-// Copyright (C) 2014-2017 CEA/DEN, EDF R&D
+// Copyright (C) 2014-2023 CEA, EDF
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or
-// email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#include "XGUI_ActiveControlMgr.h"
#include "XGUI_ActiveControlSelector.h"
#include "XGUI_SelectionActivate.h"
+#include "XGUI_SelectionMgr.h"
#include "XGUI_Tools.h"
#include "XGUI_Workshop.h"
-
#include <ModuleBase_IModule.h>
#include <ModuleBase_IWorkshop.h>
+//#define DEBUG_ACTIVE_SELECTOR
+
+#ifdef DEBUG_ACTIVE_SELECTOR
+void debugInfo(const QString& theMessage, XGUI_ActiveControlSelector* theSelector)
+{
+ std::cout << theMessage.toStdString().c_str() << ", active: "
+ << (theSelector ? theSelector->getType().toStdString().c_str() : "NULL") << std::endl;
+}
+#endif
+
//********************************************************************
XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
-: myWorkshop(theWorkshop), myActiveSelector(0)
+: myWorkshop(theWorkshop), myActiveSelector(0), myIsBlocked(false)
{
connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
}
//********************************************************************
XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
{
- XGUI_ActiveControlSelector* aSelector;
+ XGUI_ActiveControlSelector* aSelector = 0;
for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
{
if (mySelectors[i]->getType() != theType)
if (!aSelector || aSelector == myActiveSelector)
return;
- if (myActiveSelector)
+ if (myIsBlocked) // we've come here from the same method
+ return;
+ myIsBlocked = true;
+ if (myActiveSelector) {
myActiveSelector->setActive(false);
-
+ }
activateSelector(aSelector);
XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
+
+#ifdef DEBUG_ACTIVE_SELECTOR
+ debugInfo("onSelectorActivated", myActiveSelector);
+#endif
+ myIsBlocked = false;
}
//********************************************************************
void XGUI_ActiveControlMgr::onSelectorDeactivated()
{
XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
- if (!aSelector || aSelector != myActiveSelector || !myActiveSelector)
+ deactivateSelector(aSelector);
+}
+
+//********************************************************************
+void XGUI_ActiveControlMgr::deactivateSelector(XGUI_ActiveControlSelector* theSelector)
+{
+ if (!theSelector || theSelector != myActiveSelector || !myActiveSelector)
return;
+ if (myIsBlocked) // we've come here from the same method
+ return;
+ myIsBlocked = true;
+
myActiveSelector->setActive(false);
- myActiveSelector = NULL;
+ activateSelector(NULL);
XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
- for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
- {
- if (!mySelectors[i]->needToBeActiated())
+ for (int i = 0, aCount = mySelectors.count(); i < aCount; i++) {
+ if (!mySelectors[i]->needToBeActivated())
continue;
aSelectorToBeActivated = mySelectors[i];
break;
XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
+#ifdef DEBUG_ACTIVE_SELECTOR
+ debugInfo("onSelectorDeactivated", myActiveSelector);
+#endif
+ myIsBlocked = false;
}
//********************************************************************
return;
myActiveSelector->processSelection();
+#ifdef DEBUG_ACTIVE_SELECTOR
+ debugInfo("onSelectionChanged", myActiveSelector);
+#endif
}
//********************************************************************
void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
{
myActiveSelector = theSelector;
- theSelector->setActive(true);
+ if (myActiveSelector)
+ myActiveSelector->setActive(true);
}