/// Returns color of a result object
/// \param theResult a result object
/// \param theColor a color in form of RGB vector
- static void getResultColor(ResultPtr theResult, std::vector<int>& theColor);
+ static void getResultColor(const ResultPtr& theResult, std::vector<int>& theColor);
+
+ /// Returns deflection of a result object
+ /// \param theResult a result object
+ /// \return theDeflection a real value
+ static double getResultDeflection(const ResultPtr& theResult);
/// Returns the default object color. It obtains colorConfigInfo of the object
/// and find it in preferences. If there are no this color in preference and an empty
static void XGUI_EXPORT getDefaultColor(ObjectPtr theObject, const bool isEmptyColorValid,
std::vector<int>& theColor);
+ /// Returns the default deflection value. The value is obtained from the application preferences
+ /// \param theObject an investigated object
+ /// \return deflection value
+ static double XGUI_EXPORT getDefaultDeflection(const ObjectPtr& theObject);
protected:
XGUI_Workshop* myWorkshop; ///< the current workshop