#include "VISU_CutPlanes_i.hh"
#include "VISU_Actor.h"
+#include "SUIT_ResourceMgr.h"
+
using namespace VISU;
using namespace std;
{
if(VISU_Actor* anActor = ScalarMap_i::CreateActor(theIO)){
anActor->SetVTKMapping(true);
+ SUIT_ResourceMgr* aResourceMgr = VISU::GetResourceMgr();
+ int aDispMode = aResourceMgr->integerValue("VISU" , "cut_planes_represent", 1);
+ anActor->SetRepresentation(aDispMode);
return anActor;
}
return NULL;