VISU::Prs3d_i
::SetOffset(const CORBA::Float* theOffsets)
{
+ VISU::TSetModified aModified(this);
myOffset[0] = theOffsets[0];
myOffset[1] = theOffsets[1];
myOffset[2] = theOffsets[2];
CORBA::Float theDy,
CORBA::Float theDz)
{
+ VISU::TSetModified aModified(this);
myOffset[0] = theDx;
myOffset[1] = theDy;
myOffset[2] = theDz;