#include <ModelAPI_Data.h>
#include <ModelAPI_Object.h>
#include <ModelAPI_Tools.h>
+#include <ModelAPI_AttributeIntArray.h>
#include <ModuleBase_ResultPrs.h>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
+//#define DEBUG_DISPLAY
+//#define DEBUG_ACTIVATE
// Workaround for bug #25637
void displayedObjects(const Handle(AIS_InteractiveContext)& theAIS, AIS_ListOfInteractive& theList)
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
: myWorkshop(theWorkshop)
{
+ enableUpdateViewer(true);
}
XGUI_Displayer::~XGUI_Displayer()
if (isVisible(theObject)) {
redisplay(theObject, isUpdateViewer);
} else {
+#ifdef DEBUG_DISPLAY
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ qDebug(QString("display feature: %1, displayed: %2").
+ arg(aFeature->data()->name().c_str()).
+ arg(displayedObjects().size()).toStdString().c_str());
+ }
+#endif
AISObjectPtr anAIS;
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
TopAbs_ShapeEnum aType = aShape.ShapeType();
if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
return false;
- else
+ else {
+ // Check that the presentation is not a sketch
+ Handle(ModuleBase_ResultPrs) aPrs = Handle(ModuleBase_ResultPrs)::DownCast(theAIS);
+ if (!aPrs.IsNull())
+ return !aPrs->isSketchMode();
return true;
+ }
}
return false;
}
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
myResult2AISObjectMap[theObject] = theAIS;
- bool aCanBeShaded = canBeShaded(anAISIO);
+ bool aCanBeShaded = ::canBeShaded(anAISIO);
// In order to avoid extra closing/opening context
SelectMgr_IndexedMapOfOwner aSelectedOwners;
if (aCanBeShaded) {
closeLocalContexts(false);
}
aContext->Display(anAISIO, false);
- qDebug("### Display %i", (long)anAISIO.Access());
aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, false);
- // Customization of presentation
- FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
- if (aFeature.get() != NULL) {
- GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
- if (aCustPrs.get() != NULL)
- aCustPrs->customisePresentation(theAIS);
- }
+
+ customizeObject(theObject);
if (aCanBeShaded) {
openLocalContext();
activateObjects(myActiveSelectionModes);
- myWorkshop->selector()->setSelectedOwners(aSelectedOwners);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
}
- }
+ else
+ activate(anAISIO, myActiveSelectionModes);
+ }
if (isUpdateViewer)
updateViewer();
}
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- bool aToSelect = aContext->IsSelected(aAISIO);
+ // Check that the visualized shape is the same and the redisplay is not necessary
+ // Redisplay of AIS object leads to this object selection compute and the selection
+ // in the browser is lost
+
+ // this check is not necessary anymore because the selection store/restore is realized
+ // before and after the values modification.
+ // Moreother, this check avoids customize and redisplay presentation if the presentable
+ // parameter is changed.
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL) {
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(aAISIO);
+ if (!aShapePrs.IsNull()) {
+ std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
+ if (aShapePtr.get()) {
+ const TopoDS_Shape& aShape = aShapePrs->Shape();
+ std::shared_ptr<GeomAPI_Shape> anAISShapePtr(new GeomAPI_Shape());
+ anAISShapePtr->setImpl(new TopoDS_Shape(aShape));
+
+ if (aShapePtr->isEqual(anAISShapePtr))
+ return;
+ }
+ }
+ }
+ // Customization of presentation
+ customizeObject(theObject);
+
aContext->Redisplay(aAISIO, false);
- // Restore selection state after redisplay
- if (aToSelect)
- aContext->SetSelected(aAISIO);
if (isUpdateViewer)
updateViewer();
}
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
aContext->Deactivate(anAIS);
- qDebug("### Deactivate obj %i", (long)anAIS.Access());
}
}
-void XGUI_Displayer::activate(ObjectPtr theFeature)
+/*void XGUI_Displayer::activate(ObjectPtr theFeature)
{
activate(theFeature, myActiveSelectionModes);
}
void XGUI_Displayer::activate(ObjectPtr theObject, const QIntList& theModes)
{
+#ifdef DEBUG_ACTIVATE
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+
+ if (aFeature.get() != NULL) {
+ QIntList aModes;
+ getModesOfActivation(theObject, aModes);
+
+
+ qDebug(QString("activate feature: %1, theModes: %2, myActiveSelectionModes: %3, getModesOf: %4").
+ arg(aFeature->data()->name().c_str()).
+ arg(theModes.size()).
+ arg(myActiveSelectionModes.size()).
+ arg(aModes.size()).toStdString().c_str());
+ }
+#endif
+
if (isVisible(theObject)) {
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->Deactivate(anAIS);
- aContext->Load(anAIS, -1, true);
- // In order to clear active modes list
- if (theModes.size() > 0) {
- foreach(int aMode, theModes) {
- //aContext->Load(anAIS, aMode, true);
- aContext->Activate(anAIS, aMode);
- qDebug("### 1. Activate obj %i, %i", (long)anAIS.Access(), aMode);
- }
- } else {
- //aContext->Load(anAIS, 0, true);
- aContext->Activate(anAIS);
- qDebug("### 2. Activate obj %i", (long)anAIS.Access());
- }
+
+ activate(anAIS, theModes);
}
-}
+}*/
void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
{
void XGUI_Displayer::activateObjects(const QIntList& theModes)
{
+#ifdef DEBUG_ACTIVATE
+ qDebug(QString("activate all features: theModes: %2, myActiveSelectionModes: %3").
+ arg(theModes.size()).
+ arg(myActiveSelectionModes.size()).
+ toStdString().c_str());
+#endif
// In order to avoid doblications of selection modes
QIntList aNewModes;
foreach (int aMode, theModes) {
}
myActiveSelectionModes = aNewModes;
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
// Open local context if there is no one
if (!aContext->HasOpenedContext())
return;
//myUseExternalObjects = true;
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
Handle(AIS_Trihedron) aTrihedron;
AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
Handle(AIS_InteractiveObject) anAISIO;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
- aContext->Load(anAISIO, -1, true);
- aContext->Deactivate(anAISIO);
- aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- //Deactivate trihedron which can be activated in local selector
- if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
- // In order to clear active modes list
- if (myActiveSelectionModes.size() == 0) {
- //aContext->Load(anAISIO, 0, true);
- aContext->Activate(anAISIO);
- qDebug("### 2. Activate all %i", (long)anAISIO.Access());
- } else {
- foreach(int aMode, myActiveSelectionModes) {
- //aContext->Load(anAISIO, aMode, true);
- aContext->Activate(anAISIO, aMode);
- qDebug("### 1. Activate all %i, %i", (long)anAISIO.Access(), aMode);
- }
- }
- }
+ activate(anAISIO, myActiveSelectionModes);
}
}
//aContext->NotUseDisplayedObjects();
AIS_ListOfInteractive aPrsList;
- displayedObjects(aContext, aPrsList);
+ ::displayedObjects(aContext, aPrsList);
AIS_ListIteratorOfListOfInteractive aLIt;
//Handle(AIS_Trihedron) aTrihedron;
for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
anAISIO = aLIt.Value();
aContext->Deactivate(anAISIO);
- //aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
- //if (aTrihedron.IsNull()) {
- // qDebug("### Deactivate all %i", (long)anAISIO.Access());
- // //aContext->Activate(anAISIO);
- //}
}
}
void XGUI_Displayer::eraseAll(const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
+ if (!aContext.IsNull()) {
foreach (AISObjectPtr aAISObj, myResult2AISObjectMap) {
// erase an object
Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
if (!anIO.IsNull())
aContext->Remove(anIO, false);
}
- myResult2AISObjectMap.clear();
if (isUpdateViewer)
updateViewer();
- }
+ }
+ myResult2AISObjectMap.clear();
+}
void XGUI_Displayer::openLocalContext()
{
- Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (aContext.IsNull())
return;
// Open local context if there is no one
//aContext->ClearCurrents();
aContext->OpenLocalContext();
- qDebug("### Open context");
//aContext->NotUseDisplayedObjects();
//myUseExternalObjects = false;
//aContext->ClearSelected();
aContext->CloseAllContexts(false);
- qDebug("### Close context");
// Redisplay all object if they were displayed in localContext
Handle(AIS_InteractiveObject) aAISIO;
return aFeature;
}
+bool XGUI_Displayer::enableUpdateViewer(const bool isEnabled)
+{
+ bool aWasEnabled = myEnableUpdateViewer;
+
+ myEnableUpdateViewer = isEnabled;
+
+ return aWasEnabled;
+}
+
void XGUI_Displayer::updateViewer()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull())
+ if (!aContext.IsNull() && myEnableUpdateViewer)
aContext->UpdateCurrentViewer();
}
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if ((!aContext.IsNull()) && (!aContext->HasOpenedContext())) {
aContext->OpenLocalContext();
- qDebug("### Open context");
}
return aContext;
}
void XGUI_Displayer::displayAIS(AISObjectPtr theAIS, bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
aContext->Display(anAISIO, isUpdate);
void XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
aContext->Remove(anAISIO, isUpdate);
return;
Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+ bool aCanBeShaded = ::canBeShaded(aAISIO);
+ // In order to avoid extra closing/opening context
+ SelectMgr_IndexedMapOfOwner aSelectedOwners;
+ if (aCanBeShaded) {
+ myWorkshop->selector()->selection()->selectedOwners(aSelectedOwners);
+ closeLocalContexts(false);
+ }
+ aContext->SetDisplayMode(aAISIO, theMode, false);
+ if (aCanBeShaded) {
+ openLocalContext();
+ activateObjects(myActiveSelectionModes);
+ myWorkshop->selector()->setSelectedOwners(aSelectedOwners, false);
+ }
+ if (toUpdate)
+ updateViewer();
}
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
}
updateViewer();
}
+
+bool XGUI_Displayer::canBeShaded(ObjectPtr theObject) const
+{
+ if (!isVisible(theObject))
+ return false;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (aAISObj.get() == NULL)
+ return false;
+
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ return ::canBeShaded(anAIS);
+}
+
+void XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
+ const QIntList& theModes) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull() || theIO.IsNull())
+ return;
+
+ aContext->Load(theIO, -1, true);
+ aContext->Deactivate(theIO);
+ Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
+ //Deactivate trihedron which can be activated in local selector
+ if (aTrihedron.IsNull()) {
+ //aContext->Load(anAISIO, -1, true);
+ // In order to clear active modes list
+ if (theModes.size() == 0) {
+ //aContext->Load(anAISIO, 0, true);
+ aContext->Activate(theIO);
+ } else {
+ foreach(int aMode, theModes) {
+ //aContext->Load(anAISIO, aMode, true);
+ aContext->Activate(theIO, aMode);
+ }
+ }
+ }
+}
+
+void XGUI_Displayer::customizeObject(ObjectPtr theObject)
+{
+ AISObjectPtr anAISObj = getAISObject(theObject);
+ // correct the result's color it it has the attribute
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL && aResult->data()->attribute(ModelAPI_Result::COLOR_ID()).get() != NULL) {
+ AttributeIntArrayPtr aColorAttr = aResult->data()->intArray(ModelAPI_Result::COLOR_ID());
+ if (aColorAttr.get() && aColorAttr->size()) {
+ int aRed = aColorAttr->value(0);
+ int aGreen = aColorAttr->value(1);
+ int aBlue = aColorAttr->value(2);
+ anAISObj->setColor(aRed, aGreen, aBlue);
+ }
+ }
+ else {
+ // Customization of presentation
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
+ if (aCustPrs.get() != NULL)
+ aCustPrs->customisePresentation(anAISObj);
+ }
+ }
+}