#include <QList>
#include <QObject>
+#include <QStringList>
+
+class QKeyEvent;
/**\class XGUI_OperationMgr
* \ingroup GUI
/// Abort the operation and append it to the stack of operations
/// \return the state whether the current operation is aborted
bool abortOperation();
+ ///Returns list of all operations IDs
+ QStringList operationList();
+
+ virtual bool eventFilter(QObject *theObject, QEvent *theEvent);
signals:
/// Signal about an operation is started. It is emitted after the start() of operation is done.
void operationStopped(ModuleBase_Operation* theOperation);
/// Signal about an operation is resumed. It is emitted after the resume() of operation is done.
void operationResumed();
+ /// Signal about the necessety of the next widget activating
+ /// \param theWidget the model widget
+ void activateNextWidget(ModuleBase_ModelWidget* theWidget);
protected:
/// Sets the current operation or NULL
/// Returns whether the operation can be stopped.
bool canStopOperation();
+ /// Returns true if the operation can be aborted
+ bool canAbortOperation();
+
protected slots:
/// Slot that commits the current operation.
void onCommitOperation();
/// If there is a suspended operation, restart it.
void onOperationStopped();
+ /// SLOT, that is called by the key in the property panel is clicked.
+ /// \param theName the attribute name
+ /// \param theEvent the mouse event
+ void onKeyReleased(const std::string& theName, QKeyEvent* theEvent);
+
+ /// SLOT, that reacts to the widget activation
+ /// \param theWidget an activated widget
+ void onWidgetActivated(ModuleBase_ModelWidget* theWidget);
+
private:
typedef QList<ModuleBase_Operation*> Operations; ///< definition for a list of operations
Operations myOperations; ///< a stack of started operations. The active operation is on top,