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Issue #3086: Avoid crash when FeatureInfo is null.
[modules/shaper.git] / src / XGUI / XGUI_ActiveControlMgr.cpp
index 629ac6d8d46a200cc2f811f0e6647e90a4301bc7..b79971cf2b7bd08836b4d903939f9094567db700 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2014-2017  CEA/DEN, EDF R&D
+// Copyright (C) 2014-2019  CEA/DEN, EDF R&D
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 //
 // You should have received a copy of the GNU Lesser General Public
 // License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
-// See http://www.salome-platform.org/ or
-// email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 
 #include "XGUI_ActiveControlMgr.h"
 #include "XGUI_ActiveControlSelector.h"
 #include "XGUI_SelectionActivate.h"
+#include "XGUI_SelectionMgr.h"
 #include "XGUI_Tools.h"
 #include "XGUI_Workshop.h"
 
-
 #include <ModuleBase_IModule.h>
 #include <ModuleBase_IWorkshop.h>
 
+//#define DEBUG_ACTIVE_SELECTOR
+
+#ifdef DEBUG_ACTIVE_SELECTOR
+void debugInfo(const QString& theMessage, XGUI_ActiveControlSelector* theSelector)
+{
+  std::cout << theMessage.toStdString().c_str() << ", active: "
+    << (theSelector ? theSelector->getType().toStdString().c_str() : "NULL") << std::endl;
+}
+#endif
+
 //********************************************************************
 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
-: myWorkshop(theWorkshop), myActiveSelector(0)
+: myWorkshop(theWorkshop), myActiveSelector(0), myIsBlocked(false)
 {
   connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
 }
@@ -64,28 +73,45 @@ void XGUI_ActiveControlMgr::onSelectorActivated()
   if (!aSelector || aSelector == myActiveSelector)
     return;
 
-  if (myActiveSelector)
+  if (myIsBlocked) // we've come here from the same method
+    return;
+  myIsBlocked = true;
+  if (myActiveSelector) {
     myActiveSelector->setActive(false);
-
+  }
   activateSelector(aSelector);
   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
+
+#ifdef DEBUG_ACTIVE_SELECTOR
+  debugInfo("onSelectorActivated", myActiveSelector);
+#endif
+  myIsBlocked = false;
 }
 
 //********************************************************************
 void XGUI_ActiveControlMgr::onSelectorDeactivated()
 {
   XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
-  if (!aSelector || aSelector != myActiveSelector || !myActiveSelector)
+  deactivateSelector(aSelector);
+}
+
+//********************************************************************
+void XGUI_ActiveControlMgr::deactivateSelector(XGUI_ActiveControlSelector* theSelector)
+{
+  if (!theSelector || theSelector != myActiveSelector || !myActiveSelector)
     return;
 
+  if (myIsBlocked) // we've come here from the same method
+    return;
+  myIsBlocked = true;
+
   myActiveSelector->setActive(false);
-  myActiveSelector = NULL;
+  activateSelector(NULL);
 
   XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
-  for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
-  {
-    if (!mySelectors[i]->needToBeActiated())
+  for (int i = 0, aCount = mySelectors.count(); i < aCount; i++) {
+    if (!mySelectors[i]->needToBeActivated())
       continue;
     aSelectorToBeActivated = mySelectors[i];
     break;
@@ -95,6 +121,10 @@ void XGUI_ActiveControlMgr::onSelectorDeactivated()
 
   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
+#ifdef DEBUG_ACTIVE_SELECTOR
+  debugInfo("onSelectorDeactivated", myActiveSelector);
+#endif
+  myIsBlocked = false;
 }
 
 //********************************************************************
@@ -104,11 +134,15 @@ void XGUI_ActiveControlMgr::onSelectionChanged()
     return;
 
   myActiveSelector->processSelection();
+#ifdef DEBUG_ACTIVE_SELECTOR
+  debugInfo("onSelectionChanged", myActiveSelector);
+#endif
 }
 
 //********************************************************************
 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
 {
   myActiveSelector = theSelector;
-  theSelector->setActive(true);
+  if (myActiveSelector)
+    myActiveSelector->setActive(true);
 }