aReader = vtkMetaImageReader::New();
if ( aReader ) {
// create texture
- aReader->SetFileName( fi.absoluteFilePath().toLatin1().constData() );
+ aReader->SetFileName( fi.absoluteFilePath().toUtf8().constData() );
aReader->Update();
VTKViewer_Texture* aTexture = VTKViewer_Texture::New();