// VISU OBJECT : interactive object for VISU entities implementation
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
// File : VISU_PrsObject_i.hxx
Vectors_i();
Vectors_i(const Vectors_i&);
public:
- Vectors_i(Result_i* theResult, bool theAddToStudy = true,
- SALOMEDS::SObject_ptr theSObject = SALOMEDS::SObject::_nil());
+ explicit
+ Vectors_i(Result_i* theResult,
+ bool theAddToStudy);
+ explicit
+ Vectors_i(Result_i* theResult,
+ SALOMEDS::SObject_ptr theSObject);
virtual void SameAs(const Vectors_i* theOrigin);
virtual ~Vectors_i();
virtual void SetGlyphType(VISU::Vectors::GlyphType theType);
virtual VISU::Vectors::GlyphType GetGlyphType();
-
+
virtual void SetGlyphPos(VISU::Vectors::GlyphPos thePos);
virtual VISU::Vectors::GlyphPos GetGlyphPos();
float myLineWidth;
public:
- static int IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
+ static int IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
const char* theFieldName, int theIteration, int isMemoryCheck = true);
- virtual Storable* Create(const char* theMeshName, VISU::Entity theEntity,
+ virtual Storable* Create(const char* theMeshName, VISU::Entity theEntity,
const char* theFieldName, int theIteration);
virtual void ToStream(std::ostringstream& theStr);
- virtual Storable* Restore(const Storable::TRestoringMap& theMap)
- throw(std::logic_error&);
+ virtual Storable* Restore(const Storable::TRestoringMap& theMap);
- static const string myComment;
+ static const std::string myComment;
virtual const char* GetComment() const;
virtual QString GenerateName();
- virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL)
- throw (std::runtime_error&);
- virtual void UpdateActor(VISU_Actor* theActor) throw(std::runtime_error&);
+ virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL);
+
+ virtual void UpdateActor(VISU_Actor* theActor) ;
};
}
+
#endif