) {
+ QLayoutItem* anItem = aLayout->itemAt(i);
+ QWidget* aWidget = anItem ? anItem->widget() : 0;
+ if (aWidget) {
+ if (aWidget->isVisible()) {
+ if (aWidget->focusPolicy() != Qt::NoFocus)
+ theWidgets.append(aWidget);
+ findDirectChildren(aWidget, theWidgets, false);
+ }
+ }
+ else {
+ // TODO: improve recursive search for the case when here QLayout is used
+ // currently, the switch widget uses only 1 level of qlayout in qlayout using for
+ // example for construction plane feature. If there are more levels,
+ // it should be implemented here
+ }
+ }
+ }
+ }
+ }
+ }
+#ifdef DEBUG_TAB_WIDGETS
+ if (theDebug) {
+ QStringList aWidgetTypes;
+ QList<QWidget*>::const_iterator anIt = theWidgets.begin(), aLast = theWidgets.end();
+ for (; anIt != aLast; anIt++) {
+ QWidget* aWidget = *anIt;
+ if (aWidget)
+ aWidgetTypes.append(aWidget->objectName());
+ }
+ QString anInfo = QString("theWidgets[%1]: %2").arg(theWidgets.count()).arg(aWidgetTypes.join(","));
+ qDebug(anInfo.toStdString().c_str());
+ }
+#endif
+}
+
bool XGUI_PropertyPanel::focusNextPrevChild(bool theIsNext)
{
// it wraps the Tabs clicking to follow in the chain:
// controls, last control, Apply, Cancel, first control, controls
-
bool isChangedFocus = false;
- if (theIsNext) { // forward by Tab
- QToolButton* aCancelBtn = findChild<QToolButton*>(PROP_PANEL_CANCEL);
- if (aCancelBtn->hasFocus()) {
- // after cancel, the first control should be focused
- QWidget* aFirstControl = 0;
- for (int i = 0, aSize = myWidgets.size(); i < aSize && !aFirstControl; i++)
- aFirstControl = myWidgets[i]->getControlAcceptingFocus(true);
- if (aFirstControl)
- aFirstControl->setFocus();
- isChangedFocus = true;
- }
- else {
- // after the last control, the Apply button should be focused
- QWidget* aLastControl = 0;
- for (int i = myWidgets.size()-1; i >= 0 && !aLastControl; i--)
- aLastControl = myWidgets[i]->getControlAcceptingFocus(false);
- if (aLastControl && aLastControl->hasFocus()) {
- setFocusOnOkButton();
- isChangedFocus = true;
+
+ QWidget* aFocusWidget = focusWidget();
+#ifdef DEBUG_TAB_WIDGETS
+ if (aFocusWidget) {
+ QString anInfo = QString("focus Widget: %1").arg(aFocusWidget->objectName());
+ qDebug(anInfo.toStdString().c_str());
+ }
+#endif
+
+ QWidget* aNewFocusWidget = 0;
+ if (aFocusWidget) {
+ QList<QWidget*> aChildren;
+ findDirectChildren(this, aChildren, true);
+ int aChildrenCount = aChildren.count();
+ int aFocusWidgetIndex = aChildren.indexOf(aFocusWidget);
+ if (aFocusWidgetIndex >= 0) {
+ if (theIsNext) {
+ if (aFocusWidgetIndex == aChildrenCount-1) {
+ // after the last widget focus should be set to "Apply"
+ QToolButton* anOkBtn = findChild<QToolButton*>(PROP_PANEL_OK);
+ if (anOkBtn->isEnabled())
+ aNewFocusWidget = anOkBtn;
+ else {
+ QToolButton* aCancelBtn = findChild<QToolButton*>(PROP_PANEL_CANCEL);
+ if (aCancelBtn->isEnabled())
+ aNewFocusWidget = aCancelBtn;
+ }
+ }
+ else {
+ aNewFocusWidget = aChildren[aFocusWidgetIndex+1];
+ }
+ }
+ else {
+ if (aFocusWidgetIndex == 0) {
+ // before the first widget, the last should accept focus
+ aNewFocusWidget = aChildren[aChildrenCount - 1];
+ }
+ else {
+ // before the "Apply" button, the last should accept focus for consistency with "Next"
+ QToolButton* anOkBtn = findChild<QToolButton*>(PROP_PANEL_OK);
+ if (aFocusWidget == anOkBtn) {
+ aNewFocusWidget = aChildren[aChildrenCount - 1];
+ }
+ else {
+ aNewFocusWidget = aChildren[aFocusWidgetIndex-1];
+ }
+ }
}
}
}
- else { // backward by SHIFT + Tab
- QToolButton* anOkBtn = findChild<QToolButton*>(PROP_PANEL_OK);
- if (anOkBtn->hasFocus()) {
- // after Apply, the last control should be focused
- QWidget* aLastControl = 0;
- for (int i = myWidgets.size()-1; i >= 0 && !aLastControl; i--)
- aLastControl = myWidgets[i]->getControlAcceptingFocus(false);
- if (aLastControl)
- aLastControl->setFocus();
- isChangedFocus = true;
- }
- else {
- // after the first control, the Cancel button should be focused
- QWidget* aFirstControl = 0;
- for (int i = 0, aSize = myWidgets.size(); i < aSize && !aFirstControl; i++)
- aFirstControl = myWidgets[i]->getControlAcceptingFocus(true);
- if (aFirstControl && aFirstControl->hasFocus()) {
- QToolButton* aCancelBtn = findChild<QToolButton*>(PROP_PANEL_CANCEL);
- aCancelBtn->setFocus();
- isChangedFocus = true;
+ if (aNewFocusWidget) {
+ if (myActiveWidget) {
+ myActiveWidget->getControls();
+ bool isFirstControl = !theIsNext;
+ QWidget* aLastFocusControl = myActiveWidget->getControlAcceptingFocus(isFirstControl);
+ if (aFocusWidget == aLastFocusControl) {
+ setActiveWidget(NULL);
}
}
- }
-
- if (!isChangedFocus)
- isChangedFocus = ModuleBase_IPropertyPanel::focusNextPrevChild(theIsNext);
+ //ModuleBase_Tools::setFocus(aNewFocusWidget, "XGUI_PropertyPanel::focusNextPrevChild()");
+ aNewFocusWidget->setFocus(theIsNext ? Qt::TabFocusReason : Qt::BacktabFocusReason);
+ isChangedFocus = true;
+ }
return isChangedFocus;
}
activateNextWidget(myActiveWidget);
}
-void XGUI_PropertyPanel::activateWidget(ModuleBase_ModelWidget* theWidget)
+void XGUI_PropertyPanel::activateWidget(ModuleBase_ModelWidget* theWidget, const bool theEmitSignal)
{
std::string aPreviosAttributeID;
if(myActiveWidget)
aPreviosAttributeID = myActiveWidget->attributeID();
// Avoid activation of already actve widget. It could happen on focusIn event many times
- if (setActiveWidget(theWidget)) {
+ if (setActiveWidget(theWidget) && theEmitSignal) {
emit widgetActivated(myActiveWidget);
if (!myActiveWidget && !isEditingMode()) {
emit noMoreWidgets(aPreviosAttributeID);
void XGUI_PropertyPanel::setFocusOnOkButton()
{
QToolButton* anOkBtn = findChild<QToolButton*>(PROP_PANEL_OK);
- anOkBtn->setFocus();
+ ModuleBase_Tools::setFocus(anOkBtn, "XGUI_PropertyPanel::setFocusOnOkButton()");
}
void XGUI_PropertyPanel::setCancelEnabled(bool theEnabled)
ModuleBase_Operation* aOp = myOperationMgr->currentOperation();
if (aOp) {
if (myOperationMgr->canStopOperation(aOp)) {
- myOperationMgr->abortAllOperations();
- theEvent->accept();
+ myOperationMgr->abortOperation(aOp);
+ if (myOperationMgr->hasOperation())
+ theEvent->ignore();
+ else
+ theEvent->accept();
} else
theEvent->ignore();
} else