#include <QString>
#include <QMap>
#include <QObject>
+#include <QColor>
class ModelAPI_Feature;
class XGUI_Workshop;
/// \param isUpdate the parameter whether the viewer should be update immediatelly
void displayAIS(AISObjectPtr theAIS, bool isUpdate = true);
+ /** Redisplay the shape if it was displayed
+ * \param theObject an object instance
+ * \param isUpdateViewer the parameter whether the viewer should be update immediatelly
+ */
+ void redisplay(ObjectPtr theObject, bool isUpdateViewer = true);
+
/**
- * Add presentations which corresponds to the given features to current selection
- * \param theFeatures a list of features to be selected
+ * Add presentations to current selection. It unhighlight and deselect the current selection.
+ * The shape and result components are processed in the values. If the presentation shape is not
+ * empty, select it, otherwise select the result.
+ * \param theValues a list of presentation to be selected
* \param isUpdateViewer the parameter whether the viewer should be update immediatelly
*/
- void setSelected(const QObjectPtrList& theFeatures, bool isUpdateViewer = true);
+ void setSelected(const QList<ModuleBase_ViewerPrs>& theValues, bool isUpdateViewer = true);
/// Unselect all objects
bool enableUpdateViewer(const bool isEnabled);
/// Updates the viewer
- void updateViewer();
+ void updateViewer() const;
/// Searches the interactive object by feature
/// \param theObject the object or presentable feature
/// Activates in local context displayed outside of the context.
/// \param theModes - modes on which it has to be activated (can be empty)
- void activateObjects(const QIntList& theModes);
+ /// \param theObjList - list of objects which has to be activated. Can be empty. In this case all displayed objects will be used.
+ void activateObjects(const QIntList& theModes, const QObjectPtrList& theObjList = QObjectPtrList());
/// Activates in local context displayed outside of the context.
void deactivateObjects();
/// Returns list of displayed objects
QObjectPtrList displayedObjects() const { return myResult2AISObjectMap.keys(); }
+ /// Returns list of displayed objects
+ QList<AISObjectPtr> displayedPresentations() const { return myResult2AISObjectMap.values(); }
+
/// Returns true if the given object can be shown in shaded mode
/// \param theObject object to check
bool canBeShaded(ObjectPtr theObject) const;
+ /// Set color on presentation of an object if it is displayed
+ /// \param theObject an object
+ /// \param theColor a color which has to be set
+ /// \param toUpdate update viewer flag
+ /// \return previously defined color on the object
+ QColor setObjectColor(ObjectPtr theObject, const QColor& theColor, bool toUpdate = true);
signals:
/// Signal on object display
void display(ObjectPtr theObject, AISObjectPtr theAIS, bool isShading,
bool isUpdateViewer = true);
- /** Redisplay the shape if it was displayed
- * \param theObject an object instance
- * \param isUpdateViewer the parameter whether the viewer should be update immediatelly
- */
- void redisplay(ObjectPtr theObject, bool isUpdateViewer = true);
-
+private:
/// Activates the interactive object in the local context.
/// \param theIO an interactive object
/// \param theModes - modes on which it has to be activated (can be empty)
*/
bool customizeObject(ObjectPtr theObject);
+ /// Append the objects in the internal map. Checks whether the map already contains the object
+ /// \param theObject an object to display
+ /// \param theAIS AIOS object to display
+ void appendResultObject(ObjectPtr theObject, AISObjectPtr theAIS);
+
+ /// Returns an information about alredy displayed objects
+ /// \return a string representation
+ std::string getResult2AISObjectMapInfo() const;
+
protected:
/// Reference to workshop
XGUI_Workshop* myWorkshop;