-// Copyright (C) 2014-20xx CEA/DEN, EDF R&D -->
-
-// File: XGUI_Displayer.h
-// Created: 20 Apr 2014
-// Author: Natalia ERMOLAEVA
+// Copyright (C) 2014-2024 CEA, EDF
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
#ifndef XGUI_Displayer_H
#define XGUI_Displayer_H
#include "XGUI.h"
#include <GeomAPI_AISObject.h>
-#include <TopoDS_Shape.hxx>
-#include <AIS_InteractiveObject.hxx>
-#include <AIS_InteractiveContext.hxx>
-#include <NCollection_List.hxx>
+#include <GeomAPI_Pln.h>
#include <ModelAPI_Result.h>
#include <ModuleBase_Definitions.h>
-#include <ModuleBase_ViewerPrs.h>
-
-#include <GeomAPI_ICustomPrs.h>
+#include <AIS_InteractiveObject.hxx>
+#include <AIS_InteractiveContext.hxx>
+#include <NCollection_Map.hxx>
+#include <NCollection_DataMap.hxx>
#include <SelectMgr_AndFilter.hxx>
+#include <TopoDS_Shape.hxx>
-#include <QString>
+#include <QColor>
#include <QMap>
#include <QObject>
-#include <QColor>
+#include <QString>
+class ModuleBase_ViewerPrs;
class ModelAPI_Feature;
+class XGUI_SelectionActivate;
class XGUI_Workshop;
+#define OPTIMIZE_PRS
+
+#ifdef TINSPECTOR
+class VInspectorAPI_CallBack;
+#endif
+
+
+#ifdef OPTIMIZE_PRS
+class XGUI_TwoSidePresentationMap
+{
+public:
+ ~XGUI_TwoSidePresentationMap() { clear(); }
+
+ /// Add new values pair to the map
+ /// \param theObj an object
+ /// \param theAIS a corresponded presentation
+ bool add(const ObjectPtr& theObj, const AISObjectPtr& theAIS)
+ {
+ if (myResultToAISMap.contains(theObj))
+ return false;
+ Handle(AIS_InteractiveObject) anAIS = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ myResultToAISMap[theObj] = anAIS;
+ myAIStoResultMap[anAIS] = theObj;
+ return true;
+ }
+
+ /// Removes values by object
+ /// \param theObj an object
+ bool remove(const ObjectPtr& theObj)
+ {
+ if (!myResultToAISMap.contains(theObj))
+ return false;
+ Handle(AIS_InteractiveObject) aAIS = myResultToAISMap[theObj];
+ myResultToAISMap.remove(theObj);
+ myAIStoResultMap.remove(aAIS);
+ return true;
+ }
+
+ /// Removes values by presentation
+ /// \param theAIS a presentation
+ bool remove(const AISObjectPtr& theAIS)
+ {
+ Handle(AIS_InteractiveObject) anAIS = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!myAIStoResultMap.contains(anAIS))
+ return false;
+ ObjectPtr aObj = myAIStoResultMap[anAIS];
+ myResultToAISMap.remove(aObj);
+ myAIStoResultMap.remove(anAIS);
+ return true;
+ }
+
+ /// Removes all values
+ void clear()
+ {
+ myResultToAISMap.clear();
+ myAIStoResultMap.clear();
+ }
+
+ /// Returns presentation by object
+ /// \param theObj an object
+ AISObjectPtr value(const ObjectPtr& theObj) const
+ {
+ if (myResultToAISMap.contains(theObj)) {
+ Handle(AIS_InteractiveObject) anAIS = myResultToAISMap[theObj];
+ AISObjectPtr anAISObj = AISObjectPtr(new GeomAPI_AISObject());
+ anAISObj->setImpl(new Handle(AIS_InteractiveObject)(anAIS));
+ return anAISObj;
+ }
+ return AISObjectPtr();
+ }
+
+ /// Returns object by presentation
+ /// \param theAIS a presentation
+ ObjectPtr value(const AISObjectPtr& theAIS) const
+ {
+ Handle(AIS_InteractiveObject) anAIS = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (myAIStoResultMap.contains(anAIS))
+ return myAIStoResultMap[anAIS];
+ return ObjectPtr();
+ }
+
+ /// Returns object by presentation
+ /// \param theAIS a presentation
+ ObjectPtr value(const Handle(AIS_InteractiveObject)& theAIS) const
+ {
+ if (myAIStoResultMap.contains(theAIS))
+ return myAIStoResultMap[theAIS];
+ return ObjectPtr();
+ }
+
+ /// Returns number of values
+ int size() const { return myResultToAISMap.size(); }
+
+ /// Returns list of objects
+ QObjectPtrList objects() const { return myResultToAISMap.keys(); }
+
+ /// returns list of presentations
+ QList<Handle(AIS_InteractiveObject)> presentations() const { return myAIStoResultMap.keys(); }
+
+ /// Returns true if the Map contains the object
+ /// \param theObj an object
+ bool contains(const ObjectPtr& theObj) const { return myResultToAISMap.contains(theObj); }
+
+ /// Returns true if the Map contains the presentation
+ /// \param theAIS a presentation
+ bool contains(const AISObjectPtr& theAIS) const
+ {
+ Handle(AIS_InteractiveObject) anAIS = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ return myAIStoResultMap.contains(anAIS);
+ }
+
+private:
+ QMap<ObjectPtr, Handle(AIS_InteractiveObject)> myResultToAISMap;
+ QMap<Handle(AIS_InteractiveObject), ObjectPtr> myAIStoResultMap;
+};
+#endif
+
+
/**\class XGUI_Displayer
* \ingroup GUI
* \brief Displayer. Provides mechanizm of display/erase of objects in the viewer
*/
-class XGUI_EXPORT XGUI_Displayer: public QObject
+class XGUI_EXPORT XGUI_Displayer : public QObject
{
Q_OBJECT
- public:
- /// \enum DisplayMode display mode
- enum DisplayMode {
- /// Mode is not defined
- NoMode = -1,
- /// Wireframe display mode
- Wireframe,
- /// Shading display mode
- Shading
- };
+public:
+ /// \enum DisplayMode display mode
+ enum DisplayMode {
+ NoMode = -1, ///< Mode is not defined
+ Wireframe, ///< Wireframe display mode
+ Shading ///< Shading display mode
+ };
/// Constructor
/// \param theWorkshop a workshop instance
/// Display the feature. Obtain the visualized object from the feature.
/// \param theObject an object to display
- /// \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- /// Returns true if the Feature succesfully displayed
- void display(ObjectPtr theObject, bool isUpdateViewer = true);
-
- /// Display the given AIS object. To hide this object use corresponde erase method
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool display(ObjectPtr theObject, bool theUpdateViewer = true);
+
+ /// Display the given AIS object.
+ /// This object is not added to the displayer internal map of objects
+ /// So, it can not be obtained from displayer. This is just a wrap method of OCC display in
+ /// order to perform the display with correct flags.
/// \param theAIS AIOS object to display
- /// \param isUpdate the parameter whether the viewer should be update immediatelly
- void displayAIS(AISObjectPtr theAIS, bool isUpdate = true);
+ /// \param toActivateInSelectionModes boolean value whether the presentation should be
+ /// activated in the current selection modes
+ /// \param theDisplayMode mode how the presentation should be displayed
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool displayAIS(AISObjectPtr theAIS, const bool toActivateInSelectionModes,
+ const Standard_Integer theDisplayMode = 0, bool theUpdateViewer = true);
+
+ /// Redisplay the shape if it was displayed
+ /// \param theObject an object instance
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool redisplay(ObjectPtr theObject, bool theUpdateViewer = true);
- /**
- * Add presentations which corresponds to the given features to current selection
- * \param theFeatures a list of features to be selected
- * \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- */
- void setSelected(const QObjectPtrList& theFeatures, bool isUpdateViewer = true);
+ /// Sends and flushes a signal to redisplay all visualized objects.
+ void redisplayObjects();
+ /// Add presentations to current selection. It unhighlight and deselect the current selection.
+ /// The shape and result components are processed in the values. If the presentation shape is not
+ /// empty, select it, otherwise select the result.
+ /// \param theValues a list of presentation to be selected
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ void setSelected(const QList<std::shared_ptr<ModuleBase_ViewerPrs>>& theValues,
+ bool theUpdateViewer = true);
/// Unselect all objects
- void clearSelected();
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \param theUpdateViewer the parameter to update viewer
+ void clearSelected(const bool theUpdateViewer = true);
/// Erase the feature and a shape.
/// \param theObject an object instance
- /// \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- void erase(ObjectPtr theObject, const bool isUpdateViewer = true);
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool erase(ObjectPtr theObject, const bool theUpdateViewer = true);
/// Erase the given AIS object displayed by corresponded display method
/// \param theAIS instance of AIS object
- /// \param isUpdate the parameter whether the viewer should be update immediatelly
- void eraseAIS(AISObjectPtr theAIS, const bool isUpdate = true);
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool eraseAIS(AISObjectPtr theAIS, const bool theUpdateViewer = true);
/// Erase all presentations
- /// \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- void eraseAll(const bool isUpdateViewer = true);
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool eraseAll(const bool theUpdateViewer = true);
- /// Deactivates selection of sub-shapes
- /// \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- void closeLocalContexts(const bool isUpdateViewer = true);
+ /// Remove default selection filters of the module from the current viewer
+ /// \param theAddFilterOnly if is not 'true' it will deactivate all fiters in viewer
+ void deactivateSelectionFilters(const bool theAddFilterOnly = true);
/// \brief Add selection filter
/// \param theFilter a filter instance
/// \param theFilter a filter instance
void removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+ /// Returns true if the selection filter is set to the viewer
+ /// \param theFilter a selection filter
+ virtual bool hasSelectionFilter(const Handle(SelectMgr_Filter)& theFilter);
+
/// Remove all selection filters
void removeFilters();
- /**
- * Sets a flag to the displayer whether the internal viewer can be updated by
- * the updateViewer method call. If it is not enabled, this method do nothing
- * \param isEnabled a boolean value
- */
+ /// Sets a flag to the displayer whether the internal viewer can be updated by
+ /// the updateViewer method call. If it is not enabled, this method do nothing.
+ /// This state maintain recurse, if the update is blocked twice or three times, the
+ /// viewer will not be updated until it is unblocked necessary times
+ /// (twice or three in the example).
+ /// \param isEnabled a boolean value
bool enableUpdateViewer(const bool isEnabled);
+ /// Returns true if the viewer update is not blocked
+ bool isUpdateEnabled() const
+ {
+ return myViewerBlockedRecursiveCount == 0;
+ }
+
/// Updates the viewer
- void updateViewer();
+ void updateViewer() const;
/// Searches the interactive object by feature
/// \param theObject the object or presentable feature
/// \return corresponded object or NULL if it not found
ObjectPtr getObject(const Handle(AIS_InteractiveObject)& theIO) const;
- /// Deactivates the given object (not allow selection)
- /// \param theObject object to deactivate
- void deactivate(ObjectPtr theObject);
-
- /// Activates the given object (it can be selected)
- /// \param theObject object to activate
- /// \param theModes - modes on which it has to be activated (can be empty)
- //void activate(ObjectPtr theObject, const QIntList& theModes);
-
- /// Returns the modes of activation
- /// \param theObject the feature or NULL if it not visualized
- /// \param theModes - modes on which it is activated (can be empty)
- void getModesOfActivation(ObjectPtr theObject, QIntList& theModes);
-
- /// Activates the given object with default modes
- /// \param theObject object to activate
- //void activate(ObjectPtr theObject);
-
- /// Returns true if the given object can be selected
- /// \param theObject object to check
- bool isActive(ObjectPtr theObject) const;
-
- /// Activates in local context displayed outside of the context.
- /// \param theModes - modes on which it has to be activated (can be empty)
- void activateObjects(const QIntList& theModes);
-
- /// Activates in local context displayed outside of the context.
- void deactivateObjects();
+ /// Deactivates the given objects (not allow selection)
+ /// \param theObjList - list of objects which has to be deactivated.
+ /// \param theUpdateViewer update viewer flag
+ void deactivateObjects(const QObjectPtrList& theObjList,
+ const bool theUpdateViewer = true);
/// Sets display mode for the given object if this object is displayed
- void setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate = true);
+ void setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool theUpdateViewer = true);
/// Returns current display mode for the given object.
/// If object is not dis played then returns NoMode.
int objectsCount() const { return myResult2AISObjectMap.size(); }
/// Returns list of displayed objects
- QObjectPtrList displayedObjects() const { return myResult2AISObjectMap.keys(); }
+ QObjectPtrList displayedObjects() const {
+#ifdef OPTIMIZE_PRS
+ return myResult2AISObjectMap.objects();
+#else
+ return myResult2AISObjectMap.keys();
+#endif
+ }
/// Returns list of displayed objects
- QList<AISObjectPtr> displayedPresentations() const { return myResult2AISObjectMap.values(); }
+#ifdef OPTIMIZE_PRS
+ QList<Handle(AIS_InteractiveObject)> displayedPresentations() const
+ {
+ return myResult2AISObjectMap.presentations();
+ }
+#else
+ QList<AISObjectPtr> displayedPresentations() const
+ {
+ return myResult2AISObjectMap.values();
+ }
+#endif
/// Returns true if the given object can be shown in shaded mode
/// \param theObject object to check
bool canBeShaded(ObjectPtr theObject) const;
/// Set color on presentation of an object if it is displayed
- /// \param theObject an object
+ /// \param theObject an object
/// \param theColor a color which has to be set
- /// \param theUpdate update viewer flag
+ /// \param theUpdateViewer update viewer flag
/// \return previously defined color on the object
- QColor setObjectColor(ObjectPtr theObject, const QColor& theColor, bool toUpdate = true);
+ QColor setObjectColor(ObjectPtr theObject, const QColor& theColor, bool theUpdateViewer = true);
+
+ /// Displays/erases thrihedron in current modes. It will be activated or deactivated
+ /// depending on the trihedron visible state and displayer active trihedron state
+ void displayTrihedron(bool theToDisplay) const;
+
+#ifdef TINSPECTOR
+ void setCallBack(const Handle(VInspectorAPI_CallBack)& theCallBack)
+ { myVCallBack = theCallBack; }
+ Handle(VInspectorAPI_CallBack) getCallBack() const { return myVCallBack; }
+#endif
+
+ /// Return true if the object is visible. If the object is feature, it returns true
+ /// if all results of the feature are shown
+ /// \param theDisplayer a displayer
+ /// \param theObject an object
+ /// \return a boolean value
+ static bool isVisible(XGUI_Displayer* theDisplayer, const ObjectPtr& theObject);
+
+
+ /// Returns screen plane of active view
+ GeomPlanePtr getScreenPlane() const;
+
+ /// Returns scale of active view
+ double getViewScale() const;
+
+ /// Set color of selection
+ /// \param theColor R,G,B values of color
+ void setSelectionColor(const std::vector<int>& theColor);
+
+ /// Returns current selection color
+ std::vector<int> selectionColor() const;
signals:
/// Signal on object display
/// \param theObject an object instance
/// \param theAIS AIS presentation
/// \param isShading flag to show in shading mode
- /// \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- /// \return true if the object is succesfully displayed
- void display(ObjectPtr theObject, AISObjectPtr theAIS, bool isShading,
- bool isUpdateViewer = true);
-
- /** Redisplay the shape if it was displayed
- * \param theObject an object instance
- * \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- */
- void redisplay(ObjectPtr theObject, bool isUpdateViewer = true);
-
- /// Activates the interactive object in the local context.
- /// \param theIO an interactive object
- /// \param theModes - modes on which it has to be activated (can be empty)
- void activate(const Handle(AIS_InteractiveObject)& theIO, const QIntList& theModes) const;
-
- /// Opens local context. Does nothing if it is already opened.
- void openLocalContext();
-
- /** Update the object presentable properties such as color, lines width and other
- * If the object is result with the color attribute value set, it is used,
- * otherwise the customize is applyed to the object's feature if it is a custom prs
- * \param theObject an object instance
- * \return the true state if there is changes and the presentation is customized
- */
+ /// \param theUpdateViewer the parameter whether the viewer should be update immediatelly
+ /// \return true if the object visibility state is changed
+ bool display(ObjectPtr theObject, AISObjectPtr theAIS, bool isShading,
+ bool theUpdateViewer = true);
+
+private:
+ /// Update the object presentable properties such as color, lines width and other
+ /// If the object is result with the color attribute value set, it is used,
+ /// otherwise the customize is applyed to the object's feature if it is a custom prs
+ /// \param theObject an object instance
+ /// \return the true state if there is changes and the presentation is customized
bool customizeObject(ObjectPtr theObject);
- protected:
- /// Reference to workshop
- XGUI_Workshop* myWorkshop;
+ /// Append the objects in the internal map. Checks whether the map already contains the object
+ /// \param theObject an object to display
+ /// \param theAIS AIOS object to display
+ void appendResultObject(ObjectPtr theObject, AISObjectPtr theAIS);
- /// A container for selection filters
- Handle(SelectMgr_AndFilter) myAndFilter;
+#ifdef _DEBUG
+ /// Returns an information about alredy displayed objects
+ /// \return a string representation
+ std::string getResult2AISObjectMapInfo() const;
+#endif
- /// A default custom presentation, which is used if the displayed feature is not a custom presentation
- GeomCustomPrsPtr myCustomPrs;
+ /// Returns container of visible presentations for the object. For a feature object,
+ /// the feature results are processed also. The presentations map is not cleared inside.
+ /// \param theObject a feature or result
+ /// \param thePresentations result map of presentations
+ void getPresentations(const ObjectPtr& theObject,
+ NCollection_Map<Handle(AIS_InteractiveObject)>& thePresentations);
+
+ /// Sets the shapes selected in the context. It contains logic of the similar method
+ /// in OCCT but improved for performance. The modification is to iterates by a list
+ /// of owners in the context only once.
+ /// \param theContext a viewer context. It has opened local context
+ /// \param theShapesToBeSelected a map of shapes. Owner's shape is searched in the map and the
+ /// owner is selected if it is found there.
+ /// Only first owner is processed(according to OCCT logic)
+ static void AddOrRemoveSelectedShapes(Handle(AIS_InteractiveContext) theContext,
+ const NCollection_DataMap<TopoDS_Shape,
+ NCollection_Map<Handle(AIS_InteractiveObject)>>& theShapesToBeSelected);
+
+private:
+ XGUI_SelectionActivate* selectionActivate() const;
+
+private:
+ XGUI_Workshop* myWorkshop; ///< Reference to workshop
+#ifdef TINSPECTOR
+ Handle(VInspectorAPI_CallBack) myVCallBack;
+#endif
+ Handle(SelectMgr_AndFilter) myAndFilter; ///< A container for selection filters
/// Definition of a type of map which defines correspondance between objects and presentations
+#ifdef OPTIMIZE_PRS
+ XGUI_TwoSidePresentationMap myResult2AISObjectMap; ///< A map of displayed objects
+#else
typedef QMap<ObjectPtr, AISObjectPtr> ResultToAISMap;
+ ResultToAISMap myResult2AISObjectMap; ///< A map of displayed objects
+#endif
- /// A map of displayed objects
- ResultToAISMap myResult2AISObjectMap;
-
- /// Selection modes installed for external objects in local context
- QIntList myActiveSelectionModes;
+ /// Number of blocking of the viewer update. The viewer is updated only if it is zero
+ int myViewerBlockedRecursiveCount;
- /// the enable update viewer flag
- bool myEnableUpdateViewer;
+ mutable void* myContextId;
+ mutable bool myNeedUpdate; ///< A flag that update was requested but not done
};
#endif