#include <ModelAPI_AttributeIntArray.h>
#include <ModuleBase_ResultPrs.h>
+#include <ModuleBase_Tools.h>
#include <GeomAPI_Shape.h>
#include <GeomAPI_IPresentable.h>
#include <SelectMgr_ListOfFilter.hxx>
#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
+#include <StdSelect_ViewerSelector3d.hxx>
+
#include <TColStd_MapOfTransient.hxx>
#include <TColStd_MapIteratorOfMapOfTransient.hxx>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
//#define DEBUG_DISPLAY
-//#define DEBUG_ACTIVATE
+#define DEBUG_ACTIVATE
//#define DEBUG_FEATURE_REDISPLAY
//#define DEBUG_SELECTION_FILTERS
//#define DEBUG_USE_CLEAR_OUTDATED_SELECTION
if (isVisible(theObject)) {
redisplay(theObject, isUpdateViewer);
} else {
-#ifdef DEBUG_DISPLAY
- FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
- if (aFeature.get() != NULL) {
- qDebug(QString("display feature: %1, displayed: %2").
- arg(aFeature->data()->name().c_str()).
- arg(displayedObjects().size()).toStdString().c_str());
- }
-#endif
AISObjectPtr anAIS;
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
- myResult2AISObjectMap[theObject] = theAIS;
- bool aCanBeShaded = ::canBeShaded(anAISIO);
+ appendResultObject(theObject, theAIS);
+
// In order to avoid extra closing/opening context
SelectMgr_IndexedMapOfOwner aSelectedOwners;
- if (aCanBeShaded) {
- myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
- closeLocalContexts(false);
- }
aContext->Display(anAISIO, false);
aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, false);
if (isShading)
if (isCustomized)
aContext->Redisplay(anAISIO, false);
- if (aCanBeShaded) {
- openLocalContext();
- activateObjects(myActiveSelectionModes);
- myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
- }
- else
- activate(anAISIO, myActiveSelectionModes);
+ activate(anAISIO, myActiveSelectionModes);
}
if (isUpdateViewer)
updateViewer();
return;
}
if (aAIS_Obj != aAISObj) {
- myResult2AISObjectMap[theObject] = aAIS_Obj;
+ appendResultObject(theObject, aAIS_Obj);
}
aAISIO = aAIS_Obj->impl<Handle(AIS_InteractiveObject)>();
}
}
}
-void XGUI_Displayer::activateObjects(const QIntList& theModes)
+void XGUI_Displayer::activateObjects(const QIntList& theModes, const QObjectPtrList& theObjList)
{
#ifdef DEBUG_ACTIVATE
qDebug(QString("activate all features: theModes: %2, myActiveSelectionModes: %3").
if (!aContext->HasOpenedContext())
return;
+ // we need to block the sort of the viewer selector during deactivate/activate because
+ // it takes a lot of time if there are a many objects are processed. It can be performed
+ // manualy after the activation is peformed
+ Handle(StdSelect_ViewerSelector3d) aSelector = aContext->LocalContext()->MainSelector();
+ bool isUpdateSortPossible = !aSelector.IsNull() && aSelector->IsUpdateSortPossible();
+ if (!aSelector.IsNull())
+ aSelector->SetUpdateSortPossible(false);
+
//aContext->UseDisplayedObjects();
//myUseExternalObjects = true;
+ Handle(AIS_InteractiveObject) anAISIO;
AIS_ListOfInteractive aPrsList;
- ::displayedObjects(aContext, aPrsList);
+ if (theObjList.isEmpty())
+ ::displayedObjects(aContext, aPrsList);
+ else {
+ foreach(ObjectPtr aObj, theObjList) {
+ if (myResult2AISObjectMap.contains(aObj))
+ aPrsList.Append(myResult2AISObjectMap[aObj]->impl<Handle(AIS_InteractiveObject)>());
+ }
+ }
- Handle(AIS_Trihedron) aTrihedron;
AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
- Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
activate(anAISIO, myActiveSelectionModes);
}
+ // restore the sorting flag and perform the sort of selection
+ if (!aSelector.IsNull()) {
+ aSelector->SetUpdateSortPossible(isUpdateSortPossible);
+ aSelector->UpdateSort();
+ }
}
return;
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- bool aCanBeShaded = ::canBeShaded(aAISIO);
- // In order to avoid extra closing/opening context
SelectMgr_IndexedMapOfOwner aSelectedOwners;
- if (aCanBeShaded) {
- myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
- closeLocalContexts(false);
- }
aContext->SetDisplayMode(aAISIO, theMode, false);
// Redisplay in order to update new mode because it could be not computed before
aContext->Redisplay(aAISIO, false);
- if (aCanBeShaded) {
- openLocalContext();
- activateObjects(myActiveSelectionModes);
- myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
- }
if (toUpdate)
updateViewer();
}
if (aTColModes.IsEmpty())
aContext->Load(theIO, -1, true);
+ // trihedron AIS check should be after the AIS loading.
+ // If it is not loaded, it is steel selectable in the viewer.
Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
- //Deactivate trihedron which can be activated in local selector
if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
- // In order to clear active modes list
+ //aContext->Load(anAISIO, -1, true);
+ // In order to clear active modes list
if (theModes.size() == 0) {
//aContext->Load(anAISIO, 0, true);
aContext->Activate(theIO);
-#ifdef DEBUG_ACTIVATE
+ #ifdef DEBUG_ACTIVATE
qDebug("activate in all modes");
-#endif
+ #endif
} else {
foreach(int aMode, theModes) {
//aContext->Load(anAISIO, aMode, true);
if (!aModesActivatedForIO.contains(aMode)) {
aContext->Activate(theIO, aMode);
-#ifdef DEBUG_ACTIVATE
+ #ifdef DEBUG_ACTIVATE
qDebug(QString("activate: %1").arg(aMode).toStdString().c_str());
-#endif
+ #endif
}
}
}
updateViewer();
return QColor(aR, aG, aB);
}
+
+void XGUI_Displayer::appendResultObject(ObjectPtr theObject, AISObjectPtr theAIS)
+{
+ myResult2AISObjectMap[theObject] = theAIS;
+
+#ifdef DEBUG_DISPLAY
+ std::ostringstream aPtrStr;
+ aPtrStr << theObject.get();
+ qDebug(QString("display object: %1").arg(aPtrStr.str().c_str()).toStdString().c_str());
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+}
+
+std::string XGUI_Displayer::getResult2AISObjectMapInfo() const
+{
+ QStringList aContent;
+ foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+ std::ostringstream aPtrStr;
+ aPtrStr << "aObj = " << aObj.get() << ":";
+ aPtrStr << "anAIS = " << aAISObj.get() << ":";
+ aPtrStr << "[" << ModuleBase_Tools::objectInfo(aObj).toStdString().c_str() << "]";
+
+ aContent.append(aPtrStr.str().c_str());
+ }
+ return QString("myResult2AISObjectMap: size = %1\n%2").arg(myResult2AISObjectMap.size()).
+ arg(aContent.join("\n")).toStdString().c_str();
+}