public slots:
/// SLOT, that is called by the key in the property panel is clicked.
/// \param theEvent the mouse event
- bool onKeyReleased(QKeyEvent* theEvent);
-
- protected slots:
- /// The functionaly, that should be done by enter click
- /// Fistly the active widget processes it, then module. If no one does not
- /// process it, the current operation is committed
- bool onProcessEnter();
+ /// \param theObject a sender of the event
+ bool onKeyReleased(QObject *theObject, QKeyEvent* theEvent);
/// The functionaly, that should be done by delete click
/// Fistly the active widget processes it, then workshop. If no one does not
/// process it, do nothing
- bool onProcessDelete();
+ /// \param theObject a sender of the event
+ bool onProcessDelete(QObject* theObject);
+
+ protected slots:
+ /// The functionaly, that should be done by enter click
+ /// Fistly the active widget processes it, then module. If no one does not
+ /// process it, the current operation is committed
+ /// \param theObject a sender of the event
+ bool onProcessEnter(QObject *theObject);
/// Slot that is called by an operation stop. Removes the stopped operation form the stack.
/// If there is a suspended operation, restart it.
private:
XGUI_Workshop* workshop() const;
+ /// Checks if the object is a parent or a child under
+ /// \param theObject an investivated object
+ /// \param theParent a candidate to be a parent
+ static bool isChildObject(const QObject* theObject, const QObject* theParent);
+
private:
typedef QList<ModuleBase_Operation*> Operations; ///< definition for a list of operations
Operations myOperations; ///< a stack of started operations. The active operation is on top,