VISU_Actor* GetActor(VISU::Prs3d_i* thePrs3d, VTKViewer_ViewFrame* theVTKFrame){
- vtkActor *anActor;
vtkActorCollection *anActColl = theVTKFrame->getRenderer()->GetActors();
anActColl->InitTraversal();
while(vtkActor *anActor = anActColl->GetNextActor())