#include "XGUI_ActionsMgr.h"
#include "XGUI_Command.h"
#include "XGUI_Workshop.h"
+#include "XGUI_OperationMgr.h"
#include "XGUI_SalomeConnector.h"
+#include <ModuleBase_Operation.h>
+
#include <QAction>
+#ifdef _DEBUG
+#include <QDebug>
+#endif
+
XGUI_ActionsMgr::XGUI_ActionsMgr(XGUI_Workshop* theParent)
- : QObject(theParent), myWorkshop(theParent)
+ : QObject(theParent), myOperationMgr(theParent->operationMgr())
{
-
+
}
XGUI_ActionsMgr::~XGUI_ActionsMgr()
void XGUI_ActionsMgr::addCommand(QAction* theCmd)
{
QString aId = theCmd->data().toString();
+ if(aId.isEmpty()) {
+ return;
+ }
myActions.insert(aId, theCmd);
- myActionsState.insert(aId, theCmd->isEnabled());
- connect(theCmd, SIGNAL(triggered(bool)), this, SLOT(setActionsDisabled(bool)));
+ XGUI_Command* aXCmd = dynamic_cast<XGUI_Command*>(theCmd);
+ if (aXCmd) {
+ myNestedActions[aId] = aXCmd->nestedCommands();
+ } else {
+ XGUI_Workshop* aWorkshop = static_cast<XGUI_Workshop*>(parent());
+ myNestedActions[aId] = aWorkshop->salomeConnector()->nestedActions(aId);
+ }
}
-void XGUI_ActionsMgr::setActionsDisabled(bool isDisabled)
+void XGUI_ActionsMgr::addNestedCommands(const QString& theId, const QStringList& theCommands)
{
- //Re-enable actions (just restore their state)
- if (!isDisabled) {
- myNestedActions.clear();
- restoreCommandState();
- return;
- }
- //Disable all actions, but caller and unblockable (defined in a xml)
- saveCommandsState();
-
- QString aSkippedId;
- QAction* aToggledFeature = dynamic_cast<QAction*>(sender());
- aSkippedId = aToggledFeature->data().toString();
+ myNestedActions[theId] = theCommands;
+}
- QStringList anActionIdsList = myActions.keys();
- foreach(QString eachKey, anActionIdsList) {
- if (eachKey == aSkippedId) {
- continue;
- }
- myActions[eachKey]->setEnabled(false);
- }
- if (myWorkshop->isSalomeMode()) {
- myNestedActions = myWorkshop->salomeConnector()->nestedActions(aSkippedId);
+void XGUI_ActionsMgr::update()
+{
+ if(myOperationMgr->hasOperation()) {
+ setAllEnabled(false);
+ ModuleBase_Operation* anOperation = myOperationMgr->currentOperation();
+ QString anOperationId = anOperation->id();
+ setActionEnabled(anOperationId, true);
+ bool isNestedEnabled = anOperation->isNestedOperationsEnabled();
+ setNestedCommandsEnabled(isNestedEnabled, anOperationId);
} else {
- XGUI_Command* aToggledFeature = dynamic_cast<XGUI_Command*>(sender());
- myNestedActions = aToggledFeature->unblockableCommands();
+ setAllEnabled(true);
+ setNestedCommandsEnabled(false);
}
+ updateCheckState();
}
-void XGUI_ActionsMgr::saveCommandsState()
+void XGUI_ActionsMgr::setAllEnabled(bool isEnabled)
{
- myActionsState.clear();
- QStringList anActionIdsList = myActions.keys();
- foreach(QString eachKey, anActionIdsList) {
- myActionsState.insert(eachKey, myActions[eachKey]->isEnabled());
+ foreach(QString eachAction, myActions.keys()) {
+ setActionEnabled(eachAction, isEnabled);
}
-
}
-void XGUI_ActionsMgr::restoreCommandState()
+//!
+void XGUI_ActionsMgr::setNestedCommandsEnabled(bool theEnabled, const QString& theParent)
{
- QStringList anActionIdsList = myActions.keys();
- foreach(QString eachKey, anActionIdsList) {
- myActions[eachKey]->setEnabled(myActionsState[eachKey]);
- myActions[eachKey]->setChecked(false);
+ QStringList ltNestedActions;
+ if(theParent.isEmpty()) { //Disable ALL nested
+ foreach(QString eachParent, myNestedActions.keys()) {
+ ltNestedActions << myNestedActions[eachParent];
+ }
+ } else {
+ ltNestedActions << myNestedActions[theParent];
+ }
+ foreach(QString eachNested, ltNestedActions) {
+ setActionEnabled(eachNested, theEnabled);
}
}
void XGUI_ActionsMgr::setActionChecked(const QString& theId, const bool theChecked)
{
- if(myActions.contains(theId)) {
- myActions[theId]->setChecked(theChecked);
+ QAction* anAction = myActions[theId];
+ if(anAction && anAction->isCheckable()) {
+ anAction->setChecked(theChecked);
}
}
-void XGUI_ActionsMgr::updateAction(const QString& theId)
+
+void XGUI_ActionsMgr::setActionEnabled(const QString& theId, const bool theEnabled)
{
- if(myActions.contains(theId)){
- myActions[theId]->setEnabled(myActionsState[theId]);
- myActions[theId]->setChecked(false);
+ QAction* anAction = myActions[theId];
+ if(anAction) {
+ anAction->setEnabled(theEnabled);
}
}
-void XGUI_ActionsMgr::setNestedActionsEnabled(bool isEnabled)
+void XGUI_ActionsMgr::updateCheckState()
{
- foreach(QString eachKey, myNestedActions) {
- if (myActions.contains(eachKey))
- myActions[eachKey]->setEnabled(isEnabled);
+ QString eachCommand = QString();
+ foreach(eachCommand, myActions.keys()) {
+ setActionChecked(eachCommand, false);
+ }
+ QStringList ltActiveCommands = myOperationMgr->operationList();
+ foreach(eachCommand, ltActiveCommands) {
+ setActionChecked(eachCommand, true);
}
}