#include "VISU_PipeLine.hxx"
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
#include "SVTK_ViewWindow.h"
{
if (theValue.isEmpty()) return theDefault;
SUIT_ResourceMgr* aResourceMgr = VISU::GetResourceMgr();
- QString aValue = aResourceMgr->stringValue(theValue);
+ QString aValue = aResourceMgr->stringValue("VISU",theValue);
if (aValue.isEmpty()) return theDefault;
return aValue.toFloat();
}
vtkProperty* aProp = vtkProperty::New();
float anRGB[3];
- anRGB[0] = VISU::GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
- anRGB[1] = VISU::GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
- anRGB[2] = VISU::GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
+
+ SUIT_ResourceMgr* aResourceMgr = VISU::GetResourceMgr();
+
+ QColor aFillColor = aResourceMgr->colorValue("SMESH", "fill_color", QColor(0, 170, 255));
+ anRGB[0] = aFillColor.red()/255.;
+ anRGB[1] = aFillColor.green()/255.;
+ anRGB[2] = aFillColor.blue()/255.;
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
aProp->SetOpacity(0.75);
myActor->SetProperty(aProp);
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
- anRGB[0] = VISU::GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
- anRGB[1] = VISU::GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
- anRGB[2] = VISU::GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
+ QColor aBackFaceColor = aResourceMgr->colorValue("SMESH", "backface_color", QColor(0, 0, 255));//@
+ anRGB[0] = aBackFaceColor.red()/255.;
+ anRGB[1] = aBackFaceColor.green()/255.;
+ anRGB[2] = aBackFaceColor.blue()/255.;
aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
aBackProp->SetOpacity(0.75);
myActor->SetBackfaceProperty(aBackProp);