#include <ModelAPI_Data.h>
#include <AIS_InteractiveContext.hxx>
+#include <AIS_LocalContext.hxx>
#include <AIS_ListOfInteractive.hxx>
#include <AIS_ListIteratorOfListOfInteractive.hxx>
#include <set>
+const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
+
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
{
myWorkshop = theWorkshop;
}*/
-std::list<XGUI_ViewerPrs> XGUI_Displayer::GetViewerPrs()
+std::list<XGUI_ViewerPrs> XGUI_Displayer::GetSelected(const int theShapeTypeToSkip)
{
std::set<boost::shared_ptr<ModelAPI_Feature> > aPrsFeatures;
std::list<XGUI_ViewerPrs> aPresentations;
for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected()) {
Handle(AIS_InteractiveObject) anIO = aContext->SelectedInteractive();
TopoDS_Shape aShape = aContext->SelectedShape();
+ if (theShapeTypeToSkip >= 0 && !aShape.IsNull() && aShape.ShapeType() == theShapeTypeToSkip)
+ continue;
- boost::shared_ptr<ModelAPI_Feature> aFeature;
- FeatureToAISMap::const_iterator aFIt = myFeature2AISObjectMap.begin(),
- aFLast = myFeature2AISObjectMap.end();
- for (; aFIt != aFLast && !aFeature; aFIt++) {
- Handle(AIS_InteractiveObject) anAIS = (*aFIt).second;
- if (anAIS != anIO)
- continue;
- aFeature = (*aFIt).first;
- }
+ boost::shared_ptr<ModelAPI_Feature> aFeature = GetFeature(anIO);
+ if (aPrsFeatures.find(aFeature) != aPrsFeatures.end())
+ continue;
+ aPresentations.push_back(XGUI_ViewerPrs(aFeature, aShape));
+ aPrsFeatures.insert(aFeature);
+ }
+ return aPresentations;
+}
+
+std::list<XGUI_ViewerPrs> XGUI_Displayer::GetHighlighted(const int theShapeTypeToSkip)
+{
+ std::set<boost::shared_ptr<ModelAPI_Feature> > aPrsFeatures;
+ std::list<XGUI_ViewerPrs> aPresentations;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ for (aContext->InitDetected(); aContext->MoreDetected(); aContext->NextDetected()) {
+ Handle(AIS_InteractiveObject) anIO = aContext->DetectedInteractive();
+ TopoDS_Shape aShape = aContext->DetectedShape();
+ if (theShapeTypeToSkip >= 0 && !aShape.IsNull() && aShape.ShapeType() == theShapeTypeToSkip)
+ continue;
+
+ boost::shared_ptr<ModelAPI_Feature> aFeature = GetFeature(anIO);
if (aPrsFeatures.find(aFeature) != aPrsFeatures.end())
continue;
aPresentations.push_back(XGUI_ViewerPrs(aFeature, aShape));
aContext->UpdateCurrentViewer();
}
-void XGUI_Displayer::RedisplayInLocalContext(boost::shared_ptr<ModelAPI_Feature> theFeature,
- const TopoDS_Shape& theShape,
- const std::list<int>& theModes, const bool isUpdateViewer)
+void XGUI_Displayer::Redisplay(boost::shared_ptr<ModelAPI_Feature> theFeature,
+ const TopoDS_Shape& theShape, const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
// Open local context if there is no one
if (!aContext->HasOpenedContext()) {
aContext->ClearCurrents(false);
- aContext->OpenLocalContext(false/*use displayed objects*/, /*true*/false/*use displayed objects*/,
- true/*allow shape decomposition*/);
+ aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ // set mouse sensitivity
+ //aContext->SetSensitivityMode(StdSelect_SM_WINDOW);
+ //aContext->SetPixelTolerance(MOUSE_SENSITIVITY_IN_PIXEL);
}
// display or redisplay presentation
Handle(AIS_Shape) anAIS;
// If there was a problem here, try the first solution with close/open local context.
anAIS->Set(theShape);
anAIS->Redisplay();
- if (aContext->IsSelected(anAIS)) {
+
+ /*if (aContext->IsSelected(anAIS)) {
aContext->AddOrRemoveSelected(anAIS, false);
aContext->AddOrRemoveSelected(anAIS, false);
//aContext->SetSelected(anAIS, false);
- }
+ }*/
}
}
else {
myFeature2AISObjectMap[theFeature] = anAIS;
aContext->Display(anAIS, false);
}
+}
+
+void XGUI_Displayer::ActivateInLocalContext(boost::shared_ptr<ModelAPI_Feature> theFeature,
+ const std::list<int>& theModes, const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext()) {
+ aContext->ClearCurrents(false);
+ aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ }
+ // display or redisplay presentation
+ Handle(AIS_Shape) anAIS;
+ if (IsVisible(theFeature))
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[theFeature]);
+
// Activate selection of objects from prs
if (!anAIS.IsNull()) {
- aContext->Load(anAIS, -1, true/*allow decomposition*/);
+ aContext->Load(anAIS, -1, true/*allow decomposition*/);
+ aContext->Deactivate(anAIS);
+
std::list<int>::const_iterator anIt = theModes.begin(), aLast = theModes.end();
for (; anIt != aLast; anIt++)
{
aContext->Activate(anAIS, AIS_Shape::SelectionMode((TopAbs_ShapeEnum)*anIt));
+ }
+ }
+
+ if (isUpdateViewer)
+ aContext->UpdateCurrentViewer();
+}
+
+void XGUI_Displayer::StopSelection(const std::list<XGUI_ViewerPrs>& theFeatures, const bool isStop,
+ const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+
+ Handle(AIS_Shape) anAIS;
+ std::list<XGUI_ViewerPrs>::const_iterator anIt = theFeatures.begin(), aLast = theFeatures.end();
+ boost::shared_ptr<ModelAPI_Feature> aFeature;
+ for (; anIt != aLast; anIt++) {
+ aFeature = (*anIt).feature();
+ if (IsVisible(aFeature))
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[aFeature]);
+ if (anAIS.IsNull())
+ continue;
+
+ if (isStop) {
+ QColor aColor(Qt::white);
+ anAIS->SetColor(Quantity_Color(aColor.red()/255., aColor.green()/255., aColor.blue()/255., Quantity_TOC_RGB));
+ anAIS->Redisplay();
+ }
+ else {
+ QColor aColor(Qt::red);
+ anAIS->SetColor(Quantity_Color(aColor.red()/255., aColor.green()/255., aColor.blue()/255., Quantity_TOC_RGB));
+ anAIS->Redisplay();
}
}
+ if (isUpdateViewer)
+ aContext->UpdateCurrentViewer();
+}
+
+void XGUI_Displayer::SetSelected(const std::list<XGUI_ViewerPrs>& theFeatures, const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+
+ std::list<XGUI_ViewerPrs>::const_iterator anIt = theFeatures.begin(), aLast = theFeatures.end();
+ boost::shared_ptr<ModelAPI_Feature> aFeature;
+ Handle(AIS_Shape) anAIS;
+ // we need to unhighligth objects manually in the current local context
+ // in couple with the selection clear (TODO)
+ Handle(AIS_LocalContext) aLocalContext = aContext->LocalContext();
+ if (!aLocalContext.IsNull())
+ aLocalContext->UnhilightLastDetected(myWorkshop->viewer()->activeView());
+ aContext->ClearSelected(false);
+
+ for (; anIt != aLast; anIt++) {
+ aFeature = (*anIt).feature();
+ if (IsVisible(aFeature))
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[aFeature]);
+ if (anAIS.IsNull())
+ continue;
+ aContext->AddOrRemoveSelected(anAIS, false);
+ }
+
if (isUpdateViewer)
aContext->UpdateCurrentViewer();
}
for (; aFIt != aFLast; aFIt++)
{
boost::shared_ptr<ModelAPI_Feature> aFeature = (*aFIt).first;
- if (!aFeature || !aFeature->data()->isValid()) {
+ if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
Handle(AIS_InteractiveObject) anAIS = (*aFIt).second;
if (!anAIS.IsNull()) {
aContext->Erase(anAIS, false);
void XGUI_Displayer::CloseLocalContexts(const bool isUpdateViewer)
{
- closeAllContexts(true);
+ CloseAllContexts(true);
+}
+
+boost::shared_ptr<ModelAPI_Feature> XGUI_Displayer::GetFeature(Handle(AIS_InteractiveObject) theIO)
+{
+ boost::shared_ptr<ModelAPI_Feature> aFeature;
+ FeatureToAISMap::const_iterator aFIt = myFeature2AISObjectMap.begin(),
+ aFLast = myFeature2AISObjectMap.end();
+ for (; aFIt != aFLast && !aFeature; aFIt++) {
+ Handle(AIS_InteractiveObject) anAIS = (*aFIt).second;
+ if (anAIS != theIO)
+ continue;
+ aFeature = (*aFIt).first;
+ }
+ return aFeature;
}
-void XGUI_Displayer::closeAllContexts(const bool isUpdateViewer)
+void XGUI_Displayer::CloseAllContexts(const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) ic = AISContext();
if (!ic.IsNull()) {