}
-/*!\retval TRUE if needs redrawing*/
+/*!\retval \c true if needs redrawing*/
bool VTKViewer_InteractorStyle::needsRedrawing()
{
return State == VTK_INTERACTOR_STYLE_CAMERA_ZOOM ||
/*!Checks: is valid cell(node) with id \a theId in actor \a theActor.
*\param theActor - VTKViewer_Actor pointer.
*\param theId - cell id.
- *\param theIsNode - boolean flag, if true - node, else - cell.
+ *\param theIsNode - boolean flag, if \c true - node, else - cell.
*/
bool VTKViewer_InteractorStyle::IsValid( VTKViewer_Actor* theActor,
const int theId,