#include <AIS_Shape.hxx>
#include <AIS_Dimension.hxx>
#include <AIS_Trihedron.hxx>
+#include <AIS_Axis.hxx>
+#include <AIS_Plane.hxx>
+#include <AIS_Point.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <SelectMgr_ListOfFilter.hxx>
#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
+#include <SelectMgr_SelectionManager.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
}
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myWorkshop(theWorkshop), myEnableUpdateViewer(true), myNeedUpdate(false)
+ : myWorkshop(theWorkshop), myEnableUpdateViewer(true), myNeedUpdate(false),
+ myIsTrihedronActive(false)
{
enableUpdateViewer(true);
myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs());
void XGUI_Displayer::deactivateObjects(const QObjectPtrList& theObjList,
const bool theUpdateViewer)
{
- //Handle(AIS_InteractiveObject) aTriehedron = getTrihedron();
- //if (!aTriehedron.IsNull())
- // deactivateAIS(aTriehedron);
+ //Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
+ //if (!aTrihedron.IsNull())
+ // deactivateAIS(aTrihedron);
QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
for (; anIt != aLast; anIt++) {
//}
// Add trihedron because it has to partisipate in selection
- Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
- if (!aTrihedron.IsNull())
- aPrsList.Append(aTrihedron);
-
+ Handle(AIS_InteractiveObject) aTrihedron;
+ if (isTrihedronActive()) {
+ aTrihedron = getTrihedron();
+ if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron))
+ aPrsList.Append(aTrihedron);
+ }
if (aPrsList.Extent() == 0)
return;
}
if (!aTrihedron.IsNull()) {
foreach(int aMode, myActiveSelectionModes)
- aContext->SetSelectionSensitivity(aTrihedron, aMode, 8);
+ aContext->SetSelectionSensitivity(aTrihedron, aMode, 20);
}
// VSV It seems that there is no necessity to update viewer on activation
//if (theUpdateViewer && isActivationChanged)
if (aContext.IsNull())
return;
if (aContext->HasOpenedContext()) {
- aContext->UnhilightSelected();
- aContext->ClearSelected();
+ aContext->UnhilightSelected(false);
+ aContext->ClearSelected(false);
foreach (ModuleBase_ViewerPrs aPrs, theValues) {
const TopoDS_Shape& aShape = aPrs.shape();
if (!aShape.IsNull()) {
}
}
} else {
- aContext->UnhilightCurrents();
- aContext->ClearCurrents();
+ aContext->UnhilightCurrents(false);
+ aContext->ClearCurrents(false);
foreach (ModuleBase_ViewerPrs aPrs, theValues) {
ObjectPtr anObject = aPrs.object();
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(anObject);
return aErased;
}
-void XGUI_Displayer::deactivateTrihedron() const
+void deactivateObject(Handle(AIS_InteractiveContext) theContext,
+ Handle(AIS_InteractiveObject) theObject,
+ const bool theClear = true)
{
- Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
- if (!aTrihedron.IsNull()) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- aContext->Deactivate(aTrihedron);
+ if (!theObject.IsNull()) {
+ theContext->Deactivate(theObject);
+ //if (theClear) {
+ //theObject->ClearSelected();
+ // theContext->LocalContext()->ClearOutdatedSelection(theObject, true);
+ //}
}
}
-Handle(AIS_InteractiveObject) XGUI_Displayer::getTrihedron() const
+void XGUI_Displayer::deactivateTrihedron(const bool theUpdateViewer) const
{
+ Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull()) {
- AIS_ListOfInteractive aList;
- aContext->DisplayedObjects(aList, true);
- AIS_ListIteratorOfListOfInteractive aIt;
- for (aIt.Initialize(aList); aIt.More(); aIt.Next()) {
- Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(aIt.Value());
- if (!aTrihedron.IsNull()) {
- return aTrihedron;
- }
- }
+ if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron)) {
+ Handle(AIS_Trihedron) aTrie = Handle(AIS_Trihedron)::DownCast(aTrihedron);
+ deactivateObject(aContext, aTrie);
+
+ /// #1136 hidden axis are selected in sketch
+ /// workaround for Cascade: there is a crash in AIS_LocalContext::ClearOutdatedSelection
+ /// for Position AIS object in SelectionModes.
+ deactivateObject(aContext, aTrie->XAxis());
+ deactivateObject(aContext, aTrie->YAxis());
+ deactivateObject(aContext, aTrie->Axis());
+ deactivateObject(aContext, aTrie->Position());
+
+ deactivateObject(aContext, aTrie->XYPlane());
+ deactivateObject(aContext, aTrie->XZPlane());
+ deactivateObject(aContext, aTrie->YZPlane());
+
+ if (theUpdateViewer)
+ updateViewer();
}
- return Handle(AIS_InteractiveObject)();
+}
+
+Handle(AIS_InteractiveObject) XGUI_Displayer::getTrihedron() const
+{
+ return myWorkshop->viewer()->trihedron();
}
void XGUI_Displayer::openLocalContext()
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
aContext->OpenLocalContext();
- //deactivateTrihedron();
+ if (!isTrihedronActive())
+ deactivateTrihedron(true);
aContext->DefaultDrawer()->VIsoAspect()->SetNumber(0);
aContext->DefaultDrawer()->UIsoAspect()->SetNumber(0);
}
// trihedron AIS check should be after the AIS loading.
// If it is not loaded, it is steel selectable in the viewer.
- //Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
- //if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
+ Handle(AIS_Trihedron) aTrihedron;
+ if (!isTrihedronActive())
+ aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
+ if (aTrihedron.IsNull()) {
// In order to clear active modes list
if (theModes.size() == 0) {
- //aContext->Load(anAISIO, 0, true);
activateAIS(theIO, 0, theUpdateViewer);
} else {
foreach(int aMode, theModes) {
- //aContext->Load(anAISIO, aMode, true);
if (!aModesActivatedForIO.contains(aMode)) {
activateAIS(theIO, aMode, theUpdateViewer);
isActivationChanged = true;
}
}
- //}
+ }
}
return isActivationChanged;
}
return QString("myResult2AISObjectMap: size = %1\n%2\n").arg(myResult2AISObjectMap.size()).
arg(aContent.join("\n")).toStdString().c_str();
}
+
+void XGUI_Displayer::activateTrihedron(bool theIsActive)
+{
+ myIsTrihedronActive = theIsActive;
+ if (!myIsTrihedronActive) {
+ deactivateTrihedron(true);
+ }
+}
+
+void XGUI_Displayer::displayTrihedron(bool theToDisplay) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ Handle(AIS_Trihedron) aTrihedron = myWorkshop->viewer()->trihedron();
+
+ if (theToDisplay) {
+ if (!aContext->IsDisplayed(aTrihedron))
+ aContext->Display(aTrihedron,
+ 0 /*wireframe*/,
+ -1 /* selection mode */,
+ Standard_True /* update viewer*/,
+ Standard_False /* allow decomposition */,
+ AIS_DS_Displayed /* xdisplay status */);
+
+ if (!isTrihedronActive())
+ deactivateTrihedron(false);
+ else
+ activate(aTrihedron, myActiveSelectionModes, false);
+ } else {
+ deactivateTrihedron(false);
+ //aContext->LocalContext()->ClearOutdatedSelection(aTrihedron, true);
+ // the selection from the previous activation modes should be cleared manually (#26172)
+
+ aContext->Erase(aTrihedron);
+ }
+
+ updateViewer();
+}