#include "XGUI_Displayer.h"
#include "XGUI_Workshop.h"
#include "XGUI_ViewerProxy.h"
+#include "XGUI_SelectionMgr.h"
+#include "XGUI_Selection.h"
#include <AppElements_Viewer.h>
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
: myWorkshop(theWorkshop)
{
+ enableUpdateViewer(true);
}
XGUI_Displayer::~XGUI_Displayer()
TopAbs_ShapeEnum aType = aShape.ShapeType();
if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
return false;
- else
+ else {
+ // Check that the presentation is not a sketch
+ Handle(ModuleBase_ResultPrs) aPrs = Handle(ModuleBase_ResultPrs)::DownCast(theAIS);
+ if (!aPrs.IsNull())
+ return !aPrs->isSketchMode();
return true;
+ }
}
return false;
}
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
myResult2AISObjectMap[theObject] = theAIS;
- bool aCanBeShaded = canBeShaded(anAISIO);
+ bool aCanBeShaded = ::canBeShaded(anAISIO);
// In order to avoid extra closing/opening context
- if (aCanBeShaded)
+ SelectMgr_IndexedMapOfOwner aSelectedOwners;
+ if (aCanBeShaded) {
+ myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
closeLocalContexts(false);
+ }
aContext->Display(anAISIO, false);
qDebug("### Display %i", (long)anAISIO.Access());
if (aCustPrs.get() != NULL)
aCustPrs->customisePresentation(theAIS);
}
- if (aCanBeShaded)
+ if (aCanBeShaded) {
openLocalContext();
-
- aContext->Load(anAISIO, -1, true);
- activate(theObject);
+ activateObjects(myActiveSelectionModes);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
+ }
}
if (isUpdateViewer)
updateViewer();
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- aContext->Redisplay(aAISIO, isUpdateViewer);
+ // Check that the visualized shape is the same and the redisplay is not necessary
+ // Redisplay of AIS object leads to this object selection compute and the selection
+ // in the browser is lost
+ // become
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL) {
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(aAISIO);
+ if (!aShapePrs.IsNull()) {
+ std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
+ if (aShapePtr.get()) {
+ const TopoDS_Shape& aShape = aShapePrs->Shape();
+ std::shared_ptr<GeomAPI_Shape> anAISShapePtr(new GeomAPI_Shape());
+ anAISShapePtr->setImpl(new TopoDS_Shape(aShape));
+
+ if (aShapePtr->isEqual(anAISShapePtr))
+ return;
+ }
+ }
+ }
+ aContext->Redisplay(aAISIO, false);
+ if (isUpdateViewer)
+ updateViewer();
}
}
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
aContext->Deactivate(anAIS);
- //if (aContext->HasOpenedContext()) {
- // aContext->Load(anAIS, -1, true);
- //}
+ aContext->Load(anAIS, -1, true);
// In order to clear active modes list
if (theModes.size() > 0) {
foreach(int aMode, theModes) {
+ //aContext->Load(anAIS, aMode, true);
aContext->Activate(anAIS, aMode);
qDebug("### 1. Activate obj %i, %i", (long)anAIS.Access(), aMode);
}
} else {
+ //aContext->Load(anAIS, 0, true);
aContext->Activate(anAIS);
qDebug("### 2. Activate obj %i", (long)anAIS.Access());
}
}
}
+void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
+{
+ if (!isVisible(theObject))
+ return;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ TColStd_ListOfInteger aTColModes;
+ aContext->ActivatedModes(anAISIO, aTColModes);
+ TColStd_ListIteratorOfListOfInteger itr( aTColModes );
+ for (; itr.More(); itr.Next() ) {
+ theModes.append(itr.Value());
+ }
+ }
+}
+
void XGUI_Displayer::activateObjects(const QIntList& theModes)
{
// In order to avoid doblications of selection modes
- myActiveSelectionModes.clear();
+ QIntList aNewModes;
foreach (int aMode, theModes) {
- if (!myActiveSelectionModes.contains(aMode))
- myActiveSelectionModes.append(aMode);
+ if (!aNewModes.contains(aMode))
+ aNewModes.append(aMode);
}
+ myActiveSelectionModes = aNewModes;
Handle(AIS_InteractiveContext) aContext = AISContext();
// Open local context if there is no one
if (!aContext->HasOpenedContext())
//myUseExternalObjects = true;
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
Handle(AIS_Trihedron) aTrihedron;
AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
+ aContext->Load(anAISIO, -1, true);
aContext->Deactivate(anAISIO);
aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
//Deactivate trihedron which can be activated in local selector
//aContext->Load(anAISIO, -1, true);
// In order to clear active modes list
if (myActiveSelectionModes.size() == 0) {
+ //aContext->Load(anAISIO, 0, true);
aContext->Activate(anAISIO);
qDebug("### 2. Activate all %i", (long)anAISIO.Access());
} else {
foreach(int aMode, myActiveSelectionModes) {
+ //aContext->Load(anAISIO, aMode, true);
aContext->Activate(anAISIO, aMode);
qDebug("### 1. Activate all %i, %i", (long)anAISIO.Access(), aMode);
}
//aContext->NotUseDisplayedObjects();
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
AIS_ListIteratorOfListOfInteractive aLIt;
- Handle(AIS_Trihedron) aTrihedron;
+ //Handle(AIS_Trihedron) aTrihedron;
Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
aContext->Deactivate(anAISIO);
- aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
- qDebug("### Deactivate all %i", (long)anAISIO.Access());
- //aContext->Activate(anAISIO);
- }
+ //aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
+ //if (aTrihedron.IsNull()) {
+ // qDebug("### Deactivate all %i", (long)anAISIO.Access());
+ // //aContext->Activate(anAISIO);
+ //}
}
}
return aModes.Extent() > 0;
}
-void XGUI_Displayer::stopSelection(const QObjectPtrList& theResults, const bool isStop,
- const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
- Handle(AIS_Shape) anAIS;
- QObjectPtrList::const_iterator anIt = theResults.begin(), aLast = theResults.end();
- ObjectPtr aFeature;
- for (; anIt != aLast; anIt++) {
- aFeature = *anIt;
- if (isVisible(aFeature))
- anAIS = Handle(AIS_Shape)::DownCast(
- myResult2AISObjectMap[aFeature]->impl<Handle(AIS_InteractiveObject)>());
- if (anAIS.IsNull())
- continue;
-
- if (isStop) {
- QColor aColor(Qt::white);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
- } else {
- QColor aColor(Qt::red);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
- }
- }
- if (isUpdateViewer)
- updateViewer();
-}
-
void XGUI_Displayer::setSelected(const QObjectPtrList& theResults, const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
updateViewer();
}
-//void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
-//{
-// Handle(AIS_InteractiveContext) aContext = AISContext();
-// if (aContext.IsNull())
-// return;
-//
-// QObjectPtrList aRemoved;
-// foreach (ObjectPtr aFeature, myResult2AISObjectMap.keys()) {
-// if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
-// AISObjectPtr anObj = myResult2AISObjectMap[aFeature];
-// if (!anObj)
-// continue;
-// Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
-// if (!anAIS.IsNull()) {
-// aContext->Remove(anAIS, false);
-// aRemoved.append(aFeature);
-// }
-// }
-// }
-// foreach(ObjectPtr aObj, aRemoved) {
-// myResult2AISObjectMap.remove(aObj);
-// }
-//
-// if (isUpdateViewer)
-// updateViewer();
-//}
-
void XGUI_Displayer::openLocalContext()
{
- Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (aContext.IsNull())
return;
// Open local context if there is no one
//aContext->NotUseDisplayedObjects();
//myUseExternalObjects = false;
- myActiveSelectionModes.clear();
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
for (;aIt.More(); aIt.Next()) {
if (isUpdateViewer)
updateViewer();
//myUseExternalObjects = false;
- myActiveSelectionModes.clear();
// Restore selection
//AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
return aFeature;
}
+bool XGUI_Displayer::enableUpdateViewer(const bool isEnabled)
+{
+ bool aWasEnabled = myEnableUpdateViewer;
+
+ myEnableUpdateViewer = isEnabled;
+
+ return aWasEnabled;
+}
+
void XGUI_Displayer::updateViewer()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull())
+ if (!aContext.IsNull() && myEnableUpdateViewer)
aContext->UpdateCurrentViewer();
}
return;
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+ bool aCanBeShaded = ::canBeShaded(aAISIO);
+ // In order to avoid extra closing/opening context
+ SelectMgr_IndexedMapOfOwner aSelectedOwners;
+ if (aCanBeShaded) {
+ myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
+ closeLocalContexts(false);
+ }
+ aContext->SetDisplayMode(aAISIO, theMode, false);
+ if (aCanBeShaded) {
+ openLocalContext();
+ activateObjects(myActiveSelectionModes);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
+ }
+ if (toUpdate)
+ updateViewer();
}
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
}
updateViewer();
}
+
+bool XGUI_Displayer::canBeShaded(ObjectPtr theObject) const
+{
+ if (!isVisible(theObject))
+ return false;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (aAISObj.get() == NULL)
+ return false;
+
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ return ::canBeShaded(anAIS);
+}