#include <TColStd_MapOfTransient.hxx>
#include <TColStd_MapIteratorOfMapOfTransient.hxx>
+#include <Events_Loop.h>
+#include <ModelAPI_Events.h>
+
#include <set>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
}
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myWorkshop(theWorkshop)
+ : myWorkshop(theWorkshop), myEnableUpdateViewer(true)
{
enableUpdateViewer(true);
myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs());
return myResult2AISObjectMap.contains(theObject);
}
-void XGUI_Displayer::display(ObjectPtr theObject, bool theUpdateViewer)
+bool XGUI_Displayer::display(ObjectPtr theObject, bool theUpdateViewer)
{
+ bool aDisplayed = false;
if (isVisible(theObject)) {
#ifdef DEBUG_COMPOSILID_DISPLAY
ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(theObject);
}
else
#endif
- redisplay(theObject, theUpdateViewer);
+ aDisplayed = redisplay(theObject, theUpdateViewer);
} else {
AISObjectPtr anAIS;
-
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
bool isShading = false;
if (aPrs.get() != NULL) {
}
}
if (anAIS)
- display(theObject, anAIS, isShading, theUpdateViewer);
+ aDisplayed = display(theObject, anAIS, isShading, theUpdateViewer);
}
+ return aDisplayed;
}
bool canBeShaded(Handle(AIS_InteractiveObject) theAIS)
Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(theAIS);
if (!aShapePrs.IsNull()) {
TopoDS_Shape aShape = aShapePrs->Shape();
+ if (aShape.IsNull())
+ return false;
TopAbs_ShapeEnum aType = aShape.ShapeType();
if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
return false;
return false;
}
-void XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
+bool XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
bool isShading, bool theUpdateViewer)
{
+ bool aDisplayed = false;
+
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
- return;
+ return aDisplayed;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
anAISIO->Attributes()->SetFaceBoundaryDraw( Standard_True );
anAISIO->SetDisplayMode(aDispMode);
aContext->Display(anAISIO, aDispMode, 0, false, true, AIS_DS_Displayed);
+ aDisplayed = true;
emit objectDisplayed(theObject, theAIS);
activate(anAISIO, myActiveSelectionModes, theUpdateViewer);
- }
+ // the fix from VPA for more suitable selection of sketcher lines
+ if(anAISIO->Width() > 1) {
+ for(int aModeIdx = 0; aModeIdx < myActiveSelectionModes.length(); ++aModeIdx) {
+ aContext->SetSelectionSensitivity(anAISIO,
+ myActiveSelectionModes.value(aModeIdx), anAISIO->Width() + 2);
+ }
+ }
+ }
if (theUpdateViewer)
updateViewer();
+
+ return aDisplayed;
}
-void XGUI_Displayer::erase(ObjectPtr theObject, const bool theUpdateViewer)
+bool XGUI_Displayer::erase(ObjectPtr theObject, const bool theUpdateViewer)
{
+ bool aErased = false;
if (!isVisible(theObject))
- return;
+ return aErased;
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
- return;
+ return aErased;
+
AISObjectPtr anObject = myResult2AISObjectMap[theObject];
if (anObject) {
Handle(AIS_InteractiveObject) anAIS = anObject->impl<Handle(AIS_InteractiveObject)>();
if (!anAIS.IsNull()) {
emit beforeObjectErase(theObject, anObject);
aContext->Remove(anAIS, theUpdateViewer);
+ aErased = true;
}
}
myResult2AISObjectMap.remove(theObject);
+
+#ifdef DEBUG_DISPLAY
+ std::ostringstream aPtrStr;
+ aPtrStr << theObject.get();
+ qDebug(QString("erase object: %1").arg(aPtrStr.str().c_str()).toStdString().c_str());
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+ return aErased;
}
-void XGUI_Displayer::redisplay(ObjectPtr theObject, bool theUpdateViewer)
+bool XGUI_Displayer::redisplay(ObjectPtr theObject, bool theUpdateViewer)
{
+ bool aRedisplayed = false;
if (!isVisible(theObject))
- return;
+ return aRedisplayed;
AISObjectPtr aAISObj = getAISObject(theObject);
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
if (aPrs) {
AISObjectPtr aAIS_Obj = aPrs->getAISObject(aAISObj);
if (!aAIS_Obj) {
- erase(theObject, theUpdateViewer);
- return;
+ aRedisplayed = erase(theObject, theUpdateViewer);
+ return aRedisplayed;
}
if (aAIS_Obj != aAISObj) {
appendResultObject(theObject, aAIS_Obj);
aAISIO = aAIS_Obj->impl<Handle(AIS_InteractiveObject)>();
}
- if (!aAISIO.IsNull()) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && !aAISIO.IsNull()) {
// Check that the visualized shape is the same and the redisplay is not necessary
// Redisplay of AIS object leads to this object selection compute and the selection
// in the browser is lost
-
// this check is not necessary anymore because the selection store/restore is realized
// before and after the values modification.
// Moreother, this check avoids customize and redisplay presentation if the presentable
std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
if (aShapePtr.get()) {
const TopoDS_Shape& aOldShape = aShapePrs->Shape();
- isEqualShapes = aOldShape.IsEqual(aShapePtr->impl<TopoDS_Shape>());
+ if (!aOldShape.IsNull())
+ isEqualShapes = aOldShape.IsEqual(aShapePtr->impl<TopoDS_Shape>());
}
}
}
#endif
if (!isEqualShapes || isCustomized) {
aContext->Redisplay(aAISIO, false);
+ aRedisplayed = true;
#ifdef DEBUG_FEATURE_REDISPLAY
qDebug(" Redisplay happens");
#endif
updateViewer();
}
}
+ return aRedisplayed;
+}
+
+void XGUI_Displayer::redisplayObjects()
+{
+ // redisplay objects visualized in the viewer
+ static Events_ID EVENT_DISP = Events_Loop::eventByName(EVENT_OBJECT_TO_REDISPLAY);
+ static const ModelAPI_EventCreator* aECreator = ModelAPI_EventCreator::get();
+ QObjectPtrList aDisplayed = myWorkshop->displayer()->displayedObjects();
+ QObjectPtrList::const_iterator anIt = aDisplayed.begin(), aLast = aDisplayed.end();
+ for (; anIt != aLast; anIt++) {
+ aECreator->sendUpdated(*anIt, EVENT_DISP);
+ }
+ Events_Loop::loop()->flush(EVENT_DISP);
}
void XGUI_Displayer::deactivate(ObjectPtr theObject, const bool theUpdateViewer)
arg(anInfoStr).
toStdString().c_str());
#endif
- if (isVisible(theObject)) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && isVisible(theObject)) {
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
}
}
-void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
+void XGUI_Displayer::deactivateObjects(const QObjectPtrList& theObjList,
+ const bool theUpdateViewer)
{
- if (!isVisible(theObject))
- return;
+ QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
+ for (; anIt != aLast; anIt++) {
+ deactivate(*anIt, false);
+ }
+ //VSV It seems that there is no necessity to update viewer on deactivation
+ //if (theUpdateViewer)
+ // updateViewer();
+}
+void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
+{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
+ if (aContext.IsNull() || !isVisible(theObject))
return;
AISObjectPtr aAISObj = getAISObject(theObject);
// Convert shape types to selection types
QIntList aModes;
foreach(int aType, theModes) {
- if (aType > TopAbs_SHAPE)
+ if (aType >= TopAbs_SHAPE)
aModes.append(aType);
else
aModes.append(AIS_Shape::SelectionMode((TopAbs_ShapeEnum)aType));
}
myActiveSelectionModes = aNewModes;
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
// Open local context if there is no one
- if (!aContext->HasOpenedContext())
+ if (aContext.IsNull() || !aContext->HasOpenedContext())
return;
//aContext->UseDisplayedObjects();
}
AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
+ bool isActivationChanged = false;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
- activate(anAISIO, myActiveSelectionModes, false);
+ if (activate(anAISIO, myActiveSelectionModes, false))
+ isActivationChanged = true;
}
- if (theUpdateViewer)
- updateViewer();
+ // VSV It seems that there is no necessity to update viewer on activation
+ //if (theUpdateViewer && isActivationChanged)
+ // updateViewer();
}
bool XGUI_Displayer::isActive(ObjectPtr theObject) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return false;
- if (!isVisible(theObject))
+ if (aContext.IsNull() || !isVisible(theObject))
return false;
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
void XGUI_Displayer::clearSelected()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext) {
+ if (!aContext.IsNull()) {
aContext->UnhilightCurrents(false);
aContext->ClearSelected();
}
}
-void XGUI_Displayer::eraseAll(const bool theUpdateViewer)
+bool XGUI_Displayer::eraseAll(const bool theUpdateViewer)
{
+ bool aErased = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!aContext.IsNull()) {
foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
if (!anIO.IsNull()) {
emit beforeObjectErase(aObj, aAISObj);
aContext->Remove(anIO, false);
+ aErased = true;
}
}
if (theUpdateViewer)
updateViewer();
}
myResult2AISObjectMap.clear();
+#ifdef DEBUG_DISPLAY
+ qDebug("eraseAll");
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+ return aErased;
}
void XGUI_Displayer::deactivateTrihedron() const
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
-
- AIS_ListOfInteractive aList;
- aContext->DisplayedObjects(aList, true);
- AIS_ListIteratorOfListOfInteractive aIt;
- for (aIt.Initialize(aList); aIt.More(); aIt.Next()) {
- Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(aIt.Value());
- if (!aTrihedron.IsNull()) {
- aContext->Deactivate(aTrihedron);
+ if (!aContext.IsNull()) {
+ AIS_ListOfInteractive aList;
+ aContext->DisplayedObjects(aList, true);
+ AIS_ListIteratorOfListOfInteractive aIt;
+ for (aIt.Initialize(aList); aIt.More(); aIt.Next()) {
+ Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(aIt.Value());
+ if (!aTrihedron.IsNull()) {
+ aContext->Deactivate(aTrihedron);
+ }
}
}
}
void XGUI_Displayer::openLocalContext()
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if (aContext.IsNull())
- return;
// Open local context if there is no one
- if (!aContext->HasOpenedContext()) {
+ if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
// Preserve selected objects
//AIS_ListOfInteractive aAisList;
//for (aContext->InitCurrent(); aContext->MoreCurrent(); aContext->NextCurrent())
void XGUI_Displayer::closeLocalContexts(const bool theUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if ( (!aContext.IsNull()) && (aContext->HasOpenedContext()) ) {
+ if (!aContext.IsNull() && aContext->HasOpenedContext()) {
// Preserve selected objects
//AIS_ListOfInteractive aAisList;
//for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected())
//aContext->ClearSelected();
aContext->CloseAllContexts(false);
+ // From the moment when the AIS_DS_Displayed flag is used in the Display of AIS object,
+ // this code is obsolete. It is temporaty commented and should be removed after
+ // the test campaign.
// Redisplay all object if they were displayed in localContext
- Handle(AIS_InteractiveObject) aAISIO;
+ /*Handle(AIS_InteractiveObject) aAISIO;
foreach (AISObjectPtr aAIS, myResult2AISObjectMap) {
aAISIO = aAIS->impl<Handle(AIS_InteractiveObject)>();
if (aContext->DisplayStatus(aAISIO) != AIS_DS_Displayed) {
aContext->Display(aAISIO, false);
aContext->SetDisplayMode(aAISIO, Shading, false);
}
- }
+ }*/
// Append the filters from the local selection in the global selection context
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
void XGUI_Displayer::updateViewer() const
{
+ static int ai = 0;
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!aContext.IsNull() && myEnableUpdateViewer) {
myWorkshop->viewer()->Zfitall();
const int theMode, const bool theUpdateViewer) const
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- aContext->Activate(theIO, theMode, theUpdateViewer);
+ if (!aContext.IsNull()) {
+ aContext->Activate(theIO, theMode, theUpdateViewer);
#ifdef DEBUG_ACTIVATE_AIS
- ObjectPtr anObject = getObject(theIO);
- anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
- qDebug(QString("activateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
+ ObjectPtr anObject = getObject(theIO);
+ anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
+ qDebug(QString("activateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
#endif
+ }
}
void XGUI_Displayer::deactivateAIS(const Handle(AIS_InteractiveObject)& theIO, const int theMode) const
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if (theMode == -1)
- aContext->Deactivate(theIO);
- else
- aContext->Deactivate(theIO, theMode);
+ if (!aContext.IsNull()) {
+ if (theMode == -1)
+ aContext->Deactivate(theIO);
+ else
+ aContext->Deactivate(theIO, theMode);
#ifdef DEBUG_DEACTIVATE_AIS
- ObjectPtr anObject = getObject(theIO);
- anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
- qDebug(QString("deactivateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
+ ObjectPtr anObject = getObject(theIO);
+ anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
+ qDebug(QString("deactivateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
#endif
+ }
}
Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if ((!aContext.IsNull()) && (!aContext->HasOpenedContext())) {
+ if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
aContext->OpenLocalContext();
deactivateTrihedron();
aContext->DefaultDrawer()->VIsoAspect()->SetNumber(0);
Handle(SelectMgr_AndFilter) XGUI_Displayer::GetFilter()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (myAndFilter.IsNull() && !aContext.IsNull()) {
+ if (!aContext.IsNull() && myAndFilter.IsNull()) {
myAndFilter = new SelectMgr_AndFilter();
aContext->AddFilter(myAndFilter);
}
return myAndFilter;
}
-void XGUI_Displayer::displayAIS(AISObjectPtr theAIS, bool theUpdateViewer)
+bool XGUI_Displayer::displayAIS(AISObjectPtr theAIS, const bool toActivateInSelectionModes,
+ bool theUpdateViewer)
{
+ bool aDisplayed = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
- if (!anAISIO.IsNull()) {
- aContext->Display(anAISIO, theUpdateViewer);
- if (aContext->HasOpenedContext()) {
- if (myActiveSelectionModes.size() == 0)
- activateAIS(anAISIO, 0, theUpdateViewer);
- else {
- foreach(int aMode, myActiveSelectionModes) {
- activateAIS(anAISIO, aMode, theUpdateViewer);
+ if (!aContext.IsNull() && !anAISIO.IsNull()) {
+ aContext->Display(anAISIO, 0/*wireframe*/, 0, theUpdateViewer, true, AIS_DS_Displayed);
+ aDisplayed = true;
+ aContext->Deactivate(anAISIO);
+ aContext->Load(anAISIO);
+ if (toActivateInSelectionModes) {
+ if (aContext->HasOpenedContext()) {
+ if (myActiveSelectionModes.size() == 0)
+ activateAIS(anAISIO, 0, theUpdateViewer);
+ else {
+ foreach(int aMode, myActiveSelectionModes) {
+ activateAIS(anAISIO, aMode, theUpdateViewer);
+ }
}
}
}
}
+ return aDisplayed;
}
-void XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool theUpdateViewer)
+bool XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool theUpdateViewer)
{
+ bool aErased = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
- Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
- if (!anAISIO.IsNull()) {
- aContext->Remove(anAISIO, theUpdateViewer);
+ if (!aContext.IsNull()) {
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull() && aContext->IsDisplayed(anAISIO)) {
+ aContext->Remove(anAISIO, theUpdateViewer);
+ aErased = true;
+ }
}
+ return aErased;
}
return (XGUI_Displayer::DisplayMode) aAISIO->DisplayMode();
}
+void XGUI_Displayer::deactivateSelectionFilters()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!myAndFilter.IsNull()) {
+ bool aFound = false;
+ if (!aContext.IsNull()) {
+ const SelectMgr_ListOfFilter& aFilters = aContext->Filters();
+ SelectMgr_ListIteratorOfListOfFilter anIt(aFilters);
+ for (; anIt.More() && !aFound; anIt.Next()) {
+ Handle(SelectMgr_Filter) aFilter = anIt.Value();
+ aFound = aFilter == myAndFilter;
+ }
+ if (aFound)
+ aContext->RemoveFilter(myAndFilter);
+ }
+ myAndFilter.Nullify();
+ }
+}
+
void XGUI_Displayer::addSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull() || hasSelectionFilter(theFilter))
return;
- Handle(SelectMgr_CompositionFilter) aCompFilter = GetFilter();
- aCompFilter->Add(theFilter);
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull()) {
+ aCompositeFilter->Add(theFilter);
#ifdef DEBUG_SELECTION_FILTERS
- int aCount = GetFilter()->StoredFilters().Extent();
- qDebug(QString("addSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+ int aCount = aCompositeFilter->StoredFilters().Extent();
+ qDebug(QString("addSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
#endif
+ }
}
void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
+
Handle(SelectMgr_AndFilter) aCompositeFilter = GetFilter();
- if (aCompositeFilter->IsIn(theFilter))
+ if (!aCompositeFilter.IsNull() && aCompositeFilter->IsIn(theFilter)) {
aCompositeFilter->Remove(theFilter);
#ifdef DEBUG_SELECTION_FILTERS
- int aCount = GetFilter()->StoredFilters().Extent();
- qDebug(QString("removeSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+ int aCount = aCompositeFilter->StoredFilters().Extent();
+ qDebug(QString("removeSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
#endif
+ }
}
bool XGUI_Displayer::hasSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
if (theFilter.Access() == aIt.Value().Access())
aFilterFound = true;
}
- Handle(SelectMgr_CompositionFilter) aCompFilter = GetFilter();
- const SelectMgr_ListOfFilter& aStoredFilters = aCompFilter->StoredFilters();
- for (aIt.Initialize(aStoredFilters); aIt.More() && !aFilterFound; aIt.Next()) {
- if (theFilter.Access() == aIt.Value().Access())
- aFilterFound = true;
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull()) {
+ const SelectMgr_ListOfFilter& aStoredFilters = aCompositeFilter->StoredFilters();
+ for (aIt.Initialize(aStoredFilters); aIt.More() && !aFilterFound; aIt.Next()) {
+ if (theFilter.Access() == aIt.Value().Access())
+ aFilterFound = true;
+ }
}
return aFilterFound;
}
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- GetFilter()->Clear();
+
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull())
+ aCompositeFilter->Clear();
}
void XGUI_Displayer::showOnly(const QObjectPtrList& theList)
return ::canBeShaded(anAIS);
}
-void XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
+bool XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
const QIntList& theModes,
const bool theUpdateViewer) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull() || theIO.IsNull())
- return;
-
+ return false;
+
+ bool isActivationChanged = false;
// deactivate object in all modes, which are not in the list of activation
// It seems that after the IO deactivation the selected state of the IO's owners
// is modified in OCC(version: 6.8.0) and the selection of the object later is lost.
}
if (isDeactivated) {
// the selection from the previous activation modes should be cleared manually (#26172)
+ theIO->ClearSelected();
aContext->LocalContext()->ClearOutdatedSelection(theIO, true);
- if (theUpdateViewer)
- updateViewer();
+ // For performance issues
+ //if (theUpdateViewer)
+ // updateViewer();
+ isActivationChanged = true;
}
// loading the interactive object allowing the decomposition
//aContext->Load(anAISIO, aMode, true);
if (!aModesActivatedForIO.contains(aMode)) {
activateAIS(theIO, aMode, theUpdateViewer);
+ isActivationChanged = true;
}
}
}
}
+ return isActivationChanged;
}
bool XGUI_Displayer::customizeObject(ObjectPtr theObject)
}
bool isCustomized = aCustomPrs.get() &&
aCustomPrs->customisePresentation(aResult, anAISObj, myCustomPrs);
- myWorkshop->module()->customizeObject(theObject);
return isCustomized;
}
aContent.append(aPtrStr.str().c_str());
}
- return QString("myResult2AISObjectMap: size = %1\n%2").arg(myResult2AISObjectMap.size()).
+ return QString("myResult2AISObjectMap: size = %1\n%2\n").arg(myResult2AISObjectMap.size()).
arg(aContent.join("\n")).toStdString().c_str();
}