#include "XGUI_Displayer.h"
#include "XGUI_Workshop.h"
#include "XGUI_ViewerProxy.h"
+#include "XGUI_SelectionMgr.h"
+#include "XGUI_Selection.h"
+#include "XGUI_CustomPrs.h"
#include <AppElements_Viewer.h>
#include <ModelAPI_Data.h>
#include <ModelAPI_Object.h>
#include <ModelAPI_Tools.h>
+#include <ModelAPI_AttributeIntArray.h>
#include <ModuleBase_ResultPrs.h>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
+//#define DEBUG_DISPLAY
+//#define DEBUG_ACTIVATE
+//#define DEBUG_FEATURE_REDISPLAY
+//#define DEBUG_SELECTION_FILTERS
+//#define DEBUG_USE_CLEAR_OUTDATED_SELECTION
// Workaround for bug #25637
void displayedObjects(const Handle(AIS_InteractiveContext)& theAIS, AIS_ListOfInteractive& theList)
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
: myWorkshop(theWorkshop)
{
+ enableUpdateViewer(true);
+ myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs());
}
XGUI_Displayer::~XGUI_Displayer()
if (isVisible(theObject)) {
redisplay(theObject, isUpdateViewer);
} else {
+#ifdef DEBUG_DISPLAY
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ qDebug(QString("display feature: %1, displayed: %2").
+ arg(aFeature->data()->name().c_str()).
+ arg(displayedObjects().size()).toStdString().c_str());
+ }
+#endif
AISObjectPtr anAIS;
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
bool isShading = false;
if (aPrs.get() != NULL) {
- anAIS = aPrs->getAISObject(AISObjectPtr());
+ anAIS = aPrs->getAISObject(anAIS);
} else {
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
if (aResult.get() != NULL) {
TopAbs_ShapeEnum aType = aShape.ShapeType();
if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
return false;
- else
+ else {
+ // Check that the presentation is not a sketch
+ Handle(ModuleBase_ResultPrs) aPrs = Handle(ModuleBase_ResultPrs)::DownCast(theAIS);
+ if (!aPrs.IsNull())
+ return !aPrs->isSketchMode();
return true;
+ }
}
return false;
}
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
myResult2AISObjectMap[theObject] = theAIS;
- bool aCanBeShaded = canBeShaded(anAISIO);
+ bool aCanBeShaded = ::canBeShaded(anAISIO);
// In order to avoid extra closing/opening context
- if (aCanBeShaded)
+ SelectMgr_IndexedMapOfOwner aSelectedOwners;
+ if (aCanBeShaded) {
+ myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
closeLocalContexts(false);
+ }
aContext->Display(anAISIO, false);
- qDebug("### Display %i", (long)anAISIO.Access());
-
aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, false);
- // Customization of presentation
- FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
- if (aFeature.get() != NULL) {
- GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
- if (aCustPrs.get() != NULL)
- aCustPrs->customisePresentation(theAIS);
- }
- if (aCanBeShaded)
- openLocalContext();
+ if (isShading)
+ anAISIO->Attributes()->SetFaceBoundaryDraw( Standard_True );
+ emit objectDisplayed(theObject, theAIS);
- aContext->Load(anAISIO, -1, true);
- activate(theObject);
- }
+ bool isCustomized = customizeObject(theObject);
+ if (isCustomized)
+ aContext->Redisplay(anAISIO, false);
+
+ if (aCanBeShaded) {
+ openLocalContext();
+ activateObjects(myActiveSelectionModes);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
+ }
+ else
+ activate(anAISIO, myActiveSelectionModes);
+ }
if (isUpdateViewer)
updateViewer();
}
if (anObject) {
Handle(AIS_InteractiveObject) anAIS = anObject->impl<Handle(AIS_InteractiveObject)>();
if (!anAIS.IsNull()) {
+ emit beforeObjectErase(theObject, anObject);
aContext->Remove(anAIS, isUpdateViewer);
}
}
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- aContext->Redisplay(aAISIO, isUpdateViewer);
+ // Check that the visualized shape is the same and the redisplay is not necessary
+ // Redisplay of AIS object leads to this object selection compute and the selection
+ // in the browser is lost
+
+ // this check is not necessary anymore because the selection store/restore is realized
+ // before and after the values modification.
+ // Moreother, this check avoids customize and redisplay presentation if the presentable
+ // parameter is changed.
+ bool isEqualShapes = false;
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL) {
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(aAISIO);
+ if (!aShapePrs.IsNull()) {
+ std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
+ if (aShapePtr.get()) {
+ const TopoDS_Shape& aOldShape = aShapePrs->Shape();
+ isEqualShapes = aOldShape.IsEqual(aShapePtr->impl<TopoDS_Shape>());
+ }
+ }
+ }
+ // Customization of presentation
+ bool isCustomized = customizeObject(theObject);
+ #ifdef DEBUG_FEATURE_REDISPLAY
+ //qDebug(QString("Redisplay: %1, isEqualShapes=%2, isCustomized=%3").
+ // arg(!isEqualShapes || isCustomized).arg(isEqualShapes).arg(isCustomized).toStdString().c_str());
+ #endif
+ if (!isEqualShapes || isCustomized) {
+ aContext->Redisplay(aAISIO, false);
+ #ifdef DEBUG_FEATURE_REDISPLAY
+ //qDebug(" Redisplay happens");
+ #endif
+ if (isUpdateViewer)
+ updateViewer();
+ }
}
}
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
aContext->Deactivate(anAIS);
- qDebug("### Deactivate obj %i", (long)anAIS.Access());
+#ifdef DEBUG_USE_CLEAR_OUTDATED_SELECTION
+ aContext->LocalContext()->ClearOutdatedSelection(anAIS, true);
+ updateViewer();
+#endif
}
}
-void XGUI_Displayer::activate(ObjectPtr theFeature)
+/*void XGUI_Displayer::activate(ObjectPtr theFeature)
{
activate(theFeature, myActiveSelectionModes);
}
void XGUI_Displayer::activate(ObjectPtr theObject, const QIntList& theModes)
{
+#ifdef DEBUG_ACTIVATE
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+
+ if (aFeature.get() != NULL) {
+ QIntList aModes;
+ getModesOfActivation(theObject, aModes);
+
+
+ qDebug(QString("activate feature: %1, theModes: %2, myActiveSelectionModes: %3, getModesOf: %4").
+ arg(aFeature->data()->name().c_str()).
+ arg(theModes.size()).
+ arg(myActiveSelectionModes.size()).
+ arg(aModes.size()).toStdString().c_str());
+ }
+#endif
+
if (isVisible(theObject)) {
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->Deactivate(anAIS);
- //if (aContext->HasOpenedContext()) {
- // aContext->Load(anAIS, -1, true);
- //}
- // In order to clear active modes list
- if (theModes.size() > 0) {
- foreach(int aMode, theModes) {
- aContext->Activate(anAIS, aMode);
- qDebug("### 1. Activate obj %i, %i", (long)anAIS.Access(), aMode);
- }
- } else {
- aContext->Activate(anAIS);
- qDebug("### 2. Activate obj %i", (long)anAIS.Access());
+
+ activate(anAIS, theModes);
+ }
+}*/
+
+void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
+{
+ if (!isVisible(theObject))
+ return;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ TColStd_ListOfInteger aTColModes;
+ aContext->ActivatedModes(anAISIO, aTColModes);
+ TColStd_ListIteratorOfListOfInteger itr( aTColModes );
+ for (; itr.More(); itr.Next() ) {
+ theModes.append(itr.Value());
}
}
}
void XGUI_Displayer::activateObjects(const QIntList& theModes)
{
+#ifdef DEBUG_ACTIVATE
+ qDebug(QString("activate all features: theModes: %2, myActiveSelectionModes: %3").
+ arg(theModes.size()).
+ arg(myActiveSelectionModes.size()).
+ toStdString().c_str());
+#endif
// In order to avoid doblications of selection modes
- myActiveSelectionModes.clear();
+ QIntList aNewModes;
foreach (int aMode, theModes) {
- if (!myActiveSelectionModes.contains(aMode))
- myActiveSelectionModes.append(aMode);
+ if (!aNewModes.contains(aMode))
+ aNewModes.append(aMode);
}
+ myActiveSelectionModes = aNewModes;
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
// Open local context if there is no one
if (!aContext->HasOpenedContext())
return;
//myUseExternalObjects = true;
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
Handle(AIS_Trihedron) aTrihedron;
AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
- aContext->Deactivate(anAISIO);
- aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- //Deactivate trihedron which can be activated in local selector
- if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
- // In order to clear active modes list
- if (myActiveSelectionModes.size() == 0) {
- aContext->Activate(anAISIO);
- qDebug("### 2. Activate all %i", (long)anAISIO.Access());
- } else {
- foreach(int aMode, myActiveSelectionModes) {
- aContext->Activate(anAISIO, aMode);
- qDebug("### 1. Activate all %i, %i", (long)anAISIO.Access(), aMode);
- }
- }
- }
+ activate(anAISIO, myActiveSelectionModes);
}
}
//aContext->NotUseDisplayedObjects();
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
AIS_ListIteratorOfListOfInteractive aLIt;
- Handle(AIS_Trihedron) aTrihedron;
+ //Handle(AIS_Trihedron) aTrihedron;
Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
aContext->Deactivate(anAISIO);
- aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
- qDebug("### Deactivate all %i", (long)anAISIO.Access());
- //aContext->Activate(anAISIO);
- }
+#ifdef DEBUG_USE_CLEAR_OUTDATED_SELECTION
+ aContext->LocalContext()->ClearOutdatedSelection(anAISIO, true);
+ updateViewer();
+#endif
}
}
return aModes.Extent() > 0;
}
-void XGUI_Displayer::stopSelection(const QObjectPtrList& theResults, const bool isStop,
- const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
- Handle(AIS_Shape) anAIS;
- QObjectPtrList::const_iterator anIt = theResults.begin(), aLast = theResults.end();
- ObjectPtr aFeature;
- for (; anIt != aLast; anIt++) {
- aFeature = *anIt;
- if (isVisible(aFeature))
- anAIS = Handle(AIS_Shape)::DownCast(
- myResult2AISObjectMap[aFeature]->impl<Handle(AIS_InteractiveObject)>());
- if (anAIS.IsNull())
- continue;
-
- if (isStop) {
- QColor aColor(Qt::white);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
- } else {
- QColor aColor(Qt::red);
- anAIS->SetColor(
- Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
- Quantity_TOC_RGB));
- anAIS->Redisplay();
- }
- }
- if (isUpdateViewer)
- updateViewer();
-}
-
void XGUI_Displayer::setSelected(const QObjectPtrList& theResults, const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (isVisible(aResult)) {
AISObjectPtr anObj = myResult2AISObjectMap[aResult];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull())
- aContext->SetSelected(anAIS, false);
+ if (!anAIS.IsNull()) {
+ // The methods are replaced in order to provide multi-selection, e.g. restore selection
+ // by activating multi selector widget. It also gives an advantage that the multi
+ // selection in OB gives multi-selection in the viewer
+ //aContext->SetSelected(anAIS, false);
+ aContext->AddOrRemoveSelected(anAIS, false);
+ }
}
}
} else {
void XGUI_Displayer::eraseAll(const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
- foreach (AISObjectPtr aAISObj, myResult2AISObjectMap) {
- // erase an object
- Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anIO.IsNull())
- aContext->Remove(anIO, false);
- }
- myResult2AISObjectMap.clear();
- if (isUpdateViewer)
- updateViewer();
- }
-
-//void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
-//{
-// Handle(AIS_InteractiveContext) aContext = AISContext();
-// if (aContext.IsNull())
-// return;
-//
-// QObjectPtrList aRemoved;
-// foreach (ObjectPtr aFeature, myResult2AISObjectMap.keys()) {
-// if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
-// AISObjectPtr anObj = myResult2AISObjectMap[aFeature];
-// if (!anObj)
-// continue;
-// Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
-// if (!anAIS.IsNull()) {
-// aContext->Remove(anAIS, false);
-// aRemoved.append(aFeature);
-// }
-// }
-// }
-// foreach(ObjectPtr aObj, aRemoved) {
-// myResult2AISObjectMap.remove(aObj);
-// }
-//
-// if (isUpdateViewer)
-// updateViewer();
-//}
+ if (!aContext.IsNull()) {
+ foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+ // erase an object
+ Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anIO.IsNull()) {
+ emit beforeObjectErase(aObj, aAISObj);
+ aContext->Remove(anIO, false);
+ }
+ }
+ if (isUpdateViewer)
+ updateViewer();
+ }
+ myResult2AISObjectMap.clear();
+}
void XGUI_Displayer::openLocalContext()
{
- Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (aContext.IsNull())
return;
// Open local context if there is no one
//aContext->ClearCurrents();
aContext->OpenLocalContext();
- qDebug("### Open context");
//aContext->NotUseDisplayedObjects();
//myUseExternalObjects = false;
- myActiveSelectionModes.clear();
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
for (;aIt.More(); aIt.Next()) {
//aContext->ClearSelected();
aContext->CloseAllContexts(false);
- qDebug("### Close context");
// Redisplay all object if they were displayed in localContext
Handle(AIS_InteractiveObject) aAISIO;
if (isUpdateViewer)
updateViewer();
//myUseExternalObjects = false;
- myActiveSelectionModes.clear();
// Restore selection
//AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
return aFeature;
}
-void XGUI_Displayer::updateViewer()
+bool XGUI_Displayer::enableUpdateViewer(const bool isEnabled)
+{
+ bool aWasEnabled = myEnableUpdateViewer;
+
+ myEnableUpdateViewer = isEnabled;
+
+ return aWasEnabled;
+}
+
+void XGUI_Displayer::updateViewer() const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull())
+ if (!aContext.IsNull() && myEnableUpdateViewer)
aContext->UpdateCurrentViewer();
}
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if ((!aContext.IsNull()) && (!aContext->HasOpenedContext())) {
aContext->OpenLocalContext();
- qDebug("### Open context");
}
return aContext;
}
void XGUI_Displayer::displayAIS(AISObjectPtr theAIS, bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
aContext->Display(anAISIO, isUpdate);
void XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
aContext->Remove(anAISIO, isUpdate);
return;
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+ bool aCanBeShaded = ::canBeShaded(aAISIO);
+ // In order to avoid extra closing/opening context
+ SelectMgr_IndexedMapOfOwner aSelectedOwners;
+ if (aCanBeShaded) {
+ myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
+ closeLocalContexts(false);
+ }
+ aContext->SetDisplayMode(aAISIO, theMode, false);
+ // Redisplay in order to update new mode because it could be not computed before
+ aContext->Redisplay(aAISIO, false);
+ if (aCanBeShaded) {
+ openLocalContext();
+ activateObjects(myActiveSelectionModes);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
+ }
+ if (toUpdate)
+ updateViewer();
}
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
if (theFilter.Access() == aIt.Value().Access())
return;
}
- GetFilter()->Add(theFilter);
+ Handle(SelectMgr_CompositionFilter) aCompFilter = GetFilter();
+ const SelectMgr_ListOfFilter& aStoredFilters = aCompFilter->StoredFilters();
+ for (aIt.Initialize(aStoredFilters); aIt.More(); aIt.Next()) {
+ if (theFilter.Access() == aIt.Value().Access())
+ return;
+ }
+ aCompFilter->Add(theFilter);
+#ifdef DEBUG_SELECTION_FILTERS
+ int aCount = GetFilter()->StoredFilters().Extent();
+ qDebug(QString("addSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+#endif
}
void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- GetFilter()->Remove(theFilter);
+ Handle(SelectMgr_AndFilter) aCompositeFilter = GetFilter();
+ if (aCompositeFilter->IsIn(theFilter))
+ aCompositeFilter->Remove(theFilter);
+#ifdef DEBUG_SELECTION_FILTERS
+ int aCount = GetFilter()->StoredFilters().Extent();
+ qDebug(QString("removeSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+#endif
}
void XGUI_Displayer::removeFilters()
}
updateViewer();
}
+
+bool XGUI_Displayer::canBeShaded(ObjectPtr theObject) const
+{
+ if (!isVisible(theObject))
+ return false;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (aAISObj.get() == NULL)
+ return false;
+
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ return ::canBeShaded(anAIS);
+}
+
+void XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
+ const QIntList& theModes) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull() || theIO.IsNull())
+ return;
+
+ // deactivate object in all modes, which are not in the list of activation
+ // It seems that after the IO deactivation the selected state of the IO's owners
+ // is modified in OCC(version: 6.8.0) and the selection of the object later is lost.
+ // By this reason, the number of the IO deactivate is decreased and the object is deactivated
+ // only if there is a difference in the current modes and the parameters modes.
+ // If the selection problem happens again, it is possible to write a test scenario and create
+ // a bug. The bug steps are the following:
+ // Create two IO, activate them in 5 modes, select the first IO, deactivate 3 modes for both,
+ // with clicked SHIFT select the second object. The result is the selection of the first IO is lost.
+ TColStd_ListOfInteger aTColModes;
+ aContext->ActivatedModes(theIO, aTColModes);
+ TColStd_ListIteratorOfListOfInteger itr( aTColModes );
+ QIntList aModesActivatedForIO;
+ //bool isDeactivated = false;
+ for (; itr.More(); itr.Next() ) {
+ Standard_Integer aMode = itr.Value();
+ if (!theModes.contains(aMode)) {
+#ifdef DEBUG_ACTIVATE
+ qDebug(QString("deactivate: %1").arg(aMode).toStdString().c_str());
+#endif
+ aContext->Deactivate(theIO, aMode);
+ //isDeactivated = true;
+ }
+ else {
+ aModesActivatedForIO.append(aMode);
+#ifdef DEBUG_ACTIVATE
+ qDebug(QString(" active: %1").arg(aMode).toStdString().c_str());
+#endif
+ }
+ }
+#ifdef DEBUG_USE_CLEAR_OUTDATED_SELECTION
+ if (isDeactivated) {
+ aContext->LocalContext()->ClearOutdatedSelection(theIO, true);
+ updateViewer();
+ }
+#endif
+ // loading the interactive object allowing the decomposition
+ if (aTColModes.IsEmpty())
+ aContext->Load(theIO, -1, true);
+
+ Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
+ //Deactivate trihedron which can be activated in local selector
+ if (aTrihedron.IsNull()) {
+ //aContext->Load(anAISIO, -1, true);
+ // In order to clear active modes list
+ if (theModes.size() == 0) {
+ //aContext->Load(anAISIO, 0, true);
+ aContext->Activate(theIO);
+#ifdef DEBUG_ACTIVATE
+ qDebug("activate in all modes");
+#endif
+ } else {
+ foreach(int aMode, theModes) {
+ //aContext->Load(anAISIO, aMode, true);
+ if (!aModesActivatedForIO.contains(aMode)) {
+ aContext->Activate(theIO, aMode);
+#ifdef DEBUG_ACTIVATE
+ qDebug(QString("activate: %1").arg(aMode).toStdString().c_str());
+#endif
+ }
+ }
+ }
+ }
+}
+
+bool XGUI_Displayer::customizeObject(ObjectPtr theObject)
+{
+ AISObjectPtr anAISObj = getAISObject(theObject);
+ // correct the result's color it it has the attribute
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+
+ // Customization of presentation
+ GeomCustomPrsPtr aCustomPrs;
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
+ if (aCustPrs.get() != NULL)
+ aCustomPrs = aCustPrs;
+ }
+ if (aCustomPrs.get() == NULL) {
+ // we ignore presentable not customized objects
+ GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
+ if (aPrs.get() != NULL)
+ return false;
+ aCustomPrs = myCustomPrs;
+ }
+ return aCustomPrs->customisePresentation(aResult, anAISObj, myCustomPrs);
+}
+
+
+QColor XGUI_Displayer::setObjectColor(ObjectPtr theObject, const QColor& theColor, bool toUpdate)
+{
+ if (!isVisible(theObject))
+ return Qt::black;
+
+ AISObjectPtr anAISObj = getAISObject(theObject);
+ int aR, aG, aB;
+ anAISObj->getColor(aR, aG, aB);
+ anAISObj->setColor(theColor.red(), theColor.green(), theColor.blue());
+ if (toUpdate)
+ updateViewer();
+ return QColor(aR, aG, aB);
+}