}
std::ostringstream aStr;
float aFPS = 1.0 / aLastRenderTimeInSeconds;
- aStr<<"FPS: "<<aFPS<<"; NumberOfCells: "<<aNumberOfCells;
+ aStr<<"FPS: "<<aFPS<<"\n NumberOfCells: "<<aNumberOfCells;
std::string anInput = aStr.str();
SetInput(anInput.c_str());
return Superclass::RenderOpaqueGeometry(theViewport);
myFPSActor->SetMapper(aTextMapper);
aTextMapper->Delete();
- GetDevice()->AddActor2D(myFPSActor.GetPointer());
+ //GetDevice()->AddActor2D(myFPSActor.GetPointer());
myGaussPointPicker->Delete();