-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SALOME OBJECT : implementation of interactive object visualization for OCC and VTK viewers
// File : SALOME_Actor.h
// Author : Nicolas REJNERI
-// Module : SALOME
-// $Header$
-//
+
#ifndef VTKVIEVER_ACTOR_H
#define VTKVIEVER_ACTOR_H
#include <vector>
#include <vtkLODActor.h>
+#include <vtkProperty.h>
class vtkCell;
class vtkPointPicker;
extern int VTKViewer_POINT_SIZE;
extern int VTKViewer_LINE_WIDTH;
+namespace VTKViewer
+{
+ namespace Representation
+ {
+ typedef int Type;
+ const Type Points = VTK_POINTS;
+ const Type Wireframe = VTK_WIREFRAME;
+ const Type Surface = VTK_SURFACE;
+ const Type Insideframe = Surface + 1;
+ const Type SurfaceWithEdges = Insideframe + 1;
+ }
+}
+
#ifdef WIN32
#pragma warning ( disable:4251 )
#endif
virtual
void
SetColor(vtkFloatingPointType r,
- vtkFloatingPointType g,
- vtkFloatingPointType b);
+ vtkFloatingPointType g,
+ vtkFloatingPointType b);
//! Get current color
virtual
void
GetColor(vtkFloatingPointType& r,
- vtkFloatingPointType& g,
- vtkFloatingPointType& b);
+ vtkFloatingPointType& g,
+ vtkFloatingPointType& b);
//! Change color
virtual
void
SetColor(const vtkFloatingPointType theRGB[3]);
+ //! Change material\r
+ virtual\r
+ void\r
+ SetMaterial(std::vector<vtkProperty*> theProps);
+
+ //! Get current front material\r
+ virtual\r
+ vtkProperty* \r
+ GetFrontMaterial();\r
+\r
+ //! Get current back material\r
+ virtual\r
+ vtkProperty* \r
+ GetBackMaterial();
+
//----------------------------------------------------------------------------
// For selection mapping purpose
//! Maps VTK index of a node to corresponding object index
//! Set ResolveCoincidentTopology parameters
void
SetPolygonOffsetParameters(vtkFloatingPointType factor,
- vtkFloatingPointType units);
+ vtkFloatingPointType units);
//! Get current ResolveCoincidentTopology parameters
void
GetPolygonOffsetParameters(vtkFloatingPointType& factor,
- vtkFloatingPointType& units);
+ vtkFloatingPointType& units);
virtual
void
bool
isHighlighted();
+ //! Ask, if the VTKViewer_Actor is already preselected
+ virtual
+ bool
+ isPreselected();
+
//! Set preselection mode
virtual
void
void
SetPreviewProperty(vtkProperty* theProperty);
+ //----------------------------------------------------------------------------
+ //! Setting for displaying quadratic elements
+ virtual void SetQuadraticArcMode(bool theFlag);
+ virtual bool GetQuadraticArcMode() const;
+
+ virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle);
+ virtual vtkFloatingPointType GetQuadraticArcAngle() const;
+
+ //----------------------------------------------------------------------------
+ //! Return pointer to the dataset, which used to calculation of the bounding box of the actor
+ virtual vtkDataSet* GetHighlightedDataSet();
+
protected:
//----------------------------------------------------------------------------
bool myIsResolveCoincidentTopology;