+// Copyright (C) 2014-20xx CEA/DEN, EDF R&D -->
+
// File: XGUI_Displayer.cpp
// Created: 20 Apr 2014
// Author: Natalia ERMOLAEVA
#include "XGUI_Displayer.h"
-#include "XGUI_Viewer.h"
#include "XGUI_Workshop.h"
#include "XGUI_ViewerProxy.h"
+#include "XGUI_SelectionMgr.h"
+#include "XGUI_Selection.h"
+#include "XGUI_CustomPrs.h"
+
+#ifndef HAVE_SALOME
+#include <AppElements_Viewer.h>
+#endif
#include <ModelAPI_Document.h>
#include <ModelAPI_Data.h>
#include <ModelAPI_Object.h>
#include <ModelAPI_Tools.h>
+#include <ModelAPI_AttributeIntArray.h>
+#include <ModelAPI_ResultCompSolid.h>
#include <ModuleBase_ResultPrs.h>
+#include <ModuleBase_Tools.h>
+#include <ModuleBase_IModule.h>
#include <GeomAPI_Shape.h>
#include <GeomAPI_IPresentable.h>
+#include <GeomAPI_ICustomPrs.h>
#include <AIS_InteractiveContext.hxx>
#include <AIS_LocalContext.hxx>
#include <AIS_DimensionSelectionMode.hxx>
#include <AIS_Shape.hxx>
#include <AIS_Dimension.hxx>
+#include <AIS_Trihedron.hxx>
+#include <AIS_Axis.hxx>
+#include <AIS_Plane.hxx>
+#include <AIS_Point.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <SelectMgr_ListOfFilter.hxx>
#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
+#include <Prs3d_Drawer.hxx>
+#include <Prs3d_IsoAspect.hxx>
+#include <SelectMgr_SelectionManager.hxx>
+
+#include <StdSelect_ViewerSelector3d.hxx>
+
+#include <TColStd_MapOfTransient.hxx>
+#include <TColStd_MapIteratorOfMapOfTransient.hxx>
+
+#include <Events_Loop.h>
+#include <ModelAPI_Events.h>
#include <set>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
+//#define DEBUG_ACTIVATE_OBJECTS
+//#define DEBUG_DEACTIVATE
+//#define DEBUG_ACTIVATE_AIS
+//#define DEBUG_DEACTIVATE_AIS
+
+//#define DEBUG_DISPLAY
+//#define DEBUG_FEATURE_REDISPLAY
+//#define DEBUG_SELECTION_FILTERS
+
+//#define DEBUG_COMPOSILID_DISPLAY
+// Workaround for bug #25637
+void displayedObjects(const Handle(AIS_InteractiveContext)& theAIS, AIS_ListOfInteractive& theList)
+{
+ // Get from null point
+ theAIS->DisplayedObjects(theList, true);
+ if (theAIS->HasOpenedContext()) {
+ // get from local context
+ const Handle(AIS_LocalContext)& aLC = theAIS->LocalContext();
+ TColStd_MapOfTransient aMap;
+ int NbDisp = aLC->DisplayedObjects(aMap);
+ TColStd_MapIteratorOfMapOfTransient aIt(aMap);
+
+ Handle(AIS_InteractiveObject) curIO;
+ Handle(Standard_Transient) Tr;
+ for(; aIt.More(); aIt.Next()){
+ Tr = aIt.Key();
+ curIO = *((Handle(AIS_InteractiveObject)*) &Tr);
+ theList.Append(curIO);
+ }
+ }
+}
+
+QString qIntListInfo(const QIntList& theValues, const QString& theSeparator = QString(", "))
+{
+ QStringList anInfo;
+ QIntList::const_iterator anIt = theValues.begin(), aLast = theValues.end();
+ for (; anIt != aLast; anIt++) {
+ anInfo.append(QString::number(*anIt));
+ }
+ return anInfo.join(theSeparator);
+}
+
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myUseExternalObjects(false), myWorkshop(theWorkshop)
+ : myWorkshop(theWorkshop), myNeedUpdate(false),
+ myIsTrihedronActive(false), myViewerBlockedRecursiveCount(0)
{
+ myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs(theWorkshop));
}
XGUI_Displayer::~XGUI_Displayer()
return myResult2AISObjectMap.contains(theObject);
}
-void XGUI_Displayer::display(ObjectPtr theObject, bool isUpdateViewer)
+bool XGUI_Displayer::display(ObjectPtr theObject, bool theUpdateViewer)
{
+ bool aDisplayed = false;
if (isVisible(theObject)) {
- redisplay(theObject, isUpdateViewer);
+#ifdef DEBUG_COMPOSILID_DISPLAY
+ ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(theObject);
+ if (aCompsolidResult.get()) {
+ for(int i = 0; i < aCompsolidResult->numberOfSubs(); i++) {
+ ResultPtr aSubResult = aCompsolidResult->subResult(i);
+ if (aSubResult.get())
+ redisplay(aSubResult, false);
+ }
+ if (theUpdateViewer)
+ updateViewer();
+ }
+ else
+#endif
+ aDisplayed = redisplay(theObject, theUpdateViewer);
} else {
AISObjectPtr anAIS;
-
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
bool isShading = false;
- if (aPrs) {
- anAIS = aPrs->getAISObject(AISObjectPtr());
+ if (aPrs.get() != NULL) {
+ anAIS = aPrs->getAISObject(anAIS);
} else {
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
- if (aResult) {
+ if (aResult.get() != NULL) {
+#ifdef DEBUG_COMPOSILID_DISPLAY
+ ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(theObject);
+ if (aCompsolidResult.get()) {
+ for(int i = 0; i < aCompsolidResult->numberOfSubs(); i++) {
+ ResultPtr aSubResult = aCompsolidResult->subResult(i);
+ if (aSubResult.get())
+ display(aSubResult, false);
+ }
+ if (theUpdateViewer)
+ updateViewer();
+ }
+ else {
+#endif
std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
- if (aShapePtr) {
+ if (aShapePtr.get() != NULL) {
anAIS = AISObjectPtr(new GeomAPI_AISObject());
anAIS->setImpl(new Handle(AIS_InteractiveObject)(new ModuleBase_ResultPrs(aResult)));
//anAIS->createShape(aShapePtr);
isShading = true;
}
+#ifdef DEBUG_COMPOSILID_DISPLAY
+ } // close else
+#endif
}
}
if (anAIS)
- display(theObject, anAIS, isShading, isUpdateViewer);
+ aDisplayed = display(theObject, anAIS, isShading, theUpdateViewer);
+ }
+ return aDisplayed;
+}
+
+bool canBeShaded(Handle(AIS_InteractiveObject) theAIS)
+{
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(theAIS);
+ if (!aShapePrs.IsNull()) {
+ TopoDS_Shape aShape = aShapePrs->Shape();
+ if (aShape.IsNull())
+ return false;
+ TopAbs_ShapeEnum aType = aShape.ShapeType();
+ if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
+ return false;
+ else {
+ // Check that the presentation is not a sketch
+ Handle(ModuleBase_ResultPrs) aPrs = Handle(ModuleBase_ResultPrs)::DownCast(theAIS);
+ if (!aPrs.IsNull())
+ return !aPrs->isSketchMode();
+ return true;
+ }
}
+ return false;
}
-void XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
- bool isShading, bool isUpdateViewer)
+bool XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
+ bool isShading, bool theUpdateViewer)
{
+ bool aDisplayed = false;
+
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
- return;
+ return aDisplayed;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
- myResult2AISObjectMap[theObject] = theAIS;
- aContext->Display(anAISIO, false);
- aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, isUpdateViewer);
- if (aContext->HasOpenedContext()) {
- if (myUseExternalObjects) {
- if (myActiveSelectionModes.size() == 0)
- aContext->Activate(anAISIO);
- else {
- foreach(int aMode, myActiveSelectionModes) {
- aContext->Activate(anAISIO, aMode);
- }
- }
+ appendResultObject(theObject, theAIS);
+
+ bool isCustomized = customizeObject(theObject);
+
+ int aDispMode = isShading? Shading : Wireframe;
+ if (isShading)
+ anAISIO->Attributes()->SetFaceBoundaryDraw( Standard_True );
+ anAISIO->SetDisplayMode(aDispMode);
+ aContext->Display(anAISIO, aDispMode, 0, false, true, AIS_DS_Displayed);
+ aDisplayed = true;
+
+ emit objectDisplayed(theObject, theAIS);
+ activate(anAISIO, myActiveSelectionModes, theUpdateViewer);
+ // the fix from VPA for more suitable selection of sketcher lines
+ if(anAISIO->Width() > 1) {
+ for(int aModeIdx = 0; aModeIdx < myActiveSelectionModes.length(); ++aModeIdx) {
+ int aMode = myActiveSelectionModes.value(aModeIdx);
+ double aPrecision = (aMode == getSelectionMode(TopAbs_VERTEX))? 20 :
+ (anAISIO->Width() + 2);
+ aContext->SetSelectionSensitivity(anAISIO, aMode, aPrecision);
}
}
- }
+ }
+ if (theUpdateViewer)
+ updateViewer();
+
+ return aDisplayed;
}
-void XGUI_Displayer::erase(ObjectPtr theObject, const bool isUpdateViewer)
+bool XGUI_Displayer::erase(ObjectPtr theObject, const bool theUpdateViewer)
{
+ bool aErased = false;
if (!isVisible(theObject))
- return;
+ return aErased;
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
- return;
+ return aErased;
+
AISObjectPtr anObject = myResult2AISObjectMap[theObject];
if (anObject) {
Handle(AIS_InteractiveObject) anAIS = anObject->impl<Handle(AIS_InteractiveObject)>();
if (!anAIS.IsNull()) {
- aContext->Remove(anAIS, isUpdateViewer);
+ emit beforeObjectErase(theObject, anObject);
+ aContext->Remove(anAIS, false/*update viewer*/);
+ aErased = true;
}
}
myResult2AISObjectMap.remove(theObject);
+
+#ifdef DEBUG_DISPLAY
+ std::ostringstream aPtrStr;
+ aPtrStr << theObject.get();
+ qDebug(QString("erase object: %1").arg(aPtrStr.str().c_str()).toStdString().c_str());
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+
+ if (theUpdateViewer)
+ updateViewer();
+
+ return aErased;
}
-void XGUI_Displayer::redisplay(ObjectPtr theObject, bool isUpdateViewer)
+bool XGUI_Displayer::redisplay(ObjectPtr theObject, bool theUpdateViewer)
{
+ bool aRedisplayed = false;
if (!isVisible(theObject))
- return;
+ return aRedisplayed;
AISObjectPtr aAISObj = getAISObject(theObject);
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
if (aPrs) {
AISObjectPtr aAIS_Obj = aPrs->getAISObject(aAISObj);
if (!aAIS_Obj) {
- erase(theObject, isUpdateViewer);
- return;
+ aRedisplayed = erase(theObject, theUpdateViewer);
+ return aRedisplayed;
}
if (aAIS_Obj != aAISObj) {
- myResult2AISObjectMap[theObject] = aAIS_Obj;
+ appendResultObject(theObject, aAIS_Obj);
}
aAISIO = aAIS_Obj->impl<Handle(AIS_InteractiveObject)>();
}
- if (!aAISIO.IsNull()) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
- aContext->Redisplay(aAISIO, isUpdateViewer);
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && !aAISIO.IsNull()) {
+ // Check that the visualized shape is the same and the redisplay is not necessary
+ // Redisplay of AIS object leads to this object selection compute and the selection
+ // in the browser is lost
+ // this check is not necessary anymore because the selection store/restore is realized
+ // before and after the values modification.
+ // Moreother, this check avoids customize and redisplay presentation if the presentable
+ // parameter is changed.
+ bool isEqualShapes = false;
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL) {
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(aAISIO);
+ if (!aShapePrs.IsNull()) {
+ std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
+ if (aShapePtr.get()) {
+ const TopoDS_Shape& aOldShape = aShapePrs->Shape();
+ if (!aOldShape.IsNull())
+ isEqualShapes = aOldShape.IsEqual(aShapePtr->impl<TopoDS_Shape>());
+ }
+ }
+ }
+ // Customization of presentation
+ bool isCustomized = customizeObject(theObject);
+ #ifdef DEBUG_FEATURE_REDISPLAY
+ qDebug(QString("Redisplay: %1, isEqualShapes=%2, isCustomized=%3").
+ arg(!isEqualShapes || isCustomized).arg(isEqualShapes).arg(isCustomized).toStdString().c_str());
+ #endif
+ if (!isEqualShapes || isCustomized) {
+ /// if shapes are equal and presentation are customized, selection should be restored
+ bool aNeedToRestoreSelection = isEqualShapes && isCustomized;
+ if (aNeedToRestoreSelection)
+ myWorkshop->module()->storeSelection();
+
+ aContext->Redisplay(aAISIO, false);
+
+ if (aNeedToRestoreSelection)
+ myWorkshop->module()->restoreSelection();
+
+ aRedisplayed = true;
+ #ifdef DEBUG_FEATURE_REDISPLAY
+ qDebug(" Redisplay happens");
+ #endif
+ if (theUpdateViewer)
+ updateViewer();
+ }
}
+ return aRedisplayed;
}
-void XGUI_Displayer::deactivate(ObjectPtr theObject)
+void XGUI_Displayer::redisplayObjects()
{
- if (isVisible(theObject)) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
+ // redisplay objects visualized in the viewer
+ static Events_ID EVENT_DISP = Events_Loop::eventByName(EVENT_OBJECT_TO_REDISPLAY);
+ static const ModelAPI_EventCreator* aECreator = ModelAPI_EventCreator::get();
+ QObjectPtrList aDisplayed = myWorkshop->displayer()->displayedObjects();
+ QObjectPtrList::const_iterator anIt = aDisplayed.begin(), aLast = aDisplayed.end();
+ for (; anIt != aLast; anIt++) {
+ aECreator->sendUpdated(*anIt, EVENT_DISP);
+ }
+ Events_Loop::loop()->flush(EVENT_DISP);
+}
+void XGUI_Displayer::deactivate(ObjectPtr theObject, const bool theUpdateViewer)
+{
+#ifdef DEBUG_DEACTIVATE
+ QString anInfoStr = ModuleBase_Tools::objectInfo(theObject);
+ qDebug(QString("deactivate: myActiveSelectionModes[%1]: %2, objects = ").
+ arg(myActiveSelectionModes.size()).arg(qIntListInfo(myActiveSelectionModes)).
+ arg(anInfoStr).
+ toStdString().c_str());
+#endif
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && isVisible(theObject)) {
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->Deactivate(anAIS);
+
+ deactivateAIS(anAIS);
+ // the selection from the previous activation modes should be cleared manually (#26172)
+ aContext->LocalContext()->ClearOutdatedSelection(anAIS, true);
+ if (theUpdateViewer)
+ updateViewer();
}
}
-void XGUI_Displayer::activate(ObjectPtr theFeature)
+void XGUI_Displayer::deactivateObjects(const QObjectPtrList& theObjList,
+ const bool theUpdateViewer)
{
- QIntList aModes;
- activate(theFeature, aModes);
+ //Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
+ //if (!aTrihedron.IsNull())
+ // deactivateAIS(aTrihedron);
+
+ QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
+ for (; anIt != aLast; anIt++) {
+ deactivate(*anIt, false);
+ }
+ //VSV It seems that there is no necessity to update viewer on deactivation
+ //if (theUpdateViewer)
+ // updateViewer();
}
-void XGUI_Displayer::activate(ObjectPtr theObject, const QIntList& theModes)
+void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
{
- if (isVisible(theObject)) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull() || !isVisible(theObject))
+ return;
- AISObjectPtr anObj = myResult2AISObjectMap[theObject];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (aContext->HasOpenedContext()) {
- aContext->Load(anAIS, -1, true);
+ AISObjectPtr aAISObj = getAISObject(theObject);
+
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ TColStd_ListOfInteger aTColModes;
+ aContext->ActivatedModes(anAISIO, aTColModes);
+ TColStd_ListIteratorOfListOfInteger itr( aTColModes );
+ for (; itr.More(); itr.Next() ) {
+ theModes.append(itr.Value());
}
- if (theModes.size() > 0) {
- foreach(int aMode, theModes) {
- aContext->Activate(anAIS, aMode);
+ }
+}
+
+int XGUI_Displayer::getSelectionMode(int theShapeType)
+{
+ return (theShapeType >= TopAbs_SHAPE)? theShapeType :
+ AIS_Shape::SelectionMode((TopAbs_ShapeEnum)theShapeType);
+}
+
+bool XGUI_Displayer::isVisible(XGUI_Displayer* theDisplayer, const ObjectPtr& theObject)
+{
+ bool aVisible = false;
+ GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aPrs.get() || aResult.get()) {
+ aVisible = theDisplayer->isVisible(theObject);
+ // compsolid is not visualized in the viewer, but should have presentation when all sub solids are
+ // visible. It is useful for highlight presentation where compsolid shape is selectable
+ if (!aVisible && aResult.get() && aResult->groupName() == ModelAPI_ResultCompSolid::group()) {
+ ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(aResult);
+ if (aCompsolidResult.get() != NULL) { // change colors for all sub-solids
+ bool anAllSubsVisible = aCompsolidResult->numberOfSubs() > 0;
+ for(int i = 0; i < aCompsolidResult->numberOfSubs() && anAllSubsVisible; i++) {
+ anAllSubsVisible = theDisplayer->isVisible(aCompsolidResult->subResult(i));
+ }
+ aVisible = anAllSubsVisible;
}
- } else
- aContext->Activate(anAIS);
+ }
+ }
+ else {
+ // check if all results of the feature are visible
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ std::list<ResultPtr> aResults = aFeature->results();
+ std::list<ResultPtr>::const_iterator aIt;
+ aVisible = !aResults.empty();
+ for (aIt = aResults.begin(); aIt != aResults.end(); ++aIt) {
+ aVisible = aVisible && theDisplayer->isVisible(*aIt);
+ }
}
+ return aVisible;
+}
+
+
+void XGUI_Displayer::activateObjects(const QIntList& theModes, const QObjectPtrList& theObjList,
+ const bool theUpdateViewer)
+{
+ // Convert shape types to selection types
+ QIntList aModes;
+ foreach(int aType, theModes) {
+ aModes.append(getSelectionMode(aType));
+ }
+
+#ifdef DEBUG_ACTIVATE_OBJECTS
+ QStringList anInfo;
+ QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
+ for (; anIt != aLast; ++anIt) {
+ anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
+ }
+ QString anInfoStr = anInfo.join(", ");
+
+ qDebug(QString("activateObjects: aModes[%1] = %2, myActiveSelectionModes[%3] = %4, objects = %5").
+ arg(aModes.size()).arg(qIntListInfo(aModes)).
+ arg(myActiveSelectionModes.size()).arg(qIntListInfo(myActiveSelectionModes)).
+ arg(anInfoStr).
+ toStdString().c_str());
+#endif
+ // In order to avoid doblications of selection modes
+ QIntList aNewModes;
+ foreach (int aMode, aModes) {
+ if (!aNewModes.contains(aMode))
+ aNewModes.append(aMode);
+ }
+ myActiveSelectionModes = aNewModes;
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (aContext.IsNull() || !aContext->HasOpenedContext())
+ return;
+
+ //aContext->UseDisplayedObjects();
+ //myUseExternalObjects = true;
+
+ Handle(AIS_InteractiveObject) anAISIO;
+ AIS_ListOfInteractive aPrsList;
+ //if (aObjList.isEmpty())
+ // return;
+ //else {
+ foreach(ObjectPtr aObj, theObjList) {
+ if (myResult2AISObjectMap.contains(aObj))
+ aPrsList.Append(myResult2AISObjectMap[aObj]->impl<Handle(AIS_InteractiveObject)>());
+ }
+ //}
+
+ // Add trihedron because it has to partisipate in selection
+ Handle(AIS_InteractiveObject) aTrihedron;
+ if (isTrihedronActive()) {
+ aTrihedron = getTrihedron();
+ if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron))
+ aPrsList.Append(aTrihedron);
+ }
+ if (aPrsList.Extent() == 0)
+ return;
+
+ AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
+ bool isActivationChanged = false;
+ for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
+ anAISIO = aLIt.Value();
+ if (activate(anAISIO, myActiveSelectionModes, false))
+ isActivationChanged = true;
+ }
+ if (!aTrihedron.IsNull()) {
+ foreach(int aMode, myActiveSelectionModes)
+ aContext->SetSelectionSensitivity(aTrihedron, aMode, 20);
+ }
+ // VSV It seems that there is no necessity to update viewer on activation
+ //if (theUpdateViewer && isActivationChanged)
+ // updateViewer();
}
bool XGUI_Displayer::isActive(ObjectPtr theObject) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return false;
- if (!isVisible(theObject))
+ if (aContext.IsNull() || !isVisible(theObject))
return false;
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
aContext->ActivatedModes(anAIS, aModes);
return aModes.Extent() > 0;
}
-
-void XGUI_Displayer::stopSelection(const QObjectPtrList& theResults, const bool isStop,
- const bool isUpdateViewer)
+void XGUI_Displayer::setSelected(const QList<ModuleBase_ViewerPrs>& theValues, bool theUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
-
- Handle(AIS_Shape) anAIS;
- QObjectPtrList::const_iterator anIt = theResults.begin(), aLast = theResults.end();
- ObjectPtr aFeature;
- for (; anIt != aLast; anIt++) {
- aFeature = *anIt;
- if (isVisible(aFeature))
- anAIS = Handle(AIS_Shape)::DownCast(
- myResult2AISObjectMap[aFeature]->impl<Handle(AIS_InteractiveObject)>());
- if (anAIS.IsNull())
- continue;
-
- if (isStop) {
- QColor aColor(Qt::white);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
- } else {
- QColor aColor(Qt::red);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
+ if (aContext->HasOpenedContext()) {
+ aContext->UnhilightSelected(false);
+ aContext->ClearSelected(false);
+ foreach (ModuleBase_ViewerPrs aPrs, theValues) {
+ const TopoDS_Shape& aShape = aPrs.shape();
+ if (!aShape.IsNull()) {
+ aContext->AddOrRemoveSelected(aShape, false);
+ } else {
+ ObjectPtr anObject = aPrs.object();
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(anObject);
+ if (aResult.get() && isVisible(aResult)) {
+ AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull()) {
+ // The methods are replaced in order to provide multi-selection, e.g. restore selection
+ // by activating multi selector widget. It also gives an advantage that the multi
+ // selection in OB gives multi-selection in the viewer
+ //aContext->SetSelected(anAIS, false);
+ // The selection in the context was cleared, so the method sets the objects are selected
+ aContext->AddOrRemoveSelected(anAIS, false);
+ }
+ }
+ }
}
- }
- if (isUpdateViewer)
- updateViewer();
-}
-
-void XGUI_Displayer::setSelected(const QObjectPtrList& theResults, const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // we need to unhighligth objects manually in the current local context
- // in couple with the selection clear (TODO)
- Handle(AIS_LocalContext) aLocalContext = aContext->LocalContext();
- if (!aLocalContext.IsNull())
- aLocalContext->UnhilightLastDetected(myWorkshop->viewer()->activeView());
-
- aContext->ClearSelected();
- foreach(ObjectPtr aResult, theResults)
- {
- if (isVisible(aResult)) {
- AISObjectPtr anObj = myResult2AISObjectMap[aResult];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull())
- aContext->SetSelected(anAIS, false);
+ } else {
+ aContext->UnhilightCurrents(false);
+ aContext->ClearCurrents(false);
+ foreach (ModuleBase_ViewerPrs aPrs, theValues) {
+ ObjectPtr anObject = aPrs.object();
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(anObject);
+ if (aResult.get() && isVisible(aResult)) {
+ AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull())
+ aContext->SetCurrentObject(anAIS, false);
+ }
}
}
- if (isUpdateViewer)
+ if (theUpdateViewer)
updateViewer();
}
-
void XGUI_Displayer::clearSelected()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext) {
+ if (!aContext.IsNull()) {
aContext->UnhilightCurrents(false);
aContext->ClearSelected();
}
}
-void XGUI_Displayer::eraseAll(const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if (ic.IsNull())
- return;
-
- foreach (AISObjectPtr aAISObj, myResult2AISObjectMap) {
- // erase an object
- Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anIO.IsNull())
- ic->Remove(anIO, false);
- }
- myResult2AISObjectMap.clear();
- if (isUpdateViewer)
- updateViewer();
- }
-
-void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
+bool XGUI_Displayer::eraseAll(const bool theUpdateViewer)
{
+ bool aErased = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
- QObjectPtrList aRemoved;
- foreach (ObjectPtr aFeature, myResult2AISObjectMap.keys()) {
- if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
- AISObjectPtr anObj = myResult2AISObjectMap[aFeature];
- if (!anObj)
- continue;
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull()) {
- aContext->Remove(anAIS, false);
- aRemoved.append(aFeature);
+ if (!aContext.IsNull()) {
+ foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+ // erase an object
+ Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anIO.IsNull()) {
+ emit beforeObjectErase(aObj, aAISObj);
+ aContext->Remove(anIO, false/*update viewer*/);
+ aErased = true;
}
}
+ if (theUpdateViewer)
+ updateViewer();
}
- foreach(ObjectPtr aObj, aRemoved) {
- myResult2AISObjectMap.remove(aObj);
+ myResult2AISObjectMap.clear();
+#ifdef DEBUG_DISPLAY
+ qDebug("eraseAll");
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+ return aErased;
+}
+
+void deactivateObject(Handle(AIS_InteractiveContext) theContext,
+ Handle(AIS_InteractiveObject) theObject,
+ const bool theClear = true)
+{
+ if (!theObject.IsNull()) {
+ theContext->Deactivate(theObject);
+ //if (theClear) {
+ //theObject->ClearSelected();
+ // theContext->LocalContext()->ClearOutdatedSelection(theObject, true);
+ //}
}
+}
- if (isUpdateViewer)
- updateViewer();
+void XGUI_Displayer::deactivateTrihedron(const bool theUpdateViewer) const
+{
+ Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron)) {
+ Handle(AIS_Trihedron) aTrie = Handle(AIS_Trihedron)::DownCast(aTrihedron);
+ deactivateObject(aContext, aTrie);
+
+ /// #1136 hidden axis are selected in sketch
+ /// workaround for Cascade: there is a crash in AIS_LocalContext::ClearOutdatedSelection
+ /// for Position AIS object in SelectionModes.
+ deactivateObject(aContext, aTrie->XAxis());
+ deactivateObject(aContext, aTrie->YAxis());
+ deactivateObject(aContext, aTrie->Axis());
+ deactivateObject(aContext, aTrie->Position());
+
+ deactivateObject(aContext, aTrie->XYPlane());
+ deactivateObject(aContext, aTrie->XZPlane());
+ deactivateObject(aContext, aTrie->YZPlane());
+
+ if (theUpdateViewer)
+ updateViewer();
+ }
+}
+
+Handle(AIS_InteractiveObject) XGUI_Displayer::getTrihedron() const
+{
+ return myWorkshop->viewer()->trihedron();
}
void XGUI_Displayer::openLocalContext()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
// Open local context if there is no one
- if (!aContext->HasOpenedContext()) {
+ if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
// Preserve selected objects
//AIS_ListOfInteractive aAisList;
//for (aContext->InitCurrent(); aContext->MoreCurrent(); aContext->NextCurrent())
// a list of filters in the global context is not cleared and should be cleared here
SelectMgr_ListOfFilter aFilters;
aFilters.Assign(aContext->Filters());
+ // it is important to remove the filters in the global context, because there is a code
+ // in the closeLocalContex, which restore the global context filters
+ aContext->RemoveFilters();
//aContext->ClearCurrents();
aContext->OpenLocalContext();
- aContext->NotUseDisplayedObjects();
+ //deactivateTrihedron();
+ //aContext->NotUseDisplayedObjects();
- myUseExternalObjects = false;
- myActiveSelectionModes.clear();
+ //myUseExternalObjects = false;
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
for (;aIt.More(); aIt.Next()) {
aContext->AddFilter(aIt.Value());
- //GetFilter()->Add(aIt.Value());
}
// Restore selection
- //AIS_ListIteratorOfListOfInteractive aIt(aAisList);
- //for(; aIt.More(); aIt.Next()) {
- // if (aContext->IsDisplayed(aIt.Value()))
- // aContext->SetSelected(aIt.Value(), false);
+ //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
+ //for(; aIt2.More(); aIt2.Next()) {
+ // aContext->SetSelected(aIt2.Value(), false);
//}
}
}
-void XGUI_Displayer::closeLocalContexts(const bool isUpdateViewer)
+void XGUI_Displayer::closeLocalContexts(const bool theUpdateViewer)
{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if ( (!ic.IsNull()) && (ic->HasOpenedContext()) ) {
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && aContext->HasOpenedContext()) {
// Preserve selected objects
//AIS_ListOfInteractive aAisList;
- //for (ic->InitSelected(); ic->MoreSelected(); ic->NextSelected())
- // aAisList.Append(ic->SelectedInteractive());
+ //for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected())
+ // aAisList.Append(aContext->SelectedInteractive());
// get the filters from the local context and append them to the global context
// a list of filters in the local context is cleared
SelectMgr_ListOfFilter aFilters;
- aFilters.Assign(ic->Filters());
+ aFilters.Assign(aContext->Filters());
- //ic->ClearSelected();
- ic->CloseAllContexts(false);
+ //aContext->ClearSelected();
+ aContext->CloseAllContexts(false);
+ // From the moment when the AIS_DS_Displayed flag is used in the Display of AIS object,
+ // this code is obsolete. It is temporaty commented and should be removed after
+ // the test campaign.
// Redisplay all object if they were displayed in localContext
- Handle(AIS_InteractiveObject) aAISIO;
+ /*Handle(AIS_InteractiveObject) aAISIO;
foreach (AISObjectPtr aAIS, myResult2AISObjectMap) {
aAISIO = aAIS->impl<Handle(AIS_InteractiveObject)>();
- if (ic->DisplayStatus(aAISIO) != AIS_DS_Displayed) {
- ic->Display(aAISIO, false);
- ic->SetDisplayMode(aAISIO, Shading, false);
+ if (aContext->DisplayStatus(aAISIO) != AIS_DS_Displayed) {
+ aContext->Display(aAISIO, false);
+ aContext->SetDisplayMode(aAISIO, Shading, false);
}
- }
+ }*/
// Append the filters from the local selection in the global selection context
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
for (;aIt.More(); aIt.Next()) {
Handle(SelectMgr_Filter) aFilter = aIt.Value();
- ic->AddFilter(aFilter);
- //GetFilter()->Add(aIt.Value());
+ aContext->AddFilter(aFilter);
}
- if (isUpdateViewer)
+ if (theUpdateViewer)
updateViewer();
- myUseExternalObjects = false;
- myActiveSelectionModes.clear();
+ //myUseExternalObjects = false;
// Restore selection
- //AIS_ListIteratorOfListOfInteractive aIt(aAisList);
- //for(; aIt.More(); aIt.Next()) {
- // if (ic->IsDisplayed(aIt.Value()))
- // ic->SetCurrentObject(aIt.Value(), false);
+ //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
+ //for(; aIt2.More(); aIt2.Next()) {
+ // if (aContext->IsDisplayed(aIt2.Value()))
+ // aContext->SetCurrentObject(aIt2.Value(), false);
//}
}
}
ObjectPtr XGUI_Displayer::getObject(const Handle(AIS_InteractiveObject)& theIO) const
{
- ObjectPtr aFeature;
+ ObjectPtr anObject;
foreach (ObjectPtr anObj, myResult2AISObjectMap.keys()) {
AISObjectPtr aAIS = myResult2AISObjectMap[anObj];
Handle(AIS_InteractiveObject) anAIS = aAIS->impl<Handle(AIS_InteractiveObject)>();
if (anAIS == theIO)
- return anObj;
+ anObject = anObj;
+ if (anObject.get())
+ break;
+ }
+ if (!anObject.get()) {
+ std::shared_ptr<GeomAPI_AISObject> anAISObj = AISObjectPtr(new GeomAPI_AISObject());
+ if (!theIO.IsNull()) {
+ anAISObj->setImpl(new Handle(AIS_InteractiveObject)(theIO));
+ }
+ anObject = myWorkshop->module()->findPresentedObject(anAISObj);
+ }
+ return anObject;
+}
+
+bool XGUI_Displayer::enableUpdateViewer(const bool isEnabled)
+{
+ bool aWasEnabled = isUpdateEnabled();
+ if (isEnabled)
+ myViewerBlockedRecursiveCount--;
+ else
+ myViewerBlockedRecursiveCount++;
+
+ if (myNeedUpdate && isUpdateEnabled()) {
+ updateViewer();
+ myNeedUpdate = false;
+ }
+ return aWasEnabled;
+}
+
+bool XGUI_Displayer::isUpdateEnabled() const
+{
+ return myViewerBlockedRecursiveCount == 0;
+}
+
+void XGUI_Displayer::updateViewer() const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull() && isUpdateEnabled()) {
+ myWorkshop->viewer()->Zfitall();
+ aContext->UpdateCurrentViewer();
+ } else {
+ myNeedUpdate = true;
}
- return aFeature;
}
-void XGUI_Displayer::updateViewer()
+void XGUI_Displayer::activateAIS(const Handle(AIS_InteractiveObject)& theIO,
+ const int theMode, const bool theUpdateViewer) const
{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if (!ic.IsNull())
- ic->UpdateCurrentViewer();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
+ if (!aContext.IsNull()) {
+ aContext->Activate(theIO, theMode, false);
+
+#ifdef DEBUG_ACTIVATE_AIS
+ ObjectPtr anObject = getObject(theIO);
+ anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
+ qDebug(QString("activateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
+#endif
+ if (theUpdateViewer)
+ updateViewer();
+ }
+}
+
+void XGUI_Displayer::deactivateAIS(const Handle(AIS_InteractiveObject)& theIO, const int theMode) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull()) {
+ if (theMode == -1)
+ aContext->Deactivate(theIO);
+ else
+ aContext->Deactivate(theIO, theMode);
+
+#ifdef DEBUG_DEACTIVATE_AIS
+ ObjectPtr anObject = getObject(theIO);
+ anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
+ qDebug(QString("deactivateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
+#endif
+ }
}
Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
{
- return myWorkshop->viewer()->AISContext();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
+ if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
+ aContext->OpenLocalContext();
+ if (!isTrihedronActive())
+ deactivateTrihedron(true);
+ aContext->DefaultDrawer()->VIsoAspect()->SetNumber(0);
+ aContext->DefaultDrawer()->UIsoAspect()->SetNumber(0);
+ }
+ return aContext;
}
Handle(SelectMgr_AndFilter) XGUI_Displayer::GetFilter()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (myAndFilter.IsNull() && !aContext.IsNull()) {
+ if (!aContext.IsNull() && myAndFilter.IsNull()) {
myAndFilter = new SelectMgr_AndFilter();
aContext->AddFilter(myAndFilter);
}
return myAndFilter;
}
-void XGUI_Displayer::displayAIS(AISObjectPtr theAIS, bool isUpdate)
+bool XGUI_Displayer::displayAIS(AISObjectPtr theAIS, const bool toActivateInSelectionModes,
+ bool theUpdateViewer)
{
+ bool aDisplayed = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
- if (!anAISIO.IsNull()) {
- aContext->Display(anAISIO, isUpdate);
- if (aContext->HasOpenedContext()) {
- if (myUseExternalObjects) {
+ if (!aContext.IsNull() && !anAISIO.IsNull()) {
+ aContext->Display(anAISIO, 0/*wireframe*/, 0, false/*update viewer*/, true, AIS_DS_Displayed);
+ aDisplayed = true;
+ aContext->Deactivate(anAISIO);
+ aContext->Load(anAISIO);
+ if (toActivateInSelectionModes) {
+ if (aContext->HasOpenedContext()) {
if (myActiveSelectionModes.size() == 0)
- aContext->Activate(anAISIO);
+ activateAIS(anAISIO, 0, theUpdateViewer);
else {
foreach(int aMode, myActiveSelectionModes) {
- aContext->Activate(anAISIO, aMode);
+ activateAIS(anAISIO, aMode, theUpdateViewer);
}
}
}
}
+ if (theUpdateViewer)
+ updateViewer();
}
+ return aDisplayed;
}
-void XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool isUpdate)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
- if (!anAISIO.IsNull()) {
- aContext->Remove(anAISIO, isUpdate);
- }
-}
-
-void XGUI_Displayer::activateObjects(const QIntList& theModes)
+bool XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool theUpdateViewer)
{
+ bool aErased = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (!aContext->HasOpenedContext())
- return;
-
- aContext->UseDisplayedObjects();
- myUseExternalObjects = true;
- myActiveSelectionModes = theModes;
-
- //Deactivate trihedron which can be activated in local selector
- AIS_ListOfInteractive aPrsList;
- aContext->DisplayedObjects(aPrsList, true);
-
- Handle(AIS_Trihedron) aTrihedron;
- AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
- for(; aLIt.More(); aLIt.Next()){
- aTrihedron = Handle(AIS_Trihedron)::DownCast(aLIt.Value());
- if (!aTrihedron.IsNull()) {
- aContext->Deactivate(aTrihedron);
- break;
- }
- }
-
- //Activate all displayed objects with the module modes
- //AIS_ListOfInteractive aPrsList;
- //aContext->DisplayedObjects(aPrsList, true);
-
- //AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
- Handle(AIS_InteractiveObject) anAISIO;
- for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
- anAISIO = aLIt.Value();
- aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- if (!aTrihedron.IsNull())
- continue;
-
- aContext->Load(anAISIO, -1, true);
- if (theModes.size() == 0)
- aContext->Activate(anAISIO);
- else {
- foreach(int aMode, theModes) {
- aContext->Activate(anAISIO, aMode);
- }
+ if (!aContext.IsNull()) {
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull() && aContext->IsDisplayed(anAISIO)) {
+ aContext->Remove(anAISIO, false/*update viewer*/);
+ aErased = true;
}
}
+ if (aErased && theUpdateViewer)
+ updateViewer();
+ return aErased;
}
-void XGUI_Displayer::deactivateObjects()
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (!aContext->HasOpenedContext())
- return;
-
- aContext->NotUseDisplayedObjects();
-}
-
-
-void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate)
+void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool theUpdateViewer)
{
if (theMode == NoMode)
return;
return;
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+ aContext->SetDisplayMode(aAISIO, theMode, false);
+ // Redisplay in order to update new mode because it could be not computed before
+ if (theUpdateViewer)
+ updateViewer();
}
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
return (XGUI_Displayer::DisplayMode) aAISIO->DisplayMode();
}
+void XGUI_Displayer::deactivateSelectionFilters()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!myAndFilter.IsNull()) {
+ bool aFound = false;
+ if (!aContext.IsNull()) {
+ const SelectMgr_ListOfFilter& aFilters = aContext->Filters();
+ SelectMgr_ListIteratorOfListOfFilter anIt(aFilters);
+ for (; anIt.More() && !aFound; anIt.Next()) {
+ Handle(SelectMgr_Filter) aFilter = anIt.Value();
+ aFound = aFilter == myAndFilter;
+ }
+ if (aFound)
+ aContext->RemoveFilter(myAndFilter);
+ }
+ myAndFilter.Nullify();
+ }
+}
+
void XGUI_Displayer::addSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull() || hasSelectionFilter(theFilter))
+ return;
+
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull()) {
+ aCompositeFilter->Add(theFilter);
+#ifdef DEBUG_SELECTION_FILTERS
+ int aCount = aCompositeFilter->StoredFilters().Extent();
+ qDebug(QString("addSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+#endif
+ }
+}
+
+void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
+
+ Handle(SelectMgr_AndFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull() && aCompositeFilter->IsIn(theFilter)) {
+ aCompositeFilter->Remove(theFilter);
+#ifdef DEBUG_SELECTION_FILTERS
+ int aCount = aCompositeFilter->StoredFilters().Extent();
+ qDebug(QString("removeSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+#endif
+ }
+}
+
+bool XGUI_Displayer::hasSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
+{
+ bool aFilterFound = false;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return aFilterFound;
const SelectMgr_ListOfFilter& aFilters = aContext->Filters();
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
- for (; aIt.More(); aIt.Next()) {
+ for (; aIt.More() && !aFilterFound; aIt.Next()) {
if (theFilter.Access() == aIt.Value().Access())
- return;
+ aFilterFound = true;
}
- //aContext->AddFilter(theFilter);
- GetFilter()->Add(theFilter);
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull()) {
+ const SelectMgr_ListOfFilter& aStoredFilters = aCompositeFilter->StoredFilters();
+ for (aIt.Initialize(aStoredFilters); aIt.More() && !aFilterFound; aIt.Next()) {
+ if (theFilter.Access() == aIt.Value().Access())
+ aFilterFound = true;
+ }
+ }
+ return aFilterFound;
}
-void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
+void XGUI_Displayer::removeFilters()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- //aContext->RemoveFilter(theFilter);
- GetFilter()->Remove(theFilter);
+
+ Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
+ if (!aCompositeFilter.IsNull())
+ aCompositeFilter->Clear();
}
-void XGUI_Displayer::removeFilters()
+void XGUI_Displayer::showOnly(const QObjectPtrList& theList)
+{
+ QObjectPtrList aDispList = myResult2AISObjectMap.keys();
+ foreach(ObjectPtr aObj, aDispList) {
+ if (!theList.contains(aObj))
+ erase(aObj, false);
+ }
+ foreach(ObjectPtr aObj, theList) {
+ if (!isVisible(aObj))
+ display(aObj, false);
+ }
+ updateViewer();
+}
+
+bool XGUI_Displayer::canBeShaded(ObjectPtr theObject) const
+{
+ if (!isVisible(theObject))
+ return false;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (aAISObj.get() == NULL)
+ return false;
+
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ return ::canBeShaded(anAIS);
+}
+
+bool XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
+ const QIntList& theModes,
+ const bool theUpdateViewer) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull() || theIO.IsNull())
+ return false;
+
+ bool isActivationChanged = false;
+ // deactivate object in all modes, which are not in the list of activation
+ // It seems that after the IO deactivation the selected state of the IO's owners
+ // is modified in OCC(version: 6.8.0) and the selection of the object later is lost.
+ // By this reason, the number of the IO deactivate is decreased and the object is deactivated
+ // only if there is a difference in the current modes and the parameters modes.
+ // If the selection problem happens again, it is possible to write a test scenario and create
+ // a bug. The bug steps are the following:
+ // Create two IO, activate them in 5 modes, select the first IO, deactivate 3 modes for both,
+ // with clicked SHIFT select the second object. The result is the selection of the first IO is lost.
+ TColStd_ListOfInteger aTColModes;
+ aContext->ActivatedModes(theIO, aTColModes);
+ TColStd_ListIteratorOfListOfInteger itr( aTColModes );
+ QIntList aModesActivatedForIO;
+ bool isDeactivated = false;
+ for (; itr.More(); itr.Next() ) {
+ Standard_Integer aMode = itr.Value();
+ if (!theModes.contains(aMode)) {
+ deactivateAIS(theIO, aMode);
+ isDeactivated = true;
+ }
+ else {
+ aModesActivatedForIO.append(aMode);
+ }
+ }
+ if (isDeactivated) {
+ // the selection from the previous activation modes should be cleared manually (#26172)
+ theIO->ClearSelected();
+ aContext->LocalContext()->ClearOutdatedSelection(theIO, true);
+ // For performance issues
+ //if (theUpdateViewer)
+ // updateViewer();
+ isActivationChanged = true;
+ }
+
+ // loading the interactive object allowing the decomposition
+ if (aTColModes.IsEmpty()) {
+ aContext->Load(theIO, -1, true);
+ }
+
+ // trihedron AIS check should be after the AIS loading.
+ // If it is not loaded, it is steel selectable in the viewer.
+ Handle(AIS_Trihedron) aTrihedron;
+ if (!isTrihedronActive())
+ aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
+ if (aTrihedron.IsNull()) {
+ // In order to clear active modes list
+ if (theModes.size() == 0) {
+ activateAIS(theIO, 0, theUpdateViewer);
+ } else {
+ foreach(int aMode, theModes) {
+ if (!aModesActivatedForIO.contains(aMode)) {
+ activateAIS(theIO, aMode, theUpdateViewer);
+ isActivationChanged = true;
+ }
+ }
+ }
+ }
+ return isActivationChanged;
+}
+
+bool XGUI_Displayer::customizeObject(ObjectPtr theObject)
+{
+ AISObjectPtr anAISObj = getAISObject(theObject);
+ // correct the result's color it it has the attribute
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+
+ // Customization of presentation
+ GeomCustomPrsPtr aCustomPrs;
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
+ if (aCustPrs.get() != NULL)
+ aCustomPrs = aCustPrs;
+ }
+ if (aCustomPrs.get() == NULL) {
+ GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
+ // we ignore presentable not customized objects
+ if (aPrs.get() == NULL)
+ aCustomPrs = myCustomPrs;
+ }
+ bool isCustomized = aCustomPrs.get() &&
+ aCustomPrs->customisePresentation(aResult, anAISObj, myCustomPrs);
+ return isCustomized;
+}
+
+
+QColor XGUI_Displayer::setObjectColor(ObjectPtr theObject, const QColor& theColor, bool theUpdateViewer)
+{
+ if (!isVisible(theObject))
+ return Qt::black;
+
+ AISObjectPtr anAISObj = getAISObject(theObject);
+ int aR, aG, aB;
+ anAISObj->getColor(aR, aG, aB);
+ anAISObj->setColor(theColor.red(), theColor.green(), theColor.blue());
+ if (theUpdateViewer)
+ updateViewer();
+ return QColor(aR, aG, aB);
+}
+
+void XGUI_Displayer::appendResultObject(ObjectPtr theObject, AISObjectPtr theAIS)
+{
+ myResult2AISObjectMap[theObject] = theAIS;
+
+#ifdef DEBUG_DISPLAY
+ std::ostringstream aPtrStr;
+ aPtrStr << theObject.get();
+ qDebug(QString("display object: %1").arg(aPtrStr.str().c_str()).toStdString().c_str());
+ qDebug(getResult2AISObjectMapInfo().c_str());
+#endif
+}
+
+std::string XGUI_Displayer::getResult2AISObjectMapInfo() const
+{
+ QStringList aContent;
+ foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+ std::ostringstream aPtrStr;
+ aPtrStr << "aObj = " << aObj.get() << ":";
+ aPtrStr << "anAIS = " << aAISObj.get() << ":";
+ aPtrStr << "[" << ModuleBase_Tools::objectInfo(aObj).toStdString().c_str() << "]";
+
+ aContent.append(aPtrStr.str().c_str());
+ }
+ return QString("myResult2AISObjectMap: size = %1\n%2\n").arg(myResult2AISObjectMap.size()).
+ arg(aContent.join("\n")).toStdString().c_str();
+}
+
+void XGUI_Displayer::activateTrihedron(bool theIsActive)
+{
+ myIsTrihedronActive = theIsActive;
+ if (!myIsTrihedronActive) {
+ deactivateTrihedron(true);
+ }
+}
+
+void XGUI_Displayer::displayTrihedron(bool theToDisplay) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- //aContext->RemoveFilters();
- GetFilter()->Clear();
+
+ Handle(AIS_Trihedron) aTrihedron = myWorkshop->viewer()->trihedron();
+
+ if (theToDisplay) {
+ if (!aContext->IsDisplayed(aTrihedron))
+ aContext->Display(aTrihedron,
+ 0 /*wireframe*/,
+ -1 /* selection mode */,
+ Standard_True /* update viewer*/,
+ Standard_False /* allow decomposition */,
+ AIS_DS_Displayed /* xdisplay status */);
+
+ if (!isTrihedronActive())
+ deactivateTrihedron(false);
+ else
+ activate(aTrihedron, myActiveSelectionModes, false);
+ } else {
+ deactivateTrihedron(false);
+ //aContext->LocalContext()->ClearOutdatedSelection(aTrihedron, true);
+ // the selection from the previous activation modes should be cleared manually (#26172)
+
+ aContext->Erase(aTrihedron);
+ }
+
+ updateViewer();
}