{
if (theEvent->type() == QEvent::KeyRelease) {
QKeyEvent* aKeyEvent = dynamic_cast<QKeyEvent*>(theEvent);
- if(aKeyEvent) {
- onKeyReleased(aKeyEvent);
+ if(aKeyEvent && onKeyReleased(aKeyEvent)) {
return true;
}
}
myOperations.append(theOperation);
connect(theOperation, SIGNAL(stopped()), this, SLOT(onOperationStopped()));
- connect(theOperation, SIGNAL(started()), this, SIGNAL(operationStarted()));
+ connect(theOperation, SIGNAL(started()), this, SLOT(onOperationStarted()));
connect(theOperation, SIGNAL(resumed()), this, SIGNAL(operationResumed()));
- connect(theOperation, SIGNAL(activateNextWidget(ModuleBase_ModelWidget*)), this,
- SIGNAL(activateNextWidget(ModuleBase_ModelWidget*)));
theOperation->start();
onValidateOperation();
return true;
}
+void XGUI_OperationMgr::onOperationStarted()
+{
+ ModuleBase_Operation* aSenderOperation = dynamic_cast<ModuleBase_Operation*>(sender());
+ emit operationStarted(aSenderOperation);
+}
+
void XGUI_OperationMgr::onOperationStopped()
{
ModuleBase_Operation* aSenderOperation = dynamic_cast<ModuleBase_Operation*>(sender());
}
}
-void XGUI_OperationMgr::onKeyReleased(QKeyEvent* theEvent)
+bool XGUI_OperationMgr::onKeyReleased(QKeyEvent* theEvent)
{
// Let the manager decide what to do with the given key combination.
ModuleBase_Operation* anOperation = currentOperation();
- bool isRestart = false;
+ bool isAccepted = true;
switch (theEvent->key()) {
case Qt::Key_Escape: {
onAbortOperation();
break;
case Qt::Key_Return:
case Qt::Key_Enter: {
- if(anOperation) {
- anOperation->activateNextToCurrentWidget();
- }
commitOperation();
}
break;
default:
+ isAccepted = false;
break;
}
- if(anOperation)
+ if(anOperation) {
anOperation->keyReleased(theEvent->key());
+ }
+ return isAccepted;
}
-void XGUI_OperationMgr::onWidgetActivated(ModuleBase_ModelWidget* theWidget)
-{
- ModuleBase_Operation* anOperation = currentOperation();
- if (anOperation)
- anOperation->onWidgetActivated(theWidget);
-}